using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("FrienModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FrienModels")]
[assembly: AssemblyTitle("FrienModels")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class Venti : BodyReplacementBase
{
private static int crouchFrameTimer;
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Venti";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
if ((Object)(object)val == (Object)null)
{
Debug.Log((object)"Load Fail: Venti");
}
else
{
Debug.Log((object)"Venti Loaded");
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
Transform val = base.replacementModel.transform.Find("Plane");
Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
if (emoteId == 1)
{
material.SetFloat("_Index", 3f);
}
else
{
material.SetFloat("_Index", 0f);
}
}
protected override void OnEmoteEnd()
{
Transform val = base.replacementModel.transform.Find("Plane");
Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
material.SetFloat("_Index", 0f);
}
public override void LateUpdate()
{
Transform val = base.replacementModel.transform.Find("Plane");
Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
((BodyReplacementBase)this).LateUpdate();
if (((BodyReplacementBase)this).controller.isPlayerDead)
{
material.SetFloat("_Index", 4f);
}
else if (((BodyReplacementBase)this).controller.criticallyInjured)
{
material.SetFloat("_Index", 6f);
}
else if (((BodyReplacementBase)this).controller.insanityLevel > ((BodyReplacementBase)this).controller.maxInsanityLevel / 1.5f)
{
material.SetFloat("_Index", 2f);
}
else if (((BodyReplacementBase)this).controller.playersManager.fearLevel >= 0.8f)
{
material.SetFloat("_Index", 13f);
}
else if (((BodyReplacementBase)this).controller.isExhausted)
{
material.SetFloat("_Index", 1f);
}
else if (((BodyReplacementBase)this).controller.isSinking)
{
material.SetFloat("_Index", 5f);
}
else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health <= 75)
{
crouchFrameTimer++;
if (crouchFrameTimer >= 0 && crouchFrameTimer < 20)
{
material.SetFloat("_Index", 10f);
}
else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25)
{
material.SetFloat("_Index", 11f);
}
else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45)
{
material.SetFloat("_Index", 12f);
}
else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50)
{
material.SetFloat("_Index", 11f);
}
else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0)
{
crouchFrameTimer = 0;
material.SetFloat("_Index", 10f);
}
}
else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health > 75)
{
crouchFrameTimer++;
if (crouchFrameTimer >= 0 && crouchFrameTimer < 20)
{
material.SetFloat("_Index", 7f);
}
else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25)
{
material.SetFloat("_Index", 8f);
}
else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45)
{
material.SetFloat("_Index", 9f);
}
else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50)
{
material.SetFloat("_Index", 8f);
}
else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0)
{
crouchFrameTimer = 0;
material.SetFloat("_Index", 7f);
}
}
else if (material.GetFloat("_Index") != 3f)
{
material.SetFloat("_Index", 0f);
}
}
}
public class Silver : BodyReplacementBase
{
private static int crouchFrameTimer;
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Silver";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
if ((Object)(object)val == (Object)null)
{
Debug.Log((object)"Load Fail: Silver");
}
else
{
Debug.Log((object)"Silver Loaded");
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
Transform val = base.replacementModel.transform.Find("Plane");
Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
if (emoteId == 1)
{
material.SetFloat("_Index", 3f);
}
else
{
material.SetFloat("_Index", 0f);
}
}
protected override void OnEmoteEnd()
{
Transform val = base.replacementModel.transform.Find("Plane");
Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
material.SetFloat("_Index", 0f);
}
public override void LateUpdate()
{
Transform val = base.replacementModel.transform.Find("Plane");
Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
((BodyReplacementBase)this).LateUpdate();
if (((BodyReplacementBase)this).controller.isPlayerDead)
{
material.SetFloat("_Index", 4f);
}
else if (((BodyReplacementBase)this).controller.criticallyInjured)
{
material.SetFloat("_Index", 6f);
}
else if (((BodyReplacementBase)this).controller.insanityLevel > ((BodyReplacementBase)this).controller.maxInsanityLevel / 1.5f)
{
material.SetFloat("_Index", 2f);
}
else if (((BodyReplacementBase)this).controller.playersManager.fearLevel >= 0.8f)
{
material.SetFloat("_Index", 13f);
}
else if (((BodyReplacementBase)this).controller.isExhausted)
{
material.SetFloat("_Index", 1f);
}
else if (((BodyReplacementBase)this).controller.isSinking)
{
material.SetFloat("_Index", 5f);
}
else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health <= 75)
{
crouchFrameTimer++;
if (crouchFrameTimer >= 0 && crouchFrameTimer < 20)
{
material.SetFloat("_Index", 10f);
}
else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25)
{
material.SetFloat("_Index", 11f);
}
else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45)
{
material.SetFloat("_Index", 12f);
}
else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50)
