Lethal Company
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Details

Latest version
1.3.5
Last Updated
First Uploaded
Downloads
5.4K
Likes
4
Size
62MB
Dependants

Changelog

Version 1.3.5 (small patches)

  • Fixed issues with certain audio sources.
  • Added more SpawnBlocker points around specific areas.
  • Lowered the max fog density because it was too harsh. 4-18 to 4-9
  • Lowered the intensity of the spiketrap spawn curve. And enabled "disallow spawning near enterances", which doesnt currently work in v81 to my knowledge but may in the future.
  • Increased chance for Zed dogs to spawn yay.
  • Decreased chance for yield sign to spawn yay.
  • Fixed dam spotlight audio from being audible from far away.
  • Fixed typos in the readme and added context to the past changelogs.
  • Added LethalLevelLoader to the dependencies list in the manifest so that one JLL error goes away, even though I didn't use it.

Version 1.3.4

  • Fixed the package being formatted wrong which was causing the mod to load incorrectly from version 1.3.0, to 1.3.3 after being uploaded to thunderstore.

Version 1.3.3

  • Fixed the manifest being formatted wrong. (package is still incorrectly formatted.)

Version 1.3.2

  • I PACKAGED IT WRONG IM SORYY (edit: I was trying to fix it but it would take until 1.3.4 to fix it properly.)

Version 1.3.1

  • REMOVED IMAGES FROM THE DESCRIPTION THEY WEREN'T WORKING dangit. (little do i know, the package is formatted wrong.)

Version 1.3.0

(spoilers)

  • Added many MANY various changes to the moon including completely new and revamped areas.
  • A second fire exit has been added.
  • ///???//?
  • Baboon hawk spawn chance has increased dramatically from basically nothing.
  • New Muddy item variants now found in the basin reservoir.
  • Muddy items will crinkle and eventually clean themselves up as you walk or run with them and become normal items after a while.
  • REMOVED SOPPING ZED DOG. rip (will return someday in another universe)
  • Changed the moons cost from 30 to 60 because it is possible to get more scrap that isnt heavy zeddogs.
  • A rewrite of the moons description in the ship.
  • Increased mineshaft spawn chance.
  • Unnatural Fences.
  • Moved the landing location of the ship.
  • Updated the contour map for the new terrain, which now unfortunately doesnt have buildings included (sorry).
  • Lowered the water level of the post-flood flooded side of the moon.
  • Cleaned up the config files of useless stuff.
  • Added native VR support if you play with vr, although you need a beefy computer.
  • Maybe made Feiopars less hostile near the forsaken wooden stairs.

I do plan on updating the moons scrap table when version 85+ of the game releases.

Version 1.2.1

  • Fixed kill triggers in the control room magically walking away (i think).
  • Added Toothpaste, pill bottle, dust pan, and toy train into the scrap table.
  • Added Jester with a wopping rarity of 1.
  • Decreased Factory Size Multiplier from 1.1 --> 1
  • Fixed an issue where, if the dam was draining as the round ended, screen shake would persist into orbit and onto other moons forever.
  • Added the soul of sigurd but like half of it ok.

Version 1.2.0

  • Fixed an issue where the bushes where turning into white polygons with a specific mod.
  • Fixed 48 Velit being mentioned as 84 Velit in the moon description in the ship.

Version 1.1.0

-- Polishing Patch --

  • Reduced file size from 104MB to 50MB by compressing tons of textures.
  • Fixed 48 Velit being mentioned as 84 velit in some places.
  • Fixed an issue with the Feiopars causing lag in one situation.
  • Fixed the version number being wrong in the plugin script.
  • Fixed the backside of trees being purple.
  • Mineshaft interior weight increased from 37 --> 89 as it was meant to be.

Version 1.0.0

  • Initial release.
  • We had a contingency for this, RIIGHT???
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