ReservedFlashlightSlot
Gives a free, dedicated Flashlight slot on the right side of your screen. Can be toggled with [F] to activate the Flashlight at anytime.
By FlipMods
CHANGELOG
1.6.3
- Fixed warnings when InputUtils is not enabled.
1.6.2
- Fix for issue where dead masked enemies would constantly try to re-equip flashlights.
- Fix for issue where masked enemies wouldn't properly destroy their holstered reserved flashlight after being destroyed.
1.6.1
- Forgot to update README and dll version.
1.6.0
- Masked enemies will now display your holstered reserved items if they are mimicking you.
1.5.10
- Fixed the laser pointer red cube mesh issue. Again.
1.5.9
- Changes to support ReservedItemSlotCore 1.8.9.
1.5.8
- Added support for InputUtils, as a soft dependency. If this mod is enabled, you will be able to access any relevant hotkeys within the game's keybind menu.
- Tweaks to fix an issue with flashlight turning on randomly when doing something kinda specific?
1.5.7
- Actually fixed laser pointer this time.
1.5.6
- Fixed laser pointer having a red square around it.
1.5.5
- Fixed a specific issue causing an error about index out of range.
1.5.4
- Stability improvements when running this mod, but host does not. (Temporarily disabling the use of the toggle flashlight hotkey if host is not running this mod. Will re-implement this again soon)
- Updated dependency for ReservedItemSlotCore 1.7.4
1.5.3
- Fixed issue with the base flashlight not hiding the "strap" part of the mesh while on your shoulder.
1.5.2
- Flashlight now renders on shoulder in some cases where you can view yourself in third person.
1.5.1
- Removed some noisy logs.
1.5.0
- Fixed the main issue of null object references when turning on/off flashlights at times, and/or dropping them.
- Allows the laser pointer to populate the reserved flashlight slot.
- Updated for ReservedItemSlotCore 1.6.0
1.4.6
- Flashlight in currently held slot (not reserved slot) should now activate correctly when pressing LMB.
1.4.5
- Minor fixes.
1.4.4
- Previously broke turning on the flashlight with left click. This has been fixed.
- Fixed some cases where the flashlight mesh's active state was incorrect.
1.4.3
- Finally tracked down and fixed the bug preventing players from using their hotkeys to swap hotbars, or activate their reserved items with [F] or [X]
1.4.2
- Updated load order to ensure the core mod loads first.
1.4.1
- Fixed not properly handling PlayerActions in the OnDisable method if they were not yet initialized.
1.4.0
- Involved in a code restructure/organization and updated to support ReservedItemSlotCore 1.4.0
- Refer to the ReservedItemSlotCore 1.4.0 patch notes for more.
1.3.2
- Accidentally hid flashlight mesh when other players equipped it, cause you not to see the flashlight on their shoulder.
1.3.1
- Because of weird lighting issues, your local player will continue using their helmet light while not holding a flashlight.
Other players will still appear to have a flashlight on their shoulder.
1.3.0
- The flashlight now mounts to your shoulder when not in your hand.
1.2.2
- Updated to support a few tweaks in the ReservedItemSlotCore mod.
- Fixed some desync issues, and tweaked some other settings.
1.2.1
- The activate flashlight keybind shouldn't "try" to run on non-owned players anymore.
- Fixed bug causing players to get stuck on terminal.
1.2.0
- Updated dependency to support the updated Core plugin.
1.1.0
- You can now change the flashlight hotkey in the config.
- Various tweaks to support the updated core mod.
1.0.1
- Fixed a bug in the item controls tooltip where some text was duplicating.
1.0.0
- Initial release