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Decompiled source of GameCentersOfficialModelsMod v0.9.0
FrienModels.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("FrienModels")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FrienModels")] [assembly: AssemblyTitle("FrienModels")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class Venti : BodyReplacementBase { private static int crouchFrameTimer; protected override GameObject LoadAssetsAndReturnModel() { string text = "Venti"; GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text); if ((Object)(object)val == (Object)null) { Debug.Log((object)"Load Fail: Venti"); } else { Debug.Log((object)"Venti Loaded"); } return val; } protected override void OnEmoteStart(int emoteId) { Transform val = base.replacementModel.transform.Find("Plane"); Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material; if (emoteId == 1) { material.SetFloat("_Index", 3f); } else { material.SetFloat("_Index", 0f); } } protected override void OnEmoteEnd() { Transform val = base.replacementModel.transform.Find("Plane"); Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material; material.SetFloat("_Index", 0f); } public override void LateUpdate() { Transform val = base.replacementModel.transform.Find("Plane"); Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material; ((BodyReplacementBase)this).LateUpdate(); if (((BodyReplacementBase)this).controller.isPlayerDead) { material.SetFloat("_Index", 4f); } else if (((BodyReplacementBase)this).controller.criticallyInjured) { material.SetFloat("_Index", 6f); } else if (((BodyReplacementBase)this).controller.insanityLevel > ((BodyReplacementBase)this).controller.maxInsanityLevel / 1.5f) { material.SetFloat("_Index", 2f); } else if (((BodyReplacementBase)this).controller.playersManager.fearLevel >= 0.8f) { material.SetFloat("_Index", 13f); } else if (((BodyReplacementBase)this).controller.isExhausted) { material.SetFloat("_Index", 1f); } else if (((BodyReplacementBase)this).controller.isSinking) { material.SetFloat("_Index", 5f); } else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health <= 75) { crouchFrameTimer++; if (crouchFrameTimer >= 0 && crouchFrameTimer < 20) { material.SetFloat("_Index", 10f); } else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25) { material.SetFloat("_Index", 11f); } else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45) { material.SetFloat("_Index", 12f); } else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50) { material.SetFloat("_Index", 11f); } else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0) { crouchFrameTimer = 0; material.SetFloat("_Index", 10f); } } else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health > 75) { crouchFrameTimer++; if (crouchFrameTimer >= 0 && crouchFrameTimer < 20) { material.SetFloat("_Index", 7f); } else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25) { material.SetFloat("_Index", 8f); } else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45) { material.SetFloat("_Index", 9f); } else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50) { material.SetFloat("_Index", 8f); } else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0) { crouchFrameTimer = 0; material.SetFloat("_Index", 7f); } } else if (material.GetFloat("_Index") != 3f) { material.SetFloat("_Index", 0f); } } } public class Silver : BodyReplacementBase { private static int crouchFrameTimer; protected override GameObject LoadAssetsAndReturnModel() { string text = "Silver"; GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text); if ((Object)(object)val == (Object)null) { Debug.Log((object)"Load Fail: Silver"); } else { Debug.Log((object)"Silver Loaded"); } return val; } protected override void OnEmoteStart(int emoteId) { Transform val = base.replacementModel.transform.Find("Plane"); Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material; if (emoteId == 1) { material.SetFloat("_Index", 3f); } else { material.SetFloat("_Index", 0f); } } protected override void OnEmoteEnd() { Transform val = base.replacementModel.transform.Find("Plane"); Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material; material.SetFloat("_Index", 0f); } public override void LateUpdate() { Transform val = base.replacementModel.transform.Find("Plane"); Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material; ((BodyReplacementBase)this).LateUpdate(); if (((BodyReplacementBase)this).controller.isPlayerDead) { material.SetFloat("_Index", 4f); } else if (((BodyReplacementBase)this).controller.criticallyInjured) { material.SetFloat("_Index", 6f); } else if (((BodyReplacementBase)this).controller.insanityLevel > ((BodyReplacementBase)this).controller.maxInsanityLevel / 1.5f) { material.SetFloat("_Index", 2f); } else if (((BodyReplacementBase)this).controller.playersManager.fearLevel >= 0.8f) { material.SetFloat("_Index", 13f); } else if (((BodyReplacementBase)this).controller.isExhausted) { material.SetFloat("_Index", 1f); } else if (((BodyReplacementBase)this).controller.isSinking) { material.SetFloat("_Index", 5f); } else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health <= 75) { crouchFrameTimer++; if (crouchFrameTimer >= 0 && crouchFrameTimer < 20) { material.SetFloat("_Index", 10f); } else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25) { material.SetFloat("_Index", 11f); } else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45) { material.SetFloat("_Index", 