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Decompiled source of Boombox Sync Fix v1.1.3
BepInEx/plugins/BoomboxSyncFix.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using BoomboxSyncFix.Patches; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BoomboxSyncFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A mod to fix the base game bug of the Boombox not being synced between users.")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0+71645702ebc3ea437c29afaa8432d4398a219be3")] [assembly: AssemblyProduct("BoomboxSyncFix")] [assembly: AssemblyTitle("BoomboxSyncFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BoomboxSyncFix { [BepInPlugin("BoomboxSyncFix", "BoomboxSyncFix", "1.1.0")] public class BoomboxSyncFixPlugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("BoomboxSyncFix"); public static BoomboxSyncFixPlugin Instance; internal ManualLogSource logger; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } logger = Logger.CreateLogSource("BoomboxSyncFix"); logger.LogInfo((object)"Plugin BoomboxSyncFix has loaded!"); harmony.PatchAll(typeof(BoomboxSyncFixPlugin)); harmony.PatchAll(typeof(BoomboxItemStartMusicPatch)); } } public static class PluginInfo { public const string PLUGIN_GUID = "BoomboxSyncFix"; public const string PLUGIN_NAME = "BoomboxSyncFix"; public const string PLUGIN_VERSION = "1.1.0"; } } namespace BoomboxSyncFix.Patches { [HarmonyPatch] internal class BoomboxItemStartMusicPatch { private static Dictionary<BoomboxItem, bool> seedSyncDictionary = new Dictionary<BoomboxItem, bool>(); private static FieldInfo playersManagerField = AccessTools.Field(typeof(BoomboxItem), "playersManager"); [HarmonyPatch(typeof(BoomboxItem), "StartMusic")] [HarmonyPrefix] public static void StartMusicPatch(BoomboxItem __instance) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown StartOfRound val = (StartOfRound)playersManagerField.GetValue(__instance); if ((!seedSyncDictionary.TryGetValue(__instance, out var value) || !value) && (Object)(object)val != (Object)null && val.randomMapSeed > 0) { int num = val.randomMapSeed - 10; __instance.musicRandomizer = new Random(num); BoomboxSyncFixPlugin.Instance.logger.LogInfo((object)$"Musicrandomizer variable has been synced with seed: {num}"); seedSyncDictionary[__instance] = true; } } [HarmonyPatch(typeof(StartOfRound), "OnPlayerConnectedClientRpc")] [HarmonyPrefix] public static void OnPlayerConnectedPatch(StartOfRound __instance) { BoomboxSyncFixPlugin.Instance.logger.LogInfo((object)"Another client joined -- forcing everyone to reintialize musicRandomizer."); forceReinitialize(seedSyncDictionary); } [HarmonyPatch(typeof(StartOfRound), "openingDoorsSequence")] [HarmonyPrefix] public static void OpeningDoorsSequencePatch(StartOfRound __instance) { BoomboxSyncFixPlugin.Instance.logger.LogInfo((object)"Round has loaded for all -- forcing everyone to reinitialize musicRandomizer."); forceReinitialize(seedSyncDictionary); } private static void forceReinitialize(Dictionary<BoomboxItem, bool> seedSyncDictionary) { foreach (BoomboxItem item in seedSyncDictionary.Keys.ToList()) { seedSyncDictionary[item] = false; } } } }