{
material.SetFloat("_Index", 11f);
}
else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0)
{
crouchFrameTimer = 0;
material.SetFloat("_Index", 10f);
}
}
else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health > 75)
{
crouchFrameTimer++;
if (crouchFrameTimer >= 0 && crouchFrameTimer < 20)
{
material.SetFloat("_Index", 7f);
}
else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25)
{
material.SetFloat("_Index", 8f);
}
else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45)
{
material.SetFloat("_Index", 9f);
}
else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50)
{
material.SetFloat("_Index", 8f);
}
else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0)
{
crouchFrameTimer = 0;
material.SetFloat("_Index", 7f);
}
}
else if (material.GetFloat("_Index") != 3f)
{
material.SetFloat("_Index", 0f);
}
}
}
public class Zak : BodyReplacementBase
{
private static int crouchFrameTimer;
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Zak";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
if ((Object)(object)val == (Object)null)
{
Debug.Log((object)"Load Fail: Zak");
}
else
{
Debug.Log((object)"Zak Loaded!");
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
Transform val = base.replacementModel.transform.Find("Plane");
Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
if (emoteId == 1)
{
material.SetFloat("_Index", 3f);
}
else
{
material.SetFloat("_Index", 0f);
}
}
protected override void OnEmoteEnd()
{
Transform val = base.replacementModel.transform.Find("Plane");
Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
material.SetFloat("_Index", 0f);
}
public override void LateUpdate()
{
Transform val = base.replacementModel.transform.Find("Plane");
Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
((BodyReplacementBase)this).LateUpdate();
if (((BodyReplacementBase)this).controller.isPlayerDead)
{
material.SetFloat("_Index", 4f);
}
else if (((BodyReplacementBase)this).controller.criticallyInjured)
{
material.SetFloat("_Index", 6f);
}
else if (((BodyReplacementBase)this).controller.insanityLevel > ((BodyReplacementBase)this).controller.maxInsanityLevel / 1.5f)
{
material.SetFloat("_Index", 2f);
}
else if (((BodyReplacementBase)this).controller.playersManager.fearLevel >= 0.8f)
{
material.SetFloat("_Index", 13f);
}
else if (((BodyReplacementBase)this).controller.isExhausted)
{
material.SetFloat("_Index", 1f);
}
else if (((BodyReplacementBase)this).controller.isSinking)
{
material.SetFloat("_Index", 5f);
}
else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health <= 75)
{
crouchFrameTimer++;
if (crouchFrameTimer >= 0 && crouchFrameTimer < 20)
{
material.SetFloat("_Index", 10f);
}
else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25)
{
material.SetFloat("_Index", 11f);
}
else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45)
{
material.SetFloat("_Index", 12f);
}
else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50)
{
material.SetFloat("_Index", 11f);
}
else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0)
{
crouchFrameTimer = 0;
material.SetFloat("_Index", 10f);
}
}
else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health > 75)
{
crouchFrameTimer++;
if (crouchFrameTimer >= 0 && crouchFrameTimer < 20)
{
material.SetFloat("_Index", 7f);
}
else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25)
{
material.SetFloat("_Index", 8f);
}
else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45)
{
material.SetFloat("_Index", 9f);
}
else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50)
{
material.SetFloat("_Index", 8f);
}
else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0)
{
crouchFrameTimer = 0;
material.SetFloat("_Index", 7f);
}
}
else if (material.GetFloat("_Index") != 3f)
{
material.SetFloat("_Index", 0f);
}
}
}
public class BearCave : BodyReplacementBase
{
private static int crouchFrameTimer;
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "BearCave";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
if ((Object)(object)val == (Object)null)
{
Debug.Log((object)"Load Fail: BearCave");
}
else
{
Debug.Log((object)"BearCave Loaded");
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
Transform val = base.replacementModel.transform.Find("Plane");
Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
if (emoteId == 1)
{
material.SetFloat("_Index", 3f);
}
else
{
material.SetFloat("_Index", 0f);
}
}
protected override void OnEmoteEnd()
{
Transform val = base.replacementModel.transform.Find("Plane");
Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
material.SetFloat("_Index", 0f);
}
public override void LateUpdate()
{
Transform val = base.replacementModel.transform.Find("Plane");
Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
((BodyReplacementBase)this).LateUpdate();
if (((BodyReplacementBase)this).controller.isPlayerDead)
{
material.SetFloat("_Index", 4f);
}
else if (((BodyReplacementBase)this).controller.criticallyInjured)
{
material.SetFloat("_Index", 6f);
}
else if (((BodyReplacementBase)this).controller.insanityLevel > ((BodyReplacementBase)this).controller.maxInsanityLevel / 1.5f)
{
material.SetFloat("_Index", 2f);
}
else if (((BodyReplacementBase)this).controller.playersManager.fearLevel >= 0.8f)
{