12f); } else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50) { material.SetFloat("_Index", 11f); } else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0) { crouchFrameTimer = 0; material.SetFloat("_Index", 10f); } } else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health > 75) { crouchFrameTimer++; if (crouchFrameTimer >= 0 && crouchFrameTimer < 20) { material.SetFloat("_Index", 7f); } else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25) { material.SetFloat("_Index", 8f); } else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45) { material.SetFloat("_Index", 9f); } else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50) { material.SetFloat("_Index", 8f); } else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0) { crouchFrameTimer = 0; material.SetFloat("_Index", 7f); } } else if (material.GetFloat("_Index") != 3f) { material.SetFloat("_Index", 0f); } } } public class Zak : BodyReplacementBase { private static int crouchFrameTimer; protected override GameObject LoadAssetsAndReturnModel() { string text = "Zak"; GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text); if ((Object)(object)val == (Object)null) { Debug.Log((object)"Load Fail: Zak"); } else { Debug.Log((object)"Zak Loaded!"); } return val; } protected override void OnEmoteStart(int emoteId) { Transform val = base.replacementModel.transform.Find("Plane"); Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material; if (emoteId == 1) { material.SetFloat("_Index", 3f); } else { material.SetFloat("_Index", 0f); } } protected override void OnEmoteEnd() { Transform val = base.replacementModel.transform.Find("Plane"); Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material; material.SetFloat("_Index", 0f); } public override void LateUpdate() { Transform val = base.replacementModel.transform.Find("Plane"); Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material; ((BodyReplacementBase)this).LateUpdate(); if (((BodyReplacementBase)this).controller.isPlayerDead) { material.SetFloat("_Index", 4f); } else if (((BodyReplacementBase)this).controller.criticallyInjured) { material.SetFloat("_Index", 6f); } else if (((BodyReplacementBase)this).controller.insanityLevel > ((BodyReplacementBase)this).controller.maxInsanityLevel / 1.5f) { material.SetFloat("_Index", 2f); } else if (((BodyReplacementBase)this).controller.playersManager.fearLevel >= 0.8f) { material.SetFloat("_Index", 13f); } else if (((BodyReplacementBase)this).controller.isExhausted) { material.SetFloat("_Index", 1f); } else if (((BodyReplacementBase)this).controller.isSinking) { material.SetFloat("_Index", 5f); } else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health <= 75) { crouchFrameTimer++; if (crouchFrameTimer >= 0 && crouchFrameTimer < 20) { material.SetFloat("_Index", 10f); } else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25) { material.SetFloat("_Index", 11f); } else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45) { material.SetFloat("_Index", 12f); } else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50) { material.SetFloat("_Index", 11f); } else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0) { crouchFrameTimer = 0; material.SetFloat("_Index", 10f); } } else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health > 75) { crouchFrameTimer++; if (crouchFrameTimer >= 0 && crouchFrameTimer < 20) { material.SetFloat("_Index", 7f); } else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25) { material.SetFloat("_Index", 8f); } else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45) { material.SetFloat("_Index", 9f); } else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50) { material.SetFloat("_Index", 8f); } else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0) { crouchFrameTimer = 0; material.SetFloat("_Index", 7f); } } else if (material.GetFloat("_Index") != 3f) { material.SetFloat("_Index", 0f); } } } public class BearCave : BodyReplacementBase { private static int crouchFrameTimer; protected override GameObject LoadAssetsAndReturnModel() { string text = "BearCave"; GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text); if ((Object)(object)val == (Object)null) { Debug.Log((object)"Load Fail: BearCave"); } else { Debug.Log((object)"BearCave Loaded"); } return val; } protected override void OnEmoteStart(int emoteId) { Transform val = base.replacementModel.transform.Find("Plane"); Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material; if (emoteId == 1) { material.SetFloat("_Index", 3f); } else { material.SetFloat("_Index", 0f); } } protected override void OnEmoteEnd() { Transform val = base.replacementModel.transform.Find("Plane"); Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material; material.SetFloat("_Index", 0f); } public override void LateUpdate() { Transform val = base.replacementModel.transform.Find("Plane"); Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material; ((BodyReplacementBase)this).LateUpdate(); if (((BodyReplacementBase)this).controller.isPlayerDead) { material.SetFloat("_Index", 4f); } else if (((BodyReplacementBase)this).controller.criticallyInjured) { material.SetFloat("_Index", 6f); } else if (((BodyReplacementBase)this).controller.insanityLevel > ((BodyReplacementBase)this).controller.maxInsanityLevel / 1.5f) { material.SetFloat("_Index", 2f); } else if (((BodyReplacementBase)this).controller.playersManager.fearLevel >= 0.8f) { material.SetFloat("_Index", 13f); } else if (((BodyReplacementBase)this).controller.isExhausted) { material.SetFloat("_Index", 1f); } else if (((BodyReplacementBase)this).controller.isSinking) { material.SetFloat("_Index", 5f); } else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health <= 75) { crouchFrameTimer++; if (crouchFrameTimer >= 0 && crouchFrameTimer < 20) { material.SetFloat("_Index", 10f); } else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25) { material.SetFloat("_Index", 11f); } else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45) { material.SetFloat("_Index", 12f); } else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50) { material.SetFloat("_Index", 11f); } else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0) { crouchFrameTimer = 0; material.SetFloat("_Index", 10f); } } else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health > 75) { crouchFrameTimer++; if (crouchFrameTimer >= 0 && crouchFrameTimer < 20) { material.SetFloat("_Index", 7f); } else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25) { material.SetFloat("_Index", 8f); } else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45) { material.SetFloat("_Index", 9f); } else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50) { material.SetFloat("_Index", 8f); } else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0) { crouchFrameTimer = 0; material.SetFloat("_Index", 7f); } } else if (material.GetFloat("_Index") != 3f) { material.SetFloat("_Index", 0f); } } } public class Viv : BodyReplacementBase { private static int crouchFrameTimer; protected override GameObject LoadAssetsAndReturnModel() { string text = "Viv"; GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text); if ((Object)(object)val == (Object)null) { Debug.Log((object)"Load Fail: Viv"); } else { Debug.Log((object)"Viv Loaded!"); } return val; } protected override void OnEmoteStart(int emoteId) { Transform val = base.replacementModel.transform.Find("Plane"); Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material; if (emoteId == 1) { material.SetFloat("_Index", 3f); } else { material.SetFloat("_Index", 0f); } } protected override void OnEmoteEnd() { Transform val = base.replacementModel.transform.Find("Plane"); Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material; material.SetFloat("_Index", 0f); } public override void LateUpdate() { Transform val = base.replacementModel.transform.Find("Plane"); Material material = ((Renderer)((Component)val).gameObject.GetComponent<SkinnedMeshRenderer>()).material; ((BodyReplacementBase)this).LateUpdate(); if (((BodyReplacementBase)this).controller.isPlayerDead) { material.SetFloat("_Index", 4f); } else if (((BodyReplacementBase)this).controller.criticallyInjured) { material.SetFloat("_Index", 6f); } else if (((BodyReplacementBase)this).controller.insanityLevel > ((BodyReplacementBase)this).controller.maxInsanityLevel / 1.5f) { material.SetFloat("_Index", 2f); } else if (((BodyReplacementBase)this).controller.playersManager.fearLevel >= 0.8f) { material.SetFloat("_Index", 13f); } else if (((BodyReplacementBase)this).controller.isExhausted) { material.SetFloat("_Index", 1f); } else if (((BodyReplacementBase)this).controller.isSinking) { material.SetFloat("_Index", 5f); } else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health <= 75) { crouchFrameTimer++; if (crouchFrameTimer >= 0 && crouchFrameTimer < 20) { material.SetFloat("_Index", 10f); } else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25) { material.SetFloat("_Index", 11f); } else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45) { material.SetFloat("_Index", 12f); } else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50) { material.SetFloat("_Index", 11f); } else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0) { crouchFrameTimer = 0; material.SetFloat("_Index", 10f); } } else if (((BodyReplacementBase)this).controller.isCrouching && ((BodyReplacementBase)this).controller.health > 75) { crouchFrameTimer++; if (crouchFrameTimer >= 0 && crouchFrameTimer < 20) { material.SetFloat("_Index", 7f); } else if (crouchFrameTimer >= 20 && crouchFrameTimer < 25) { material.SetFloat("_Index", 8f); } else if (crouchFrameTimer >= 25 && crouchFrameTimer < 45) { material.SetFloat("_Index", 9f); } else if (crouchFrameTimer >= 45 && crouchFrameTimer < 50) { material.SetFloat("_Index", 8f); } else if (crouchFrameTimer >= 50 || crouchFrameTimer < 0) { crouchFrameTimer = 0; material.SetFloat("_Index", 7f); } } else if (material.GetFloat("_Index") != 3f) { material.SetFloat("_Index", 0f); } } } [BepInPlugin("com.gamecenter.voxelmodelsforfriends", "VoxelModelsForFriends", "0.9.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Venti", typeof(Venti)); ModelReplacementAPI.RegisterSuitModelReplacement("Silver", typeof(Silver)); ModelReplacementAPI.RegisterSuitModelReplacement("Zak", typeof(Zak)); ModelReplacementAPI.RegisterSuitModelReplacement("BearCave", typeof(BearCave)); ModelReplacementAPI.RegisterSuitModelReplacement("Viv", typeof(Viv)); Harmony val = new Harmony("com.gamecenter.voxelmodelsforfriends"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.gamecenter.voxelmodelsforfriends is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "FriendModels"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "FriendModels")); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }