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Decompiled source of Tf2Emotes v1.1.0
plugins/TF2Emotes/TitanFall2Emotes.dll
Decompiled 7 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using EmotesAPI; using GameNetcodeStuff; using LethalConfig; using LethalConfig.ConfigItems; using LethalEmotesAPI.ImportV2; using Microsoft.CodeAnalysis; using MonoMod.RuntimeDetour; using TitanFall2Emotes; using TitanFall2Emotes.IMissWwise; using TitanFall2Emotes.NetcodePatcher; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("TitanFall2Emotes")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+646221ea38acf31d370ebdd5a09e2711de69a399")] [assembly: AssemblyProduct("TitanFall2Emotes")] [assembly: AssemblyTitle("TitanFall2Emotes")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } internal static class Assets { internal static readonly List<AssetBundle> AssetBundles = new List<AssetBundle>(); private static readonly Dictionary<string, int> AssetIndices = new Dictionary<string, int>(); internal static void LoadAssetBundlesFromFolder(string folderName) { folderName = Path.Combine(Path.GetDirectoryName(TF2Plugin.PInfo.Location), folderName); string[] files = Directory.GetFiles(folderName); foreach (string text in files) { AssetBundle val = AssetBundle.LoadFromFile(text); int count = AssetBundles.Count; AssetBundles.Add(val); string[] allAssetNames = val.GetAllAssetNames(); foreach (string text2 in allAssetNames) { string text3 = text2.ToLowerInvariant(); if (text3.StartsWith("assets/")) { text3 = text3.Remove(0, "assets/".Length); } AssetIndices[text3] = count; } DebugClass.Log((object)("Loaded AssetBundle: " + Path.GetFileName(text))); } } internal static T Load<T>(string assetName) where T : Object { try { assetName = assetName.ToLowerInvariant(); if (assetName.Contains(":")) { string[] array = assetName.Split(':'); assetName = array[1].ToLowerInvariant(); } if (assetName.StartsWith("assets/")) { assetName = assetName.Remove(0, "assets/".Length); } int index = AssetIndices[assetName]; return AssetBundles[index].LoadAsset<T>("assets/" + assetName); } catch (Exception arg) { DebugClass.Log((object)$"Couldn't load asset [{assetName}] reason: {arg}"); return default(T); } } } namespace TitanFall2Emotes { internal class ChairHandler : MonoBehaviour { internal GameObject chair; private bool check = true; internal Vector3 pos; internal Vector3 rot; internal Vector3 scal; private bool check2 = false; private bool check3 = false; internal BoneMapper mapper; private float timer = 0f; private int whenToEmote = 0; private void Start() { whenToEmote = Random.Range(15, 25); } private void Update() { //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_02e2: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_0323: Unknown result type (might be due to invalid IL or missing references) //IL_0329: Unknown result type (might be due to invalid IL or missing references) //IL_0339: Unknown result type (might be due to invalid IL or missing references) if (check) { timer += Time.deltaTime; } if (timer > (float)whenToEmote) { timer = 0f; whenToEmote = Random.Range(15, 25); switch (Random.Range(0, 3)) { case 0: mapper.preserveParent = true; mapper.preserveProps = true; mapper.PlayAnim("com.weliveinasociety.teamfortress2emotes__engiRanchoBurp", 0); AudioContainerHolder.instance.PlayAudio(mapper.personalAudioSource, TF2Plugin.Instance._play_ranchoburp, mapper); break; case 1: mapper.preserveParent = true; mapper.preserveProps = true; mapper.PlayAnim("com.weliveinasociety.teamfortress2emotes__engiRanchoBigDrink", 0); AudioContainerHolder.instance.PlayAudio(mapper.personalAudioSource, TF2Plugin.Instance._play_rancholong, mapper); ((Component)this).GetComponentInChildren<Animator>().SetBool("BigDrink", true); break; case 2: mapper.preserveParent = true; mapper.preserveProps = true; mapper.PlayAnim("com.weliveinasociety.teamfortress2emotes__engiRanchoQuickDrink", 0); AudioContainerHolder.instance.PlayAudio(mapper.personalAudioSource, TF2Plugin.Instance._play_ranchoquick, mapper); ((Component)this).GetComponentInChildren<Animator>().SetBool("SmallDrink", true); break; } } else if (timer > 3f) { ((Component)this).GetComponentInChildren<Animator>().SetBool("BigDrink", false); ((Component)this).GetComponentInChildren<Animator>().SetBool("SmallDrink", false); } if (check && !Object.op_Implicit((Object)(object)chair)) { check = false; ((MonoBehaviour)this).StartCoroutine(spinThenDestroy()); ((Component)this).GetComponentInChildren<Animator>().SetBool("Breaking", true); ((Component)this).gameObject.transform.SetParent((Transform)null); ((Component)this).gameObject.transform.position = pos; ((Component)this).gameObject.transform.localEulerAngles = rot; ((Component)this).gameObject.transform.localScale = scal; scal *= 1.333f; TF2Plugin.Instance.StopAudioContainerStuff(mapper); AudioContainerHolder.instance.PlayAudio(mapper.personalAudioSource, TF2Plugin.Instance._play_ranchoclose, mapper); } if (check3) { ((Component)this).gameObject.transform.localScale = Vector3.Slerp(((Component)this).gameObject.transform.localScale, Vector3.zero, Time.deltaTime * 5f); } else if (check2) { ((Component)this).gameObject.transform.localScale = Vector3.Slerp(((Component)this).gameObject.transform.localScale, scal, Time.deltaTime * 30f); } } private IEnumerator spinThenDestroy() { yield return (object)new WaitForSeconds(3.5f); check2 = true; yield return (object)new WaitForSeconds(0.15f); check3 = true; yield return (object)new WaitForSeconds(1f); Object.Destroy((Object)(object)((Component)this).gameObject); } } internal class Conga : MonoBehaviour { public string akSound; public static void StartConga(BoneMapper joinerMapper, int spot) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown //IL_0037: Unknown result type (might be due to invalid IL or missing references) joinerMapper.PlayAnim(TF2Plugin.Conga_Emotes[spot], 0); GameObject val = new GameObject(); val.transform.parent = ((Component)joinerMapper).gameObject.transform; val.transform.localPosition = Vector3.zero; string text = ""; switch (spot) { case 0: text = "Conga_Demo"; break; case 1: text = "Conga_Engi"; break; case 2: text = "Conga_Heavy"; break; case 3: text = "Conga_Medic"; break; case 4: text = "Conga_Pyro"; break; case 5: text = "Conga_Scout"; break; case 6: text = "Conga_Sniper"; break; case 7: text = "Conga_Soldier"; break; case 8: text = "Conga_Spy"; break; } val.AddComponent<Conga>().akSound = text; joinerMapper.props.Add(val); joinerMapper.SetAutoWalk(0.2f, false); } } internal class Flip : MonoBehaviour { public int charType; public static void FlipWait(BoneMapper joinerMapper, int spot) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Expected O, but got Unknown //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) joinerMapper.PlayAnim(TF2Plugin.Flip_Wait_Emotes[spot], 0); joinerMapper.props.Add(new GameObject()); joinerMapper.props[0].AddComponent<Flip>().charType = spot; GameObject val = new GameObject(); ((Object)val).name = "Flip_WaitProp"; joinerMapper.props.Add(val); val.transform.localPosition = ((Component)joinerMapper).transform.position; val.transform.localEulerAngles = ((Component)joinerMapper).transform.eulerAngles; val.transform.localScale = Vector3.one; val.transform.SetParent(joinerMapper.mapperBodyTransform.parent); joinerMapper.AssignParentGameObject(val, false, false, true, true, false); } public static void Flip_Flip(BoneMapper joinerMapper, int spot, BoneMapper hostJoinerMapper) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) joinerMapper.PlayAnim(TF2Plugin.Flip_Flip_Emotes[spot], 0); GameObject val = new GameObject(); ((Object)val).name = "Flip_FlipProp"; joinerMapper.props.Add(val); val.transform.SetParent(((Component)hostJoinerMapper).transform); Vector3 lossyScale = ((Component)hostJoinerMapper).transform.lossyScale; val.transform.localPosition = new Vector3(0f, 0f, 1.95f / lossyScale.z); val.transform.localEulerAngles = new Vector3(0f, 180f, 0f); val.transform.SetParent(joinerMapper.mapperBodyTransform.parent); joinerMapper.AssignParentGameObject(val, true, true, true, true, true); } public static void Flip_Throw(BoneMapper joinerMapper, int spot, BoneMapper hostJoinerMapper) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) joinerMapper.PlayAnim(TF2Plugin.Flip_Throw_Emotes[spot], 0); GameObject val = new GameObject(); ((Object)val).name = "Flip_ThrowProp"; joinerMapper.props.Add(val); val.transform.localPosition = ((Component)joinerMapper).transform.position; val.transform.localEulerAngles = ((Component)joinerMapper).transform.eulerAngles; val.transform.localScale = Vector3.one; val.transform.SetParent(joinerMapper.mapperBodyTransform.parent); joinerMapper.AssignParentGameObject(val, true, true, true, true, false); } public static void Flip_Join(BoneMapper joinerMapper, int spot, BoneMapper hostJoinerMapper) { int spot2 = hostJoinerMapper.props[0].GetComponent<Flip>().charType; TF2Networker.instance.SyncEmoteToClientRpc(hostJoinerMapper.mapperBody.GetComponent<NetworkObject>().NetworkObjectId, "Flip_Throw", spot2, hostJoinerMapper.mapperBody.GetComponent<NetworkObject>().NetworkObjectId); TF2Networker.instance.SyncEmoteToClientRpc(joinerMapper.mapperBody.GetComponent<NetworkObject>().NetworkObjectId, "Flip_Flip", spot, hostJoinerMapper.mapperBody.GetComponent<NetworkObject>().NetworkObjectId); } } internal class Kazotsky : MonoBehaviour { public static void StartKazotsky(BoneMapper joinerMapper, int spot) { joinerMapper.PlayAnim(TF2Plugin.KazotskyKick_Emotes[spot], 0); joinerMapper.SetAutoWalk(0.2f, true); } } internal class Laugh : MonoBehaviour { public static void PlayLaugh(BoneMapper joinerMapper, int spot) { joinerMapper.PlayAnim(TF2Plugin.Laugh_Emotes[spot], 0); } } internal static class LethalConfig { internal static void SetupLethalConfig() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Expected O, but got Unknown //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Expected O, but got Unknown Sprite modIcon = Assets.Load<Sprite>("lethalconfigicon.png"); LethalConfigManager.SetModIcon(modIcon); LethalConfigManager.SetModDescription("Are those Latin rhythms? I love Latin rhythms!"); LethalConfigManager.AddConfigItem((BaseConfigItem)new BoolCheckBoxConfigItem(Settings.scout, false)); LethalConfigManager.AddConfigItem((BaseConfigItem)new BoolCheckBoxConfigItem(Settings.soldier, false)); LethalConfigManager.AddConfigItem((BaseConfigItem)new BoolCheckBoxConfigItem(Settings.pyro, false)); LethalConfigManager.AddConfigItem((BaseConfigItem)new BoolCheckBoxConfigItem(Settings.demo, false)); LethalConfigManager.AddConfigItem((BaseConfigItem)new BoolCheckBoxConfigItem(Settings.heavy, false)); LethalConfigManager.AddConfigItem((BaseConfigItem)new BoolCheckBoxConfigItem(Settings.engi, false)); LethalConfigManager.AddConfigItem((BaseConfigItem)new BoolCheckBoxConfigItem(Settings.medic, false)); LethalConfigManager.AddConfigItem((BaseConfigItem)new BoolCheckBoxConfigItem(Settings.sniper, false)); LethalConfigManager.AddConfigItem((BaseConfigItem)new BoolCheckBoxConfigItem(Settings.spy, false)); } } public class TF2Networker : NetworkBehaviour { public static TF2Networker instance; private void Awake() { ((Object)this).name = "TF2_Networker"; instance = this; } [ClientRpc] public void SyncEmoteToClientRpc(ulong netId, string name, int spot, ulong secondaryNetId) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3673785931u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, netId); bool flag = name != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(name, false); } BytePacker.WriteValueBitPacked(val2, spot); BytePacker.WriteValueBitPacked(val2, secondaryNetId); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3673785931u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost)) { base.__rpc_exec_stage = (__RpcExecStage)0; GameObject gameObject = ((Component)((NetworkBehaviour)this).GetNetworkObject(netId)).gameObject; BoneMapper componentInChildren = gameObject.GetComponentInChildren<BoneMapper>(); GameObject gameObject2 = ((Component)((NetworkBehaviour)this).GetNetworkObject(secondaryNetId)).gameObject; BoneMapper componentInChildren2 = gameObject2.GetComponentInChildren<BoneMapper>(); bool joinerIsEnemy = gameObject.GetComponents<EnemyAI>().Length == 1; bool hostAndJoinerAreDifferentTeams = (gameObject.GetComponents<EnemyAI>().Length == 1 && gameObject2.GetComponents<PlayerControllerB>().Length == 1) || (gameObject.GetComponents<PlayerControllerB>().Length == 1 && gameObject2.GetComponents<EnemyAI>().Length == 1); switch (name) { case "RPS_Start": RockPaperScissors.RPSStart(componentInChildren, spot); break; case "RPS_Win": RockPaperScissors.RPSWin(componentInChildren, spot, componentInChildren2, joinerIsEnemy); break; case "RPS_Loss": RockPaperScissors.RPSLose(componentInChildren, spot, componentInChildren2, joinerIsEnemy, hostAndJoinerAreDifferentTeams); break; case "Flip_Wait": Flip.FlipWait(componentInChildren, spot); break; case "Flip_Throw": Flip.Flip_Throw(componentInChildren, spot, componentInChildren2); break; case "Flip_Flip": Flip.Flip_Flip(componentInChildren, spot, componentInChildren2); break; case "Conga_Start": Conga.StartConga(componentInChildren, spot); break; case "Kazotsky_Start": Kazotsky.StartKazotsky(componentInChildren, spot); break; case "Laugh_Start": Laugh.PlayLaugh(componentInChildren, spot); break; } } } [ServerRpc(RequireOwnership = false)] public void SyncEmoteToServerRpc(ulong netId, string name, int spot, ulong secondaryNetId) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3453768715u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, netId); bool flag = name != