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LethalCommService

Lethal Terminal Utility Commands

Last updated 20 hours ago
Total downloads 19
Total rating 0 
Categories Tools BepInEx
Dependency string FurryNet-LethalCommService-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

LCS (Lethal Command Service)

A simple ship terminal command tool that allows all players to run command and mess with each other.

Usage

  1. Go to the ship's Terminal
  2. Type lcs Typical Usage usually involves: lcs [commandName] [Arguments]

Argument Types

  • <RequiredArg> denotes required argument
  • [OptionalArgs] denotes as optional argument and comes after required arguments
  • <...RequiredArgs> denote as required multi-args that takes as many argument space as needed at the end of the command
  • [...OptionalMultiArgs] Similar to required multi-args except this is optional (RESERVED FOR FUTURE)

Helps

Use lcs to show all available commands and then use lcs help <commandName> to show more a detail usage for a command.

Available Commands

  • help <cmdName> (More detail command usages)
  • debug (shows debug information)
  • ping (test Unity RPC and see network latency for a client)
  • list <type> (list all available entity, item, trap, and players)
  • spawnitem <playerName> <itemName> [value] [isFake] (spawn any grabbable items (including unreleased ones). isFake flag determines if the item can be picked up or not)
  • spawnentity <playerName> <entityName> [isFake] (spawn any available in-game entity (including unreleased ones). isFake flag determines if the entity will freeze and not damage player)
  • spawntrap <playerName> <trapName> [isFake] (spawn any available indoor facility trap. isFake flag will mark the trap as fully functional but does not damage player)
  • cleanup (manually clean-up any internally managed spawn objects, usually fake objects that game doesnt cleanup afterward. This is also done automatically after the ship leaves)
  • setbalance [balance] (change in-game store credits)
  • setplrstat <type> <target> [value] (change player stats)
  • sendmsg <players> <header> <...message> (send player custom message)
  • tp <from> <to> (teleport player within the same region)
  • kill <Player> (kill a player)