Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of hehehehawgirl v1.0.0
HeHeHeHawGirl.dll
Decompiled 2 years agousing System; using System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using LCSoundTool; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("HeHeHeHawGirl")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Replaces the Girls walking sounds with HeHeHeHaw")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+57c094f3e13029b61c1f2e14a339ae59e3a4db40")] [assembly: AssemblyProduct("HeHeHeHawGirl")] [assembly: AssemblyTitle("HeHeHeHawGirl")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace flyingpig525.hehehehawGirl { [BepInPlugin("HeHeHeHawGirl", "HeHeHeHaw Girl", "1.0.0")] public class HeHeHeHawGirl : BaseUnityPlugin { private const string PLUGIN_GUID = "HeHeHeHawGirl"; private const string PLUGIN_NAME = "HeHeHeHaw Girl"; internal ManualLogSource logger; public static AudioClip HeHeHeHaw; private void Awake() { logger = Logger.CreateLogSource("HeHeHeHawGirl"); logger.LogInfo((object)"Plugin HeHeHeHawGirl is loaded!"); } private void Start() { HeHeHeHaw = SoundTool.GetAudioClip("flyingpig525-hehehehawgirl", "funnysound.mp3"); ((Object)HeHeHeHaw).name = "funnysound"; SoundTool.ReplaceAudioClip("SkipWalk1", HeHeHeHaw); SoundTool.ReplaceAudioClip("SkipWalk2", HeHeHeHaw); SoundTool.ReplaceAudioClip("SkipWalk3", HeHeHeHaw); SoundTool.ReplaceAudioClip("SkipWalk4", HeHeHeHaw); SoundTool.ReplaceAudioClip("SkipWalk5", HeHeHeHaw); SoundTool.ReplaceAudioClip("SkipWalk6", HeHeHeHaw); SoundTool.ReplaceAudioClip("Breathing", HeHeHeHaw); SoundTool.ReplaceAudioClip("Breath1", HeHeHeHaw); SoundTool.ReplaceAudioClip("Breath2", HeHeHeHaw); SoundTool.ReplaceAudioClip("Breath3", HeHeHeHaw); } } } namespace LCSoundToolTestMod { public static class PluginInfo { public const string PLUGIN_GUID = "HeHeHeHawGirl"; public const string PLUGIN_NAME = "HeHeHeHawGirl"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace LCSoundToolTestMod.Properties { [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [DebuggerNonUserCode] [CompilerGenerated] internal class Resources { private static ResourceManager resourceMan; private static CultureInfo resourceCulture; [EditorBrowsable(EditorBrowsableState.Advanced)] internal static ResourceManager ResourceManager { get { if (resourceMan == null) { ResourceManager resourceManager = new ResourceManager("LCSoundToolTestMod.Properties.Resources", typeof(Resources).Assembly); resourceMan = resourceManager; } return resourceMan; } } [EditorBrowsable(EditorBrowsableState.Advanced)] internal static CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } internal Resources() { } } }