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(name, false); } BytePacker.WriteValueBitPacked(val2, spot); BytePacker.WriteValueBitPacked(val2, secondaryNetId); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3453768715u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost)) { return; } base.__rpc_exec_stage = (__RpcExecStage)0; GameObject gameObject = ((Component)((NetworkBehaviour)this).GetNetworkObject(netId)).gameObject; BoneMapper componentInChildren = gameObject.GetComponentInChildren<BoneMapper>(); GameObject gameObject2 = ((Component)((NetworkBehaviour)this).GetNetworkObject(secondaryNetId)).gameObject; BoneMapper componentInChildren2 = gameObject2.GetComponentInChildren<BoneMapper>(); bool flag2 = gameObject.GetComponents<PlayerControllerB>().Length == 1; bool flag3 = gameObject2.GetComponents<PlayerControllerB>().Length == 1; if (!(name == "RPS_Join")) { if (name == "Flip_Join") { Flip.Flip_Join(componentInChildren, spot, componentInChildren2); } else { SyncEmoteToClientRpc(netId, name, spot, secondaryNetId); } } else { RockPaperScissors.RPSJoin(componentInChildren, spot, componentInChildren2); } } protected override void __initializeVariables() { ((NetworkBehaviour)this).__initializeVariables(); } protected override void __initializeRpcs() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown ((NetworkBehaviour)this).__registerRpc(3673785931u, new RpcReceiveHandler(__rpc_handler_3673785931), "SyncEmoteToClientRpc"); ((NetworkBehaviour)this).__registerRpc(3453768715u, new RpcReceiveHandler(__rpc_handler_3453768715), "SyncEmoteToServerRpc"); ((NetworkBehaviour)this).__initializeRpcs(); } private static void __rpc_handler_3673785931(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { ulong netId = default(ulong); ByteUnpacker.ReadValueBitPacked(reader, ref netId); bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string name = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref name, false); } int spot = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref spot); ulong secondaryNetId = default(ulong); ByteUnpacker.ReadValueBitPacked(reader, ref secondaryNetId); target.__rpc_exec_stage = (__RpcExecStage)1; ((TF2Networker)(object)target).SyncEmoteToClientRpc(netId, name, spot, secondaryNetId); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3453768715(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { ulong netId = default(ulong); ByteUnpacker.ReadValueBitPacked(reader, ref netId); bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string name = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref name, false); } int spot = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref spot); ulong secondaryNetId = default(ulong); ByteUnpacker.ReadValueBitPacked(reader, ref secondaryNetId); target.__rpc_exec_stage = (__RpcExecStage)1; ((TF2Networker)(object)target).SyncEmoteToServerRpc(netId, name, spot, secondaryNetId); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "TF2Networker"; } } internal class RockPaperScissors : MonoBehaviour { public int charType; public static void RPSStart(BoneMapper joinerMapper, int spot) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown joinerMapper.PlayAnim(TF2Plugin.RPS_Start_Emotes[spot], 0); joinerMapper.props.Add(new GameObject()); joinerMapper.props[0].AddComponent<RockPaperScissors>().charType = spot; } public static void RPSWin(BoneMapper joinerMapper, int spot, BoneMapper hostJoinerMapper, bool joinerIsEnemy) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) joinerMapper.PlayAnim(TF2Plugin.RPS_Win_Emotes[spot], 0); GameObject val = new GameObject(); ((Object)val).name = "RPS_WinProp"; joinerMapper.props.Add(val); if ((Object)(object)hostJoinerMapper != (Object)(object)joinerMapper) { val.transform.SetParent(((Component)hostJoinerMapper).transform); Vector3 lossyScale = ((Component)hostJoinerMapper).transform.lossyScale; val.transform.localPosition = new Vector3(0f, 0f, 2.5f / lossyScale.z); val.transform.localEulerAngles = new Vector3(0f, 180f, 0f); val.transform.localScale = Vector3.one; val.transform.SetParent(joinerMapper.mapperBodyTransform.parent); joinerMapper.AssignParentGameObject(val, true, true, false, false, true); } else { val.transform.localPosition = ((Component)joinerMapper).transform.position; val.transform.localEulerAngles = ((Component)joinerMapper).transform.eulerAngles; val.transform.localScale = Vector3.one; val.transform.SetParent(joinerMapper.mapperBodyTransform.parent); joinerMapper.AssignParentGameObject(val, true, true, false, false, false); } string text = "Red"; if (joinerIsEnemy) { text = "Blu"; } int count = joinerMapper.props.Count; switch (spot % 3) { case 0: joinerMapper.props.Add(Object.Instantiate<GameObject>(Assets.Load<GameObject>("@BadAssEmotes_badassemotes:Assets/RPS/" + text + "_Rock_Win.prefab"))); break; case 1: joinerMapper.props.Add(Object.Instantiate<GameObject>(Assets.Load<GameObject>("@BadAssEmotes_badassemotes:Assets/RPS/" + text + "_Paper_Win.prefab"))); break; case 2: joinerMapper.props.Add(Object.Instantiate<GameObject>(Assets.Load<GameObject>("@BadAssEmotes_badassemotes:Assets/RPS/" + text + "_Scissors_Win.prefab"))); break; } joinerMapper.props[count].transform.SetParent(joinerMapper.parentGameObject.transform); joinerMapper.props[count].transform.localEulerAngles = Vector3.zero; joinerMapper.props[count].transform.localPosition = new Vector3(0f, 2.5f * joinerMapper.props[count].transform.lossyScale.y, 0f); joinerMapper.ScaleProps(); } public static void RPSLose(BoneMapper joinerMapper, int spot, BoneMapper hostJoinerMapper, bool joinerIsEnemy, bool hostAndJoinerAreDifferentTeams) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Unknown result type (might be due to invalid IL or missing references) joinerMapper.PlayAnim(TF2Plugin.RPS_Loss_Emotes[spot], 0); GameObject val = new GameObject(); ((Object)val).name = "RPS_LossProp"; joinerMapper.props.Add(val); if ((Object)(object)hostJoinerMapper != (Object)(object)joinerMapper) { val.transform.SetParent(((Component)hostJoinerMapper).transform); Vector3 lossyScale = ((Component)hostJoinerMapper).transform.lossyScale; val.transform.localPosition = new Vector3(0f, 0f, 2.5f / lossyScale.z); val.transform.localEulerAngles = new Vector3(0f, 180f, 0f); val.transform.localScale = Vector3.one; val.transform.SetParent(joinerMapper.mapperBodyTransform.parent); joinerMapper.AssignParentGameObject(val, true, true, false, false, true); } else { val.transform.localPosition = ((Component)joinerMapper).transform.position; val.transform.localEulerAngles = ((Component)joinerMapper).transform.eulerAngles; val.transform.localScale = Vector3.one; val.transform.SetParent(joinerMapper.mapperBodyTransform.parent); joinerMapper.AssignParentGameObject(val, true, true, false, false, false); } string text = "Red"; if (joinerIsEnemy) { text = "Blu"; } if (hostAndJoinerAreDifferentTeams) { } int count = joinerMapper.props.Count; switch (spot % 3) { case 0: joinerMapper.props.Add(Object.Instantiate<GameObject>(Assets.Load<GameObject>("@BadAssEmotes_badassemotes:Assets/RPS/" + text + "_Rock_Lose.prefab"))); break; case 1: joinerMapper.props.Add(Object.Instantiate<GameObject>(Assets.Load<GameObject>("@BadAssEmotes_badassemotes:Assets/RPS/" + text + "_Paper_Lose.prefab"))); break; case 2: joinerMapper.props.Add(Object.Instantiate<GameObject>(Assets.Load<GameObject>("@BadAssEmotes_badassemotes:Assets/RPS/" + text + "_Scissors_Lose.prefab"))); break; } joinerMapper.props[count].transform.SetParent(joinerMapper.parentGameObject.transform); joinerMapper.props[count].transform.localEulerAngles = Vector3.zero; joinerMapper.props[count].transform.localPosition = new Vector3(0f, 2.5f * joinerMapper.props[count].transform.lossyScale.y, 0f); joinerMapper.ScaleProps(); } public static void RPSJoin(BoneMapper joinerMapper, int spot, BoneMapper hostJoinerMapper) { int num = Random.Range(0, 2); int num2 = Random.Range(0, 3); int num3 = ((num != 0) ? (num2 + 1) : (num2 - 1)); if (num3 > 2) { num3 -= 3; } if (num3 < 0) { num3 += 3; } num2 += hostJoinerMapper.props[0].GetComponent<RockPaperScissors>().charType * 3; num3 += spot * 3; if (num == 0) { TF2Networker.instance.SyncEmoteToClientRpc(hostJoinerMapper.mapperBody.GetComponent<NetworkObject>().NetworkObjectId, "RPS_Win", num2, hostJoinerMapper.mapperBody.GetComponent<NetworkObject>().NetworkObjectId); TF2Networker.instance.SyncEmoteToClientRpc(joinerMapper.mapperBody.GetComponent<NetworkObject>().NetworkObjectId, "RPS_Loss", num3, hostJoinerMapper.mapperBody.GetComponent<NetworkObject>().NetworkObjectId); } else { TF2Networker.instance.SyncEmoteToClientRpc(hostJoinerMapper.mapperBody.GetComponent<NetworkObject>().NetworkObjectId, "RPS_Loss", num2, hostJoinerMapper.mapperBody.GetComponent<NetworkObject>().NetworkObjectId); TF2Networker.instance.SyncEmoteToClientRpc(joinerMapper.mapperBody.GetComponent<NetworkObject>().NetworkObjectId, "RPS_Win", num3, hostJoinerMapper.mapperBody.GetComponent<NetworkObject>().NetworkObjectId); } } } public static class Settings { public static ConfigEntry<bool> scout; public static ConfigEntry<bool> soldier; public static ConfigEntry<bool> pyro; public static ConfigEntry<bool> demo; public static ConfigEntry<bool> heavy; public static ConfigEntry<bool> engi; public static ConfigEntry<bool> medic; public static ConfigEntry<bool> sniper; public static ConfigEntry<bool> spy; internal static void RunAll() { SetupConfig(); if (Chainloader.PluginInfos.ContainsKey("ainavt.lc.lethalconfig")) { LethalConfig.SetupLethalConfig(); } LoadSettings(); } private static void SetupConfig() { scout = ((BaseUnityPlugin)TF2Plugin.Instance).Config.Bind<bool>("Merc Selection", "Scout", true, "Puts Scout into the random merc pool"); soldier = ((BaseUnityPlugin)TF2Plugin.Instance).Config.Bind<bool>("Merc Selection", "Soldier", true, "Puts Soldier into the random merc pool"); pyro = ((BaseUnityPlugin)TF2Plugin.Instance).Config.Bind<bool>("Merc Selection", "Pyro", true, "Puts Pyro into the random merc pool"); demo = ((BaseUnityPlugin)TF2Plugin.Instance).Config.Bind<bool>("Merc Selection", "Demoman", true, "Puts Demoman into the random merc pool"); heavy = ((BaseUnityPlugin)TF2Plugin.Instance).Config.Bind<bool>("Merc Selection", "Heavy", true, "Puts Heavy into the random merc pool"); engi = ((BaseUnityPlugin)TF2Plugin.Instance).Config.Bind<bool>("Merc Selection", "Engineer", true, "Puts Engineer into the random merc pool"); medic = ((BaseUnityPlugin)TF2Plugin.Instance).Config.Bind<bool>("Merc Selection", "Medic", true, "Puts Medic into the random merc pool"); sniper = ((BaseUnityPlugin)TF2Plugin.Instance).Config.Bind<bool>("Merc Selection", "Sniper", true, "Puts Sniper into the random merc pool"); spy = ((BaseUnityPlugin)TF2Plugin.Instance).Config.Bind<bool>("Merc Selection", "Spy", true, "Puts Spy into the random merc pool"); scout.SettingChanged += Merc_SettingChanged; soldier.SettingChanged += Merc_SettingChanged; pyro.SettingChanged += Merc_SettingChanged; demo.SettingChanged += Merc_SettingChanged; heavy.SettingChanged += Merc_SettingChanged; engi.SettingChanged += Merc_SettingChanged; medic.SettingChanged += Merc_SettingChanged; sniper.SettingChanged += Merc_SettingChanged; spy.SettingChanged += Merc_SettingChanged; } private static void Merc_SettingChanged(object sender, EventArgs e) { LoadSettings(); } internal static void LoadSettings() { TF2Plugin.validMercs.Clear(); if (demo.Value) { TF2Plugin.validMercs.Add(0); } if (engi.Value) { TF2Plugin.validMercs.Add(1); } if (heavy.Value) { TF2Plugin.validMercs.Add(2); } if (medic.Value) { TF2Plugin.validMercs.Add(3); } if (pyro.Value) { TF2Plugin.validMercs.Add(4); } if (scout.Value) { TF2Plugin.validMercs.Add(5); } if (sniper.Value) { TF2Plugin.validMercs.Add(6); } if (soldier.Value) { TF2Plugin.validMercs.Add(7); } if (spy.Value) { TF2Plugin.validMercs.Add(8); } } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.weliveinasociety.teamfortress2emotes", "TF2Emotes", "1.1.0")] public class TF2Plugin : BaseUnityPlugin { public static TF2Plugin Instance; public const string PluginGUID = "com.weliveinasociety.teamfortress2emotes"; public const string PluginAuthor = "Nunchuk"; public const string PluginName = "TF2Emotes"; public const string PluginVersion = "1.1.0"; internal static List<string> Conga_Emotes = new List<string>(); internal static List<string> KazotskyKick_Emotes = new List<string>(); internal static List<string> RPS_Start_Emotes = new List<string>(); internal static List<string> RPS_Loss_Emotes = new List<string>(); internal static List<string> RPS_Win_Emotes = new List<string>(); internal static List<string> Flip_Wait_Emotes = new List<string>(); internal static List<string> Flip_Flip_Emotes = new List<string>(); internal static List<string> Flip_Throw_Emotes = new List<string>(); internal static List<string> Laugh_Emotes = new List<string>(); internal static List<int> validMercs = new List<int>(); private static GameObject tf2Networker; private static Hook playerControllerStartHook; private static Hook networkManagerStartHook; internal int _conga; internal int _conga_demo_start; internal int _conga_engi_start; internal int _conga_heavy_start; internal int _conga_medic_start; internal int _conga_pyro_start; internal int _conga_scout_start; internal int _conga_sniper_start; internal int _conga_soldier_start; internal