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Decompiled source of MeteoMultiplier v1.1.3
MeteoMultiplier.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MeteoMultiplier")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Multiplies loot value according to meteorigical conditions. An improved version of the other mod with a similar name")] [assembly: AssemblyFileVersion("1.1.3.0")] [assembly: AssemblyInformationalVersion("1.1.3+9ac6c74c13fd163aad4e01cf6c11e4dd7c3de1d8")] [assembly: AssemblyProduct("MeteoMultiplier")] [assembly: AssemblyTitle("MeteoMultiplier")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MeteoMultiplier { [BepInPlugin("com.github.fredolx.meteomultiplier", "MeteoMultiplier", "1.1.3")] public class Plugin : BaseUnityPlugin { public static Dictionary<LevelWeatherType, ConfigEntry<float>> Multipliers = new Dictionary<LevelWeatherType, ConfigEntry<float>>(); public static Dictionary<LevelWeatherType, ConfigEntry<float>> SpawnMultipliers = new Dictionary<LevelWeatherType, ConfigEntry<float>>(); public static ConfigEntry<bool> MultipliersEnabled; public static ConfigEntry<bool> SpawnMultipliersEnabled; public static ConfigEntry<bool> MultiplyApparatusEnabled; public const LevelWeatherType DEFAULT_WEATHER = -1; private void Awake() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin MeteoMultiplier is loaded!"); Harmony val = new Harmony("MeteoMultiplier"); SetConfig(); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"MultipliersEnabled: {MultipliersEnabled.Value}"); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"MultiplyApparatusEnabled: {MultiplyApparatusEnabled.Value}"); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Multipliers:\n" + string.Join("\n", Multipliers.Select((KeyValuePair<LevelWeatherType, ConfigEntry<float>> x) => $"{x.Key}:{x.Value.Value}")))); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"SpawnMultipliersEnabled: {SpawnMultipliersEnabled.Value}"); ((BaseUnityPlugin)this).Logger.LogInfo((object)("SpawnMultipliers:\n" + string.Join("\n", SpawnMultipliers.Select((KeyValuePair<LevelWeatherType, ConfigEntry<float>> x) => $"{x.Key}:{x.Value.Value}")))); val.PatchAll(); } private void SetConfig() { MultipliersEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Multipliers", "Enabled", true, "Enables multipliers (scrap value according to meteo)"); MultiplyApparatusEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Multipliers", "MultiplyApparatusEnabled", true, "Also multiply the value of the apparatus (power module) according to meteo"); SetMultipliers(); SpawnMultipliersEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawn Multipliers", "Enabled", false, "Enables spawn multipliers (amount of scrap in the map)"); SetSpawnMultipliers(); } private void SetMultipliers() { Multipliers.Add((LevelWeatherType)(-1), ((BaseUnityPlugin)this).Config.Bind<float>("Multipliers", "None", 0.4f, "No weather event")); Multipliers.Add((LevelWeatherType)0, ((BaseUnityPlugin)this).Config.Bind<float>("Multipliers", "DustClouds", 0.44f, "Dust Clouds")); Multipliers.Add((LevelWeatherType)3, ((BaseUnityPlugin)this).Config.Bind<float>("Multipliers", "Foggy", 0.44f, "Foggy")); Multipliers.Add((LevelWeatherType)1, ((BaseUnityPlugin)this).Config.Bind<float>("Multipliers", "Rainy", 0.44f, "Rainy")); Multipliers.Add((LevelWeatherType)2, ((BaseUnityPlugin)this).Config.Bind<float>("Multipliers", "Stormy", 0.52f, "Stormy")); Multipliers.Add((LevelWeatherType)4, ((BaseUnityPlugin)this).Config.Bind<float>("Multipliers", "Flooded", 0.56f, "Flooded")); Multipliers.Add((LevelWeatherType)5, ((BaseUnityPlugin)this).Config.Bind<float>("Multipliers", "Eclipsed", 0.6f, "Eclipsed")); } private void SetSpawnMultipliers() { SpawnMultipliers.Add((LevelWeatherType)(-1), ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Multipliers", "None", 1f, "No weather event")); SpawnMultipliers.Add((LevelWeatherType)0, ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Multipliers", "DustClouds", 1.25f, "Dust Clouds")); SpawnMultipliers.Add((LevelWeatherType)3, ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Multipliers", "Foggy", 1.25f, "Foggy")); SpawnMultipliers.Add((LevelWeatherType)1, ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Multipliers", "Rainy", 1.25f, "Rainy")); SpawnMultipliers.Add((LevelWeatherType)2, ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Multipliers", "Stormy", 1.5f, "Stormy")); SpawnMultipliers.Add((LevelWeatherType)4, ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Multipliers", "Flooded", 1.5f, "Flooded")); SpawnMultipliers.Add((LevelWeatherType)5, ((BaseUnityPlugin)this).Config.Bind<float>("Spawn Multipliers", "Eclipsed", 1.5f, "Eclipsed")); } } public static class PluginInfo { public const string PLUGIN_GUID = "MeteoMultiplier"; public const string PLUGIN_NAME = "MeteoMultiplier"; public const string PLUGIN_VERSION = "1.1.3"; } } namespace MeteoMultiplier.Patches { [HarmonyPatch(typeof(LungProp), "DisconnectFromMachinery")] public class MultiplyApparatus { private static void Prefix(LungProp __instance) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) LevelWeatherType currentWeather = __instance.roundManager.currentLevel.currentWeather; if (Plugin.MultiplyApparatusEnabled.Value && Plugin.Multipliers.ContainsKey(currentWeather)) { ((GrabbableObject)__instance).SetScrapValue((int)((float)((GrabbableObject)__instance).scrapValue * (Plugin.Multipliers[currentWeather].Value + 1f))); } } } [HarmonyPatch(typeof(RoundManager), "SpawnScrapInLevel")] public class SpawnScrapInLevelPatches { private static void Prefix(RoundManager __instance) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) LevelWeatherType currentWeather = __instance.currentLevel.currentWeather; if (Plugin.MultipliersEnabled.Value) { if (Plugin.Multipliers.ContainsKey(currentWeather)) { __instance.scrapValueMultiplier = Plugin.Multipliers[currentWeather].Value; } else { __instance.scrapValueMultiplier = Plugin.Multipliers[(LevelWeatherType)(-1)].Value; } } if (Plugin.SpawnMultipliersEnabled.Value) { if (Plugin.SpawnMultipliers.ContainsKey(currentWeather)) { __instance.scrapAmountMultiplier = Plugin.SpawnMultipliers[currentWeather].Value; } else { __instance.scrapAmountMultiplier = Plugin.SpawnMultipliers[(LevelWeatherType)(-1)].Value; } } } } }