EnemyInteractions
Enemies will default dance on your corpse
Date uploaded | 4 months ago |
Version | 1.1.5 |
Download link | Gemumoddo-EnemyInteractions-1.1.5.zip |
Downloads | 5850 |
Dependency string | Gemumoddo-EnemyInteractions-1.1.5 |
This mod requires the following mods to function
README
Lmao
THIS DOES NOTHING WITHOUT MODS THAT ADD THEIR EMOTES TO THE LISTS (At the moment, the only two that I know of that do this are BadAssCompany and NekiyManEmotes)
Enemies can now emote randomly, that's all.
Working on adding more functionality in the future, but a more general AI handler will be required
Emote Devs
If any mod wants to add their own emotes to this, the current process is just
EmoteOptions.onKillEmotes.Add(new EnemyEmote("com.weliveinasociety.badasscompany__Default Dance", 30));
or
EmoteOptions.intermittentEmoteList.Add(new EnemyEmote("com.weliveinasociety.badasscompany__Gangnam Style", 1));
onKillEmotes
will trigger when a player dies
intermittentEmoteList
will be played on enemies every few minutes
EnemyEmotes
have a string for the emote name and a float for the max time the emote will play (primarily used for looping emotes you only want to play for a few seconds)
CHANGELOG
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Version 1.1.9: Made LethalConfig optional
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Version 1.1.8: Added support for v60 enemy
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Version 1.1.7: Fixed dead enemies emoting. Added option for enemies to need medic bags (requires BadAssCompany)
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Version 1.1.6: Added support for interns mod
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Version 1.1.5: Fixed most settings only applying to on-death emoting
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Version 1.1.4: Added settings for enemies to v55 + modded enemies that are supported by EmotesAPI
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Version 1.1.3: Updated to use new calls for v55
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Version 1.1.2: Fixed issue where masked enemies would not randomly emote. Added options for the host to control which enemies can randomly emote. Note that this does not prevent said enemies from emoting in general, EmotesAPI still implements emotes fully. This only prevents EnemyInteractions from triggering enemy emotes.
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Version 1.1.1: Fixed what has probably been a bug for over a month now where enemies wouldn't randomly emote. oops
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Version 1.1.0: Added config options. Host has authority only since it wouldn't work otherwise. Made BadAssCompany a soft dependency. We only had it as a hard dependency to avoid people downloading this and nothing happening, but we realize now that it could force people to download badasscompany when they don't want it since other mods also add to this on their own.
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Version 1.0.1: Fixed issue where if the on kill effects failed, you wouldn't die
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Version 1.0.0: Initial Release