int _conga_spy_start; internal int _conga_demo_loop; internal int _conga_engi_loop; internal int _conga_heavy_loop; internal int _conga_medic_loop; internal int _conga_pyro_loop; internal int _conga_scout_loop; internal int _conga_sniper_loop; internal int _conga_soldier_loop; internal int _conga_spy_loop; internal int _demo_flip_flip; internal int _demo_flip_throw; internal int _demo_flip_waiting; internal int _demo_laugh; internal int _engi_flip_flip; internal int _engi_flip_throw; internal int _engi_flip_waiting; internal int _engi_laugh; internal int _heavy_flip_flip; internal int _heavy_flip_throw; internal int _heavy_flip_waiting; internal int _heavy_laugh; internal int _kazotsky; internal int _medic_flip_flip; internal int _medic_flip_throw; internal int _medic_flip_waiting; internal int _medic_laugh; internal int _play_rancho; internal int _play_ranchoburp; internal int _play_ranchoclose; internal int _play_rancholong; internal int _play_ranchoquick; internal int _pyro_flip_flip; internal int _pyro_flip_throw; internal int _pyro_flip_waiting; internal int _pyro_laugh; internal int _rps_demo_initiate; internal int _rps_demo_loss; internal int _rps_demo_winpaper; internal int _rps_demo_winrock; internal int _rps_demo_winscissors; internal int _rps_engi_initiate; internal int _rps_engi_loss; internal int _rps_engi_winpaper; internal int _rps_engi_winrock; internal int _rps_engi_winscissors; internal int _rps_heavy_initiate; internal int _rps_heavy_loss; internal int _rps_heavy_winpaper; internal int _rps_heavy_winrock; internal int _rps_heavy_winscissors; internal int _rps_medic_initiate; internal int _rps_medic_loss; internal int _rps_medic_winpaper; internal int _rps_medic_winrock; internal int _rps_medic_winscissors; internal int _rps_pyro_initiate; internal int _rps_pyro_loss; internal int _rps_pyro_winpaper; internal int _rps_pyro_winrock; internal int _rps_pyro_winscissors; internal int _rps_scout_initiate; internal int _rps_scout_loss; internal int _rps_scout_lossrock; internal int _rps_scout_winpaper; internal int _rps_scout_winrock; internal int _rps_scout_winscissors; internal int _rps_sniper_loss; internal int _rps_sniper_winpaper; internal int _rps_sniper_winrock; internal int _rps_sniper_winscissors; internal int _rps_sniper_initiate_start; internal int _rps_sniper_initiate_loop; internal int _rps_soldier_initiate; internal int _rps_soldier_loss; internal int _rps_soldier_winpaper; internal int _rps_soldier_winrock; internal int _rps_soldier_winscissors; internal int _rps_spy_initiate; internal int _rps_spy_windup1; internal int _rps_spy_windup2; internal int _rps_spy_windup3; internal int _rps_spy_losspaper; internal int _rps_spy_lossrock; internal int _rps_spy_lossscissors; internal int _rps_spy_winpaper; internal int _rps_spy_winrock; internal int _rps_spy_winscissors; internal int _scout_flip_flip; internal int _scout_flip_throw; internal int _scout_flip_waiting; internal int _sniper_flip_flip; internal int _sniper_flip_throw; internal int _sniper_flip_waiting; internal int _soldier_flip_flip; internal int _soldier_flip_throw; internal int _soldier_flip_waiting; internal int _spy_flip_flip; internal int _spy_flip_throw; internal int _spy_flip_waiting; internal int _spy_laugh; private string prevAnimation; public static PluginInfo PInfo { get; private set; } private void PlayerControllerStart(Action<PlayerControllerB> orig, PlayerControllerB self) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown orig(self); if (((NetworkBehaviour)self).IsServer && (Object)(object)TF2Networker.instance == (Object)null) { GameObject val = Object.Instantiate<GameObject>(tf2Networker); val.GetComponent<NetworkObject>().Spawn(true); } if ((Object)(object)AudioContainerHolder.instance == (Object)null) { GameObject val2 = new GameObject(); val2.AddComponent<AudioContainerHolder>(); } } private void NetworkManagerStart(Action<GameNetworkManager> orig, GameNetworkManager self) { try { tf2Networker = Assets.Load<GameObject>("tf2222networker.prefab"); tf2Networker.AddComponent<TF2Networker>(); ((Component)GameNetworkManager.Instance).GetComponent<NetworkManager>().PrefabHandler.AddNetworkPrefab(tf2Networker); } catch (Exception) { DebugClass.Log((object)"couldn't setup tf2 networker"); } orig(self); } public void Awake() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Expected O, but got Unknown //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Expected O, but got Unknown //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Expected