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EnemyInteractions
Enemies will default dance on your corpse
| Last updated | 11 months ago |
| Total downloads | 145618 |
| Total rating | 7 |
| Categories | Misc Emotes |
| Dependency string | Gemumoddo-EnemyInteractions-1.2.0 |
| Dependants | 115 other packages depend on this package |
This mod requires the following mods to function
README
Lmao
THIS DOES NOTHING WITHOUT MODS THAT ADD THEIR EMOTES TO THE LISTS (At the moment, the only two that I know of that do this are BadAssCompany and NekiyManEmotes)
Enemies can now emote randomly, that's all.
Working on adding more functionality in the future, but a more general AI handler will be required
Emote Devs
If any mod wants to add their own emotes to this, the current process is just
EmoteOptions.onKillEmotes.Add(new EnemyEmote("com.weliveinasociety.badasscompany__Default Dance", 30));
or
EmoteOptions.intermittentEmoteList.Add(new EnemyEmote("com.weliveinasociety.badasscompany__Gangnam Style", 1));
onKillEmotes will trigger when a player dies
intermittentEmoteList will be played on enemies every few minutes
EnemyEmotes have a string for the emote name and a float for the max time the emote will play (primarily used for looping emotes you only want to play for a few seconds)