Lethal Company
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Last Updated
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2.3K
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Size
5.1MB
Dependency string
FurryNet-LethalBoomba-1.2.0
Dependants

1.2.0

  • Another internal refactoring (sorry new to modding so I'm just simplifying more stuff as I learn them)
  • Added new item "DruGa" (explosive drug item)
  • Moved all item info to WIKI instead of README (getting too long)
  • Nuka are now vulnerable to lighning strikes (I mean duh, it is made from metal, so it should've been behaving that way)
  • Fixed issue where LotTa can be scratched again when reloading the save (item state not actually saved)
  • Upgraded Unity version and setup for assetbundles

1.1.1

  • Added config file for host to adjust lotta scratch weights if the default value doesn't feel balance

1.1.0

  • Added new item "LotTa" (explosive lottery ticket). Inspired by LuckyLotteryTicket
  • B00mBa activation sound now plays through walkies and grabbable by enemy
  • Rebalanced B00mBa Scrap value ($80 to $120 -> $60 to $80)
  • More internal refactoring
  • Replaced AI Sound clip with other sound source to keep the mod 100% AI-free
  • Fixed critical bug where loading existing save file on first game launch will cause the mod item to be missing (Discovered during internal testing)

1.0.2

  • Removed B00mBa countdown voice (Dropping overall activation countdown time from 8.5s to 3.5s)
  • Refactored NetCode Init calls

1.0.1

  • README Typo :p

1.0.0

  • Initial Release
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