O, but got Unknown //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Expected O, but got Unknown Instance = this; PInfo = ((BaseUnityPlugin)this).Info; MethodInfo method = typeof(PlayerControllerB).GetMethod("Start", BindingFlags.Instance | BindingFlags.NonPublic); MethodInfo method2 = typeof(TF2Plugin).GetMethod("PlayerControllerStart", BindingFlags.Instance | BindingFlags.NonPublic); playerControllerStartHook = new Hook((MethodBase)method, method2, (object)this); method = typeof(GameNetworkManager).GetMethod("Start", BindingFlags.Instance | BindingFlags.NonPublic); method2 = typeof(TF2Plugin).GetMethod("NetworkManagerStart", BindingFlags.Instance | BindingFlags.NonPublic); networkManagerStartHook = new Hook((MethodBase)method, method2, (object)this); Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { try { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } catch (Exception) { } } Assets.LoadAssetBundlesFromFolder("assetbundles"); RegisterAllSounds(); Settings.RunAll(); Rancho(); RPS(); Conga(); Flip(); KazotskyKick(); Laugh(); CustomEmotesAPI.animJoined += new AnimationJoined(CustomEmotesAPI_animJoined); CustomEmotesAPI.animChanged += new AnimationChanged(CustomEmotesAPI_animChanged); CustomEmotesAPI.emoteSpotJoined_Body += new JoinedEmoteSpotBody(CustomEmotesAPI_emoteSpotJoined_Body); } public static int GetMercNumber() { if (validMercs.Count == 0) { return Random.Range(0, 9); } return validMercs[Random.Range(0, validMercs.Count)]; } private void CustomEmotesAPI_animJoined(string joinedAnimation, BoneMapper joiner, BoneMapper host) { if (joinedAnimation.EndsWith("_Conga")) { int mercNumber = GetMercNumber(); TF2Networker.instance.SyncEmoteToServerRpc(joiner.mapperBody.GetComponent<NetworkObject>().NetworkObjectId, "Conga_Start", mercNumber, joiner.mapperBody.GetComponent<NetworkObject>().NetworkObjectId); } if (joinedAnimation.StartsWith("Kazotsky_")) { TF2Networker.instance.SyncEmoteToServerRpc(joiner.mapperBody.GetComponent<NetworkObject>().NetworkObjectId, "Kazotsky_Start", GetMercNumber(), joiner.mapperBody.GetComponent<NetworkObject>().NetworkObjectId); } } public void RegisterAllSounds() { _play_rancho = RegisterSound(new string[1][] { new string[1] { "RanchoOpen" } }, new List<float>(1) { 1.5f }, 0f); _play_ranchoburp = RegisterSound(new string[1][] { new string[1] { "RanchoBurp" } }, new List<float>(1) { 1.5f }, 0f); _play_ranchoclose = RegisterSound(new string[1][] { new string[1] { "RanchoClose" } }, new List<float>(1) { 0f }, 0f); _play_rancholong = RegisterSound(new string[1][] { new string[1] { "RanchoDrink1" } }, new List<float>(1) { 2f }, 0f); _play_ranchoquick = RegisterSound(new string[1][] { new string[1] { "RanchoDrink2" } }, new List<float>(1) { 0.7f }, 0f); _conga_demo_start = RegisterSound(new string[1][] { new string[6] { "Taunt_demo_conga_int_01", "Taunt_demo_conga_int_02", "Taunt_demo_conga_int_04", "Taunt_demo_conga_int_05", "Taunt_demo_conga_int_06", "Taunt_demo_conga_int_07" } }, new List<float>(1) { 0f }, 0f); _conga_demo_loop = RegisterSound(new string[1][] { new string[7] { "Taunt_demo_conga_fun_08", "Taunt_demo_conga_fun_10", "Taunt_demo_conga_fun_11", "Taunt_demo_conga_fun_12", "Taunt_demo_conga_fun_18", "Taunt_demo_conga_fun_19", "Taunt_demo_conga_fun_24" } }, new List<float>(1) { 3f }, 3f); _conga_engi_start = RegisterSound(new string[1][] { new string[16] { "Eng_taunt_cong_fun_02", "Eng_taunt_cong_fun_04", "Eng_taunt_cong_fun_08", "Eng_taunt_cong_fun_09", "Eng_taunt_cong_fun_10", "Eng_taunt_cong_fun_13", "Eng_taunt_cong_fun_14", "Eng_taunt_cong_fun_16", "Eng_taunt_cong_fun_20", "Eng_taunt_cong_fun_26", "Eng_taunt_cong_fun_30", "Eng_taunt_cong_fun_33", "Eng_taunt_cong_fun_34", "Eng_taunt_cong_fun_35", "Eng_taunt_cong_fun_36", "Eng_taunt_cong_fun_42" } }, new List<float>(1) { 0f }, 0f); _conga_engi_loop = RegisterSound(new string[1][] { new string[16] { "Eng_taunt_cong_fun_02", "Eng_taunt_cong_fun_04", "Eng_taunt_cong_fun_08", "Eng_taunt_cong_fun_09", "Eng_taunt_cong_fun_10", "Eng_taunt_cong_fun_13", "Eng_taunt_cong_fun_14", "Eng_taunt_cong_fun_16", "Eng_taunt_cong_fun_20", "Eng_taunt_cong_fun_26", "Eng_taunt_cong_fun_30", "Eng_taunt_cong_fun_33", "Eng_taunt_cong_fun_34", "Eng_taunt_cong_fun_35", "Eng_taunt_cong_fun_36", "Eng_taunt_cong_fun_42" } }, new List<float>(1) { 3f }, 3f); _conga_heavy_start = RegisterSound(new string[1][] { new string[4] { "Heavy_taunt_cong_int_11", "Heavy_taunt_cong_int_08", "Heavy_taunt_cong_int_12", "Heavy_taunt