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Decompiled source of AdrenalineBoost v1.0.0
AdrenalineBoost.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using AdrenalineBoost.Patches; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("AdrenalineBoost")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("AdrenalineBoost")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ca3cb8a1-4ce7-4b05-a6df-09f4658cc2b0")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace AdrenalineBoost { [BepInPlugin("LongParsnip.AdrenalineBoost", "AdrenalineBoost", "1.0.0.0")] public class AdrenalineBoostBase : BaseUnityPlugin { private const string modGUID = "LongParsnip.AdrenalineBoost"; private const string modName = "AdrenalineBoost"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("LongParsnip.AdrenalineBoost"); private static AdrenalineBoostBase Instance; internal ManualLogSource mls; public static string MovementSpeedFearFactorKey = "Movement Speed Fear Factor"; public static string StaminaRegenFearFactorKey = "Stamina Regen Fear Factor"; public static ConfigEntry<float> MovementSpeedFearFactor; public static ConfigEntry<float> StaminaRegenFearFactor; private void Awake() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown MovementSpeedFearFactor = ((BaseUnityPlugin)this).Config.Bind<float>("General", MovementSpeedFearFactorKey, 1f, new ConfigDescription("Multiplier for your movement speed based on fear level.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 5f), Array.Empty<object>())); StaminaRegenFearFactor = ((BaseUnityPlugin)this).Config.Bind<float>("General", StaminaRegenFearFactorKey, 1f, new ConfigDescription("Multiplier for your stamina regen speed when scared.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 5f), Array.Empty<object>())); if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("LongParsnip.AdrenalineBoost"); mls.LogInfo((object)"Adrenaline boost is awake and needs coffee."); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace AdrenalineBoost.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void adrenalineBoostPatch(ref float ___sprintMeter, ref float ___movementSpeed, ref StartOfRound ___playersManager) { if (___playersManager.fearLevel > 0.2f) { ___sprintMeter += 0.00011f * AdrenalineBoostBase.StaminaRegenFearFactor.Value; ___movementSpeed = 5f * (___playersManager.fearLevel * (0.18f * AdrenalineBoostBase.MovementSpeedFearFactor.Value) + 1f); } else { ___movementSpeed = 5f; } } } }