Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of BackroomsMod Teleportation Patch v1.0.0
plugins/backrooms-mod-teleportation-patch/BackroomsModTeleportationPatch.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using Backrooms; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("BackroomsModTeleportationPatch")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BackroomsModTeleportationPatch")] [assembly: AssemblyTitle("BackroomsModTeleportationPatch")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BackroomsModTeleportationPatch { [HarmonyPatch(typeof(Hook), "BeforeDamage")] public static class BackroomsModTeleportationPatch { [HarmonyPrefix] private static bool Prefix() { return true; } } [BepInPlugin("BackroomsModTeleportationPatch", "BackroomsModTeleportationPatch", "1.0.0")] public class Plugin : BaseUnityPlugin { public static ManualLogSource log; private Harmony harmony = new Harmony("com.mrsim.backroomsmodteleportationpatch"); private void Awake() { log = ((BaseUnityPlugin)this).Logger; harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin BackroomsModTeleportationPatch is loaded!\n Cette idée de merde vous est présentée par SIMON !"); } } public static class PluginInfo { public const string PLUGIN_GUID = "BackroomsModTeleportationPatch"; public const string PLUGIN_NAME = "BackroomsModTeleportationPatch"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }