Decompiled source of Boombox Sync Fix v1.1.3

BepInEx/plugins/BoomboxSyncFix.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using BoomboxSyncFix.Patches;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BoomboxSyncFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod to fix the base game bug of the Boombox not being synced between users.")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+71645702ebc3ea437c29afaa8432d4398a219be3")]
[assembly: AssemblyProduct("BoomboxSyncFix")]
[assembly: AssemblyTitle("BoomboxSyncFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BoomboxSyncFix
{
	[BepInPlugin("BoomboxSyncFix", "BoomboxSyncFix", "1.1.0")]
	public class BoomboxSyncFixPlugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("BoomboxSyncFix");

		public static BoomboxSyncFixPlugin Instance;

		internal ManualLogSource logger;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			logger = Logger.CreateLogSource("BoomboxSyncFix");
			logger.LogInfo((object)"Plugin BoomboxSyncFix has loaded!");
			harmony.PatchAll(typeof(BoomboxSyncFixPlugin));
			harmony.PatchAll(typeof(BoomboxItemStartMusicPatch));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "BoomboxSyncFix";

		public const string PLUGIN_NAME = "BoomboxSyncFix";

		public const string PLUGIN_VERSION = "1.1.0";
	}
}
namespace BoomboxSyncFix.Patches
{
	[HarmonyPatch]
	internal class BoomboxItemStartMusicPatch
	{
		private static Dictionary<BoomboxItem, bool> seedSyncDictionary = new Dictionary<BoomboxItem, bool>();

		private static FieldInfo playersManagerField = AccessTools.Field(typeof(BoomboxItem), "playersManager");

		[HarmonyPatch(typeof(BoomboxItem), "StartMusic")]
		[HarmonyPrefix]
		public static void StartMusicPatch(BoomboxItem __instance)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			StartOfRound val = (StartOfRound)playersManagerField.GetValue(__instance);
			if ((!seedSyncDictionary.TryGetValue(__instance, out var value) || !value) && (Object)(object)val != (Object)null && val.randomMapSeed > 0)
			{
				int num = val.randomMapSeed - 10;
				__instance.musicRandomizer = new Random(num);
				BoomboxSyncFixPlugin.Instance.logger.LogInfo((object)$"Musicrandomizer variable has been synced with seed: {num}");
				seedSyncDictionary[__instance] = true;
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "OnPlayerConnectedClientRpc")]
		[HarmonyPrefix]
		public static void OnPlayerConnectedPatch(StartOfRound __instance)
		{
			BoomboxSyncFixPlugin.Instance.logger.LogInfo((object)"Another client joined -- forcing everyone to reintialize musicRandomizer.");
			forceReinitialize(seedSyncDictionary);
		}

		[HarmonyPatch(typeof(StartOfRound), "openingDoorsSequence")]
		[HarmonyPrefix]
		public static void OpeningDoorsSequencePatch(StartOfRound __instance)
		{
			BoomboxSyncFixPlugin.Instance.logger.LogInfo((object)"Round has loaded for all -- forcing everyone to reinitialize musicRandomizer.");
			forceReinitialize(seedSyncDictionary);
		}

		private static void forceReinitialize(Dictionary<BoomboxItem, bool> seedSyncDictionary)
		{
			foreach (BoomboxItem item in seedSyncDictionary.Keys.ToList())
			{
				seedSyncDictionary[item] = false;
			}
		}
	}
}