Decompiled source of GHAccolades v1.0.0

Accolades.dll

Decompiled 10 hours ago
using System;
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Accolades.Plugin;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Accolades")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Accolades")]
[assembly: AssemblyTitle("Accolades")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Accolades.Properties
{
	[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "18.0.0.0")]
	[DebuggerNonUserCode]
	[CompilerGenerated]
	internal class Resources
	{
		private static ResourceManager resourceMan;

		private static CultureInfo resourceCulture;

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static ResourceManager ResourceManager
		{
			get
			{
				if (resourceMan == null)
				{
					ResourceManager resourceManager = new ResourceManager("Accolades.Properties.Resources", typeof(Resources).Assembly);
					resourceMan = resourceManager;
				}
				return resourceMan;
			}
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static CultureInfo Culture
		{
			get
			{
				return resourceCulture;
			}
			set
			{
				resourceCulture = value;
			}
		}

		internal Resources()
		{
		}
	}
}
namespace Accolades.Plugin
{
	internal static class AccoladePlugin
	{
		public static string[] Best = new string[4];

		public static void CalculateProfit()
		{
			PlayerStats[] allPlayerStats = StartOfRound.Instance.gameStats.allPlayerStats;
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			int[] array = new int[StartOfRound.Instance.allPlayerScripts.Length];
			int[] array2 = new int[StartOfRound.Instance.allPlayerScripts.Length];
			int[] array3 = new int[StartOfRound.Instance.allPlayerScripts.Length];
			int[] array4 = new int[StartOfRound.Instance.allPlayerScripts.Length];
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				array2[i] = allPlayerStats[i].profitable;
				array4[i] = allPlayerStats[i].damageTaken;
				array[i] = allPlayerStats[i].stepsTaken;
				array3[i] = allPlayerStats[i].turnAmount;
			}
			for (int j = 0; j < StartOfRound.Instance.allPlayerScripts.Length; j++)
			{
				if (array.Min() == allPlayerStats[j].stepsTaken)
				{
					Best[1] = allPlayerScripts[j].playerUsername;
				}
				if (array.Max() == allPlayerStats[j].stepsTaken && array2.Max() == allPlayerStats[j].profitable)
				{
					Best[2] = allPlayerScripts[j].playerUsername;
				}
				if (array4.Max() == allPlayerStats[j].damageTaken)
				{
					Best[3] = allPlayerScripts[j].playerUsername;
				}
				if (array3.Max() == allPlayerStats[j].turnAmount)
				{
					Best[4] = allPlayerScripts[j].playerUsername;
				}
			}
		}

		[HarmonyPatch(typeof(StartOfRound))]
		[HarmonyPatch("WritePlayerNotes")]
		[HarmonyPrefix]
		public static void WriteNotes()
		{
			int num = StartOfRound.Instance.allPlayerScripts.Length;
			PlayerStats[] allPlayerStats = StartOfRound.Instance.gameStats.allPlayerStats;
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			int num2 = TimeOfDay.Instance.profitQuota / 65;
			int num3 = num2 * num2;
			bool flag = StartOfRound.Instance.scrapCollectedLastRound >= num2;
			bool flag2 = StartOfRound.Instance.scrapCollectedLastRound >= num3 || StartOfRound.Instance.scrapCollectedLastRound >= 30;
			if (StartOfRound.Instance.connectedPlayersAmount == 0)
			{
				if (flag)
				{
					if (flag2)
					{
						StartOfRound.Instance.gameStats.allPlayerStats[0].playerNotes.Add("REALLY Profitable!");
					}
					else
					{
						StartOfRound.Instance.gameStats.allPlayerStats[0].playerNotes.Add("Profitable!");
					}
				}
				else
				{
					StartOfRound.Instance.gameStats.allPlayerStats[0].playerNotes.Add("Failed, but no penalty.");
					StartOfRound.Instance.gameStats.allPlayerStats[0].playerNotes.Add("Base quota is " + num2 + " items.");
				}
			}
			if (StartOfRound.Instance.connectedPlayersAmount <= 0)
			{
				return;
			}
			CalculateProfit();
			for (int i = 0; i < num; i++)
			{
				bool flag3 = !StartOfRound.Instance.allPlayerScripts[i].isPlayerDead && !StartOfRound.Instance.allPlayerScripts[i].disconnectedMidGame;
				StartOfRound.Instance.gameStats.allPlayerStats[i].isActivePlayer = StartOfRound.Instance.allPlayerScripts[i].disconnectedMidGame || StartOfRound.Instance.allPlayerScripts[i].isPlayerDead || StartOfRound.Instance.allPlayerScripts[i].isPlayerControlled;
				if (!allPlayerStats[i].isActivePlayer)
				{
					continue;
				}
				if (allPlayerScripts[i].playerUsername == Best[1])
				{
					if (flag3)
					{
						StartOfRound.Instance.gameStats.allPlayerStats[i].playerNotes.Add("Laziest!");
						Best[1] = "";
					}
					else
					{
						StartOfRound.Instance.gameStats.allPlayerStats[i].playerNotes.Add("Wasn't too careful.");
						Best[1] = "";
					}
				}
				if (allPlayerScripts[i].playerUsername == Best[2])
				{
					if (flag3)
					{
						StartOfRound.Instance.gameStats.allPlayerStats[i].playerNotes.Add("Most Profitable!");
						Best[2] = "";
					}
					else
					{
						StartOfRound.Instance.gameStats.allPlayerStats[i].playerNotes.Add("Gave their life for the cause.");
						Best[2] = "";
					}
				}
				if (allPlayerScripts[i].playerUsername == Best[3])
				{
					if (flag3)
					{
						StartOfRound.Instance.gameStats.allPlayerStats[i].playerNotes.Add("Most injured!");
						Best[3] = "";
					}
					else
					{
						StartOfRound.Instance.gameStats.allPlayerStats[i].playerNotes.Add("Gave in to their injuries.");
						Best[3] = "";
					}
				}
				if (allPlayerScripts[i].playerUsername == Best[4])
				{
					if (flag3)
					{
						StartOfRound.Instance.gameStats.allPlayerStats[i].playerNotes.Add("Wariest!");
						Best[4] = "";
					}
					else
					{
						StartOfRound.Instance.gameStats.allPlayerStats[i].playerNotes.Add("Most clueless.");
						Best[4] = "";
					}
				}
			}
		}
	}
}
namespace Accolade
{
	[BepInPlugin("GHAccoladesMod", "GH Accolades", "1.0.0")]
	public class AccoladeModBase : BaseUnityPlugin
	{
		private const string modGUID = "GHAccoladesMod";

		private const string modName = "GH Accolades";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("GHAccoladesMod");

		private static AccoladeModBase Instance;

		internal ManualLogSource LOGGER;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			LOGGER = Logger.CreateLogSource("GHAccoladesMod");
			LOGGER.LogInfo((object)"GH Accolades has awoken!!");
			harmony.PatchAll(typeof(AccoladeModBase));
			harmony.PatchAll(typeof(AccoladePlugin));
		}
	}
}