1.2.0
- Another internal refactoring (sorry new to modding so I'm just simplifying more stuff as I learn them)
- Added new item "DruGa" (explosive drug item)
- Moved all item info to WIKI instead of README (getting too long)
- Nuka are now vulnerable to lighning strikes (I mean duh, it is made from metal, so it should've been behaving that way)
- Fixed issue where LotTa can be scratched again when reloading the save (item state not actually saved)
- Upgraded Unity version and setup for assetbundles
1.1.1
- Added config file for host to adjust lotta scratch weights if the default value doesn't feel balance
1.1.0
- Added new item "LotTa" (explosive lottery ticket). Inspired by LuckyLotteryTicket
- B00mBa activation sound now plays through walkies and grabbable by enemy
- Rebalanced B00mBa Scrap value ($80 to $120 -> $60 to $80)
- More internal refactoring
- Replaced AI Sound clip with other sound source to keep the mod 100% AI-free
- Fixed critical bug where loading existing save file on first game launch will cause the mod item to be missing (Discovered during internal testing)
1.0.2
- Removed B00mBa countdown voice (Dropping overall activation countdown time from 8.5s to 3.5s)
- Refactored NetCode Init calls
1.0.1
1.0.0
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