material.SetFloat("_Index", 13f);
}
else if (((BodyReplacementBase)this).controller.isExhausted)
{
material.SetFloat("_Index", 1f);
}
else if (((BodyReplacementBase)this).controller.isSinking)
{
material.SetFloat("_Index", 5f);
}
else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health <= 75)
{
crouchFrameTimer++;
if (crouchFrameTimer >= 0 && crouchFrameTimer < 20)
{
material.SetFloat("_Index", 10f);
}
else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25)
{
material.SetFloat("_Index", 11f);
}
else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45)
{
material.SetFloat("_Index", 12f);
}
else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50)
{
material.SetFloat("_Index", 11f);
}
else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0)
{
crouchFrameTimer = 0;
material.SetFloat("_Index", 10f);
}
}
else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health > 75)
{
crouchFrameTimer++;
if (crouchFrameTimer >= 0 && crouchFrameTimer < 20)
{
material.SetFloat("_Index", 7f);
}
else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25)
{
material.SetFloat("_Index", 8f);
}
else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45)
{
material.SetFloat("_Index", 9f);
}
else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50)
{
material.SetFloat("_Index", 8f);
}
else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0)
{
crouchFrameTimer = 0;
material.SetFloat("_Index", 7f);
}
}
else if (material.GetFloat("_Index") != 3f)
{
material.SetFloat("_Index", 0f);
}
}
}
public class Viv : BodyReplacementBase
{
private static int crouchFrameTimer;
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Viv";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
if ((Object)(object)val == (Object)null)
{
Debug.Log((object)"Load Fail: Viv");
}
else
{
Debug.Log((object)"Viv Loaded!");
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
Transform val = base.replacementModel.transform.Find("Plane");
Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
if (emoteId == 1)
{
material.SetFloat("_Index", 3f);
}
else
{
material.SetFloat("_Index", 0f);
}
}
protected override void OnEmoteEnd()
{
Transform val = base.replacementModel.transform.Find("Plane");
Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
material.SetFloat("_Index", 0f);
}
public override void LateUpdate()
{
Transform val = base.replacementModel.transform.Find("Plane");
Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material;
((BodyReplacementBase)this).LateUpdate();
if (((BodyReplacementBase)this).controller.isPlayerDead)
{
material.SetFloat("_Index", 4f);
}
else if (((BodyReplacementBase)this).controller.criticallyInjured)
{
material.SetFloat("_Index", 6f);
}
else if (((BodyReplacementBase)this).controller.insanityLevel > ((BodyReplacementBase)this).controller.maxInsanityLevel / 1.5f)
{
material.SetFloat("_Index", 2f);
}
else if (((BodyReplacementBase)this).controller.playersManager.fearLevel >= 0.8f)
{
material.SetFloat("_Index", 13f);
}
else if (((BodyReplacementBase)this).controller.isExhausted)
{
material.SetFloat("_Index", 1f);
}
else if (((BodyReplacementBase)this).controller.isSinking)
{
material.SetFloat("_Index", 5f);
}
else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health <= 75)
{
crouchFrameTimer++;
if (crouchFrameTimer >= 0 && crouchFrameTimer < 20)
{
material.SetFloat("_Index", 10f);
}
else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25)
{
material.SetFloat("_Index", 11f);
}
else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45)
{
material.SetFloat("_Index", 12f);
}
else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50)
{
material.SetFloat("_Index", 11f);
}
else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0)
{
crouchFrameTimer = 0;
material.SetFloat("_Index", 10f);
}
}
else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health > 75)
{
crouchFrameTimer++;
if (crouchFrameTimer >= 0 && crouchFrameTimer < 20)
{
material.SetFloat("_Index", 7f);
}
else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25)
{
material.SetFloat("_Index", 8f);
}
else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45)
{
material.SetFloat("_Index", 9f);
}
else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50)
{
material.SetFloat("_Index", 8f);
}
else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0)
{
crouchFrameTimer = 0;
material.SetFloat("_Index", 7f);
}
}
else if (material.GetFloat("_Index") != 3f)
{
material.SetFloat("_Index", 0f);
}
}
}
[BepInPlugin("com.gamecenter.voxelmodelsforfriends", "VoxelModelsForFriends", "0.9.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Venti", typeof(Venti));
ModelReplacementAPI.RegisterSuitModelReplacement("Silver", typeof(Silver));
ModelReplacementAPI.RegisterSuitModelReplacement("Zak", typeof(Zak));
ModelReplacementAPI.RegisterSuitModelReplacement("BearCave", typeof(BearCave));
ModelReplacementAPI.RegisterSuitModelReplacement("Viv", typeof(Viv));
Harmony val = new Harmony("com.gamecenter.voxelmodelsforfriends");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.gamecenter.voxelmodelsforfriends is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "FriendModels";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "FriendModels"));
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}