CHANGELOG
v1.12.2
too dum to correctly apply interior chances hopefully will fix later
v1.12.1
Bugs!
v1.12.0
Updated to v50 rest of the changlog later now gonna play with sum friends
v1.11.0
- added ScalingStartCredits by ZG
- BetterSprayPaint by taffyko
- Touchscreen by TheDeadSnake
- TerminalFormatter by mrov
v1.10.1
- actually implemented the changes
v1.10.0
(Hopefully temporarily) removed mod that caused weather to desync between players and the host:
- Starlancer
- Ganimedes
- Atlas abyss
- dependencies for all of the above
v1.9.0
added mods:
- LethalQuantities by BananaPuncher714
- Moved config values to LethalQuantities
- corrected some config values
v1.8.0
added mods:
- Corporate_Restructure by Jamil
- ImmersiveScraps by Justice69
- Lategame_Upgrades by malco
- TheGiantSpecimens by XuXiaolan
- WeatherMultiplayers by Blorb
- MetalRecharging by Bobbie
- PoolRooms by Skiz
- hadn't fully added Pool Rooms interior yet
v1.7.2
- changed conflicting keybinds
- removed bracken's personal space (diversity mod)
- changed values of EnemiesScanner
- disabled fog damage (Mental Hospital mod)
v1.7.1
- corrected config values so that they correspod to values listed in v1.5.0
v1.7.0
- changed InsanityRemastered mod config values
added mods:
- ReservedFlashlightSlot by FlipMods
- ReservedWalkieSlot by FlipMods
- dependencies for all of the above
v1.6.2
- corrected config values so that they correspod to values listed in v1.5.0
v1.6.1
- moved changelog to a seperate tab
- cleaned some configs
v1.6.0
- fixed interior spawning chances applying incorrectly
v1.5.0
added mods:
- EnemiesScanner by Kirpichyov
- Dantors Mental Hospital by Dantor
- Wesleys Moons by Magic_Wesley
- Atlas Abyss by Zingar
- dependencies for all of the above
removed unnecessary dependencies:
- BepInEx_MLLoader by BepInEx
- LC_API by 2018
- Runtime_Netcode_Patcher by Ozone
- CSync by Owen3H
added new interior:
- Mental Hospital
adjusted interior spawning chances:
Experimentation:
Facility - 59%
Office - 25%
Mental Hospital - 10%
Bunker - 5%
Mansion - 1%
Castle - 0%
Sewer - 0%
Assurance:
Facility - 59%
Bunker - 25%
Castle - 10%
Sewer - 5%
Mansion - 1%
Mental Hospital - 0%
Office – 0%
Vow:
Facility - 59%
Mental Hospital - 10%
Office - 10%
Castle - 5%
Sewer - 5%
Mansion - 1%
Bunker - 0%
Offense:
Facility - 59%
Bunker - 15%
Castle - 10%
Office - 10%
Mansion - 1%
Mental Hospital - 0%
Sewer - 0%
March:
Facility - 60%
Castle - 10%
Mental Hospital - 10%
Office - 10%
Sewer - 10%
Bunker - 0%
Mansion - 0%
Rend:
Mansion - 59%
Mental Hospital - 20%
Bunker - 10%
Castle - 5%
Sewer - 5%
Facility - 1%
Office - 0%
Dine:
Mansion - 59%
Office - 20%
Bunker - 10%
Castle - 5%
Mental Hospital - 5%
Facility - 1%
Sewer - 0%
Titan:
Facility - 60%
Office - 15%
Bunker - 10%
Mansion - 10%
Mental Hospital - 5%
Castle - 0%
Sewer - 0%
Ganimedes:
Facility - 60%
Sewer - 20%
Bunker - 15%
Castle - 5%
Mansion - 0%
Mental Hospital - 0%
Office - 0%
Auralis:
Facility - 60%
Mental Hospital - 25%
Bunker - 10%
Office - 5%
Castle - 0%
Mansion - 0%
Sewer - 0%
Triskelion:
Facility - 80%
Office - 20%
Bunker - 0%
Castle - 0%
Mansion - 0%
Mental Hospital - 0%
Sewer - 0%
Solace:
Mansion - 60%
Mental Hospital - 20%
Castle - 10%
Office - 10%
Bunker - 0%
Facility - 0%
Sewer - 0%
Infernis:
Castle - 40%
Facility - 30%
Bunker - 30%
Mansion - 0%
Mental Hospital - 0%
Office - 0%
Sewer - 0%
Acidir:
Mansion - 50%
Mental Hospital - 40%
Office - 10%
Bunker - 0%
Castle - 0%
Facility - 0%
Sewer - 0%
Etern:
Facility - 50%
Bunker - 50%
Castle - 0%
Mansion - 0%
Mental Hospital - 0%
Office - 0%
Sewer - 0%
Asteroid13:
Facility - 50%
Office - 30%
Mental Hospital - 20%
Bunker - 0%
Castle - 0%
Mansion - 0%
Sewer - 0%
Gratar:
Facility - 80%
Office - 10%
Sewer - 10%
Bunker - 0%
Castle - 0%
Mansion - 0%
Mental Hospital - 0%
Polarus:
Facility - 60%
Office - 20%
Bunker - 20%
Castle - 0%
Mansion - 0%
Mental Hospital - 0%
Sewer - 0%
Atlantica:
Facility - 40%
Mansion - 30%
Sewer - 30%
Bunker - 0%
Castle - 0%
Mental Hospital - 0%
Office - 0%
Cosmocos:
Bunker - 15%
Castle - 14%
Facility - 15%
Mansion - 14%
Mental Hospital - 15%
Office - 15%
Sewer - 15%
Junic:
Castle - 50%
Mansion - 30%
Facility - 20%
Bunker - 0%
Mental Hospital - 0%
Office - 0%
Sewer - 0%
Gloom:
Facility - 50%
Mansion - 30%
Castle - 15%
Mental Hospital - 5%
Bunker - 0%
Office - 0%
Sewer - 0%
Desolation:
Facility - 50%
Bunker - 20%
Sewer - 20%
Office - 10%
Castle - 0%
Mansion - 0%
Mental Hospital - 0%
Fission:
Facility - 50%
Mansion - 20%
Office - 20%
Bunker - 10%
Castle - 0%
Mental Hospital - 0%
Sewer - 0%
Oldred:
Facility - 60%
Bunker - 20%
Sewer - 20%
Castle - 0%
Mansion - 0%
Mental Hospital - 0%
Office - 0%
Atlas Abyss:
Castle - 50%
Mansion - 30%
Facility - 20%
Bunker - 0%
Mental Hospital - 0%
Office - 0%
Sewer - 0%
v1.4.0
adjusted configs:
- Disabled FullDarkness (Diversity mod)
- Disabled Voice lines (Diversity mod)
v1.4.0
adjusted interior spawning chances:
Experimentation:
Facility ~ 49,84%
Office - 25%
Bunker - 10%
Castle - 5%
Sewer - 5%
Mansion ~ 0,16%
Assurance:
Bunker - 55%
Facility ~ 34,65%
Castle - 5%
Sewer - 5%
Mansion ~ 0,35%
Office – 0%
Vow:
Bunker - 35%
Office - 24,75%
Facility ~ 25%
Sewer - 20%
Castle - 5%
Mansion ~ 0,25%
Offense:
Facility ~ 44,42%
Office - 25%
Bunker - 20%
Castle - 10%
Mansion ~ 0,58%
Sewer - 0%
March:
Castle - 30%
Office - 25%
Sewer - 25%
Facility - 20%
Mansion - 0%
Bunker - 0%
Rend:
Mansion ~ 54,1%
Bunker - 25%
Sewer - 10%
Castle - 10%
Facility ~ 0,9%
Office - 0%
Dine:
Mansion ~ 58,6%
Office - 25%
Bunker - 10%
Castle - 5%
Facility ~ 1,4%
Sewer - 0%
Titan:
Facility ~ 53%
Office - 25%
Bunker - 10%
Mansion ~ 12%
Castle - 0%
Sewer - 0%
Ganimedes*:
Sewer - 30%
Bunker - 5%
Castle - 5%
Office - 0%
Auralis*:
Office - 25%
Bunker - 15%
Castle - 5%
Sewer - 5%
Triskelion*:
Office - 25%
Bunker - 0%
Castle - 0%
Sewer - 0%
*Can't find spawning chances for the default interiors, so only modded values included.
v1.3.0
added mods:
- PushCompany by Midge
- LETHALRESONANCE by LethalResonance
- LETHAL_RESONANCE_MELTDOWN by LethalResonance
- Diversity by IntegrityChaos
- InsanityRemastered by BudgetAirpods
- dependencies for all of the above
v1.2.0
added mods:
- Backrooms by Backrooms
- Ganimedes by Boniato
- LandminesForAll by Sakura
- LC_Office by Piggy
- PathfindingLagFix by Zaggy1024
- Starlancer by AudioKnight
- dependencies for all of the above
added new interior:
- Office
adjusted interior spawning chances:
Experimentation:
Facility ~ 49,84%
Office - 25%
Bunker - 15%
Castle - 5%
Sewer - 5%
Mansion ~ 0,16%
Assurance:
Bunker - 55%
Facility ~ 34,65%
Castle - 10%
Mansion ~ 0,35%
Office - 0%
Sewer - 0%
Vow:
Facility ~ 29,7%
Office - 25%
Bunker - 20%
Castle - 15%
Sewer - 10%
Mansion ~ 0,3%
Offense:
Bunker - 35%
Office - 25%
Facility ~ 24,7%
Castle - 15%
Mansion ~ 0,3%
Sewer - 0%
March:
Castle - 30%
Sewer - 30%
Office - 25%
Facility - 15%
Mansion - 0%
Bunker - 0%
Rend:
Mansion ~ 54,1%
Sewer - 20%
Castle - 15%
Bunker - 10%
Facility ~ 0,9%
Dine:
Mansion ~ 58,8%
Office - 25%
Bunker - 15%
Castle - 0%
Facility ~ 1,2%
Sewer - 0%
Titan:
Facility ~ 41,7%
Office - 25%
Bunker - 15%
Castle - 10%
Mansion ~ 9,3%
Sewer - 0%
Ganimedes*:
Sewer - 30%
Bunker - 10%
Castle - 10%
Office - 0%
Auralis*:
Office - 25%
Bunker - 10%
Castle - 0%
Sewer - 0%
Triskelion*:
Office - 25%
Bunker - 0%
Castle - 0%
Sewer - 0%
*Can't find spawning chances for the default interiors, so only modded values included.
v1.1.0
added mods:
- FacilityMeltdown by loaforc
adjusted interior spawning chances:
Experimentation:
Facility ~ 58%
Bunker - 25%
Castle - 16,66%
Sewer - 16,66%
Mansion ~ 0,33%
Assurance:
Bunker - 41,66%
Facility ~ 24%
Castle - 25%
Sewer - 8,33%
Mansion ~ 0,99%
Vow:
Bunker - 33,33%
Castle - 33,33%
Facility ~ 24%
Sewer - 8,33%
Mansion ~ 0,99%
Offense:
Bunker - 50%
Castle - 25%
Facility ~ 15,35%
Sewer - 8,33%
Mansion ~ 1,31%
March:
Bunker - 33,33%
Castle - 33,33%
Sewer - 16,66%0
Facility ~ 16,66%
Mansion ~ 0%
Rend:
Mansion ~ 65,03%
Bunker - 16,66%
Castle - 8,33%
Sewer - 8,33%
Facility ~ 1.63%
Dine:
Bunker - 33,33%
Mansion ~ 53,39%
Castle - 5,5%
Sewer - 5,5%
Facility ~ 2.28%
Titan:
Bunker - 58,33%
Facility ~ 22,74%
Mansion ~ 18.6%
Castle - 0,16%
Sewer - 0,16%
v1.0.1
added mods:
- BadAssCompany by Gemumoddo
v1.0.0
Initial release