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Decompiled source of Lvivske Rizdvyane v1.0.2
BepInEx/plugins/Lvivske Rizdvyane/LvivskeRizdvyane.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("LethalCompanyTemplate")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+43206f0475d7dae18e393eaa115cfd192399712f")] [assembly: AssemblyProduct("LethalCompanyTemplate")] [assembly: AssemblyTitle("LethalCompanyTemplate")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalCompanyTemplate { [BepInPlugin("foppi.lvivskeRizdvyane", "LvivskeRizdvyane", "1.0.2")] public class Plugin : BaseUnityPlugin { private const string PLUGIN_GUID = "foppi.lvivskeRizdvyane"; private const string PLUGIN_NAME = "LvivskeRizdvyane"; private const string PLUGIN_VERSION = "1.0.2"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lvivskemod"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/Items/Lvivske Rizdvyane/LvivskeRizdvyaneItem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 150, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LvivskeRizdvyane is loaded! <3"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "LethalCompanyTemplate"; public const string PLUGIN_NAME = "LethalCompanyTemplate"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }