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Decompiled source of SCP173Coilhead v1.2.0
scp173.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LethalCompanyTemplate")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LethalCompanyTemplate")] [assembly: AssemblyTitle("LethalCompanyTemplate")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SCPCoilheadMod { public static class MyPluginInfo { public const string PLUGIN_GUID = "LethalCompanyTemplate"; public const string PLUGIN_NAME = "LethalCompanyTemplate"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace SCP173 { [BepInPlugin("SCP173", "SCP173", "1.1.0")] internal class Plugin : BaseUnityPlugin { public Harmony harmonymain; private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown harmonymain = new Harmony("SCP173"); harmonymain.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"SCP173 Loaded."); } } } namespace SCP.Patch { [HarmonyPatch] internal class EnemyTypes { public static GameObject scp173Model; [HarmonyPatch(typeof(RoundManager), "BeginEnemySpawning")] [HarmonyPostfix] public static void SummonSCP(RoundManager __instance) { //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "scp173.bundle")); scp173Model = val.LoadAsset<GameObject>("assets/prefab/default.prefab"); foreach (SpawnableEnemyWithRarity enemy in RoundManager.Instance.currentLevel.Enemies) { if ((Object)(object)enemy.enemyType != (Object)null && enemy.enemyType.enemyName == "Spring") { SpringManAI component = enemy.enemyType.enemyPrefab.GetComponent<SpringManAI>(); if (!((Object)(object)((Component)component).gameObject.transform.Find("SpringManModel") != (Object)null) || !((Object)(object)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body") != (Object)null) || !((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body")).gameObject != (Object)null) || !((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body")).gameObject.GetComponent<SkinnedMeshRenderer>() != (Object)null)) { break; } Object.Destroy((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body")).gameObject.GetComponent<SkinnedMeshRenderer>()); Object.Destroy((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Head")).gameObject.GetComponent<MeshRenderer>()); Debug.Log((object)"SCP173 Is Now Roaming The Facility"); scp173Model.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false); scp173Model.transform.localPosition = new Vector3(0f, 0f, 0f); } } } } }