FlipMods-ReservedFlashlightSlot icon

ReservedFlashlightSlot

Gives a free, dedicated Flashlight slot on the right side of your screen. Can be toggled with [F] to activate the Flashlight at anytime.

CHANGELOG

1.6.3

  • Fixed warnings when InputUtils is not enabled.

1.6.2

  • Fix for issue where dead masked enemies would constantly try to re-equip flashlights.
  • Fix for issue where masked enemies wouldn't properly destroy their holstered reserved flashlight after being destroyed.

1.6.1

  • Forgot to update README and dll version.

1.6.0

  • Masked enemies will now display your holstered reserved items if they are mimicking you.

1.5.10

  • Fixed the laser pointer red cube mesh issue. Again.

1.5.9

  • Changes to support ReservedItemSlotCore 1.8.9.

1.5.8

  • Added support for InputUtils, as a soft dependency. If this mod is enabled, you will be able to access any relevant hotkeys within the game's keybind menu.
  • Tweaks to fix an issue with flashlight turning on randomly when doing something kinda specific?

1.5.7

  • Actually fixed laser pointer this time.

1.5.6

  • Fixed laser pointer having a red square around it.

1.5.5

  • Fixed a specific issue causing an error about index out of range.

1.5.4

  • Stability improvements when running this mod, but host does not. (Temporarily disabling the use of the toggle flashlight hotkey if host is not running this mod. Will re-implement this again soon)
  • Updated dependency for ReservedItemSlotCore 1.7.4

1.5.3

  • Fixed issue with the base flashlight not hiding the "strap" part of the mesh while on your shoulder.

1.5.2

  • Flashlight now renders on shoulder in some cases where you can view yourself in third person.

1.5.1

  • Removed some noisy logs.

1.5.0

  • Fixed the main issue of null object references when turning on/off flashlights at times, and/or dropping them.
  • Allows the laser pointer to populate the reserved flashlight slot.
  • Updated for ReservedItemSlotCore 1.6.0

1.4.6

  • Flashlight in currently held slot (not reserved slot) should now activate correctly when pressing LMB.

1.4.5

  • Minor fixes.

1.4.4

  • Previously broke turning on the flashlight with left click. This has been fixed.
  • Fixed some cases where the flashlight mesh's active state was incorrect.

1.4.3

  • Finally tracked down and fixed the bug preventing players from using their hotkeys to swap hotbars, or activate their reserved items with [F] or [X]

1.4.2

  • Updated load order to ensure the core mod loads first.

1.4.1

  • Fixed not properly handling PlayerActions in the OnDisable method if they were not yet initialized.

1.4.0

  • Involved in a code restructure/organization and updated to support ReservedItemSlotCore 1.4.0
  • Refer to the ReservedItemSlotCore 1.4.0 patch notes for more.

1.3.2

  • Accidentally hid flashlight mesh when other players equipped it, cause you not to see the flashlight on their shoulder.

1.3.1

  • Because of weird lighting issues, your local player will continue using their helmet light while not holding a flashlight.
    Other players will still appear to have a flashlight on their shoulder.

1.3.0

  • The flashlight now mounts to your shoulder when not in your hand.

1.2.2

  • Updated to support a few tweaks in the ReservedItemSlotCore mod.
  • Fixed some desync issues, and tweaked some other settings.

1.2.1

  • The activate flashlight keybind shouldn't "try" to run on non-owned players anymore.
  • Fixed bug causing players to get stuck on terminal.

1.2.0

  • Updated dependency to support the updated Core plugin.

1.1.0

  • You can now change the flashlight hotkey in the config.
  • Various tweaks to support the updated core mod.

1.0.1

  • Fixed a bug in the item controls tooltip where some text was duplicating.

1.0.0

  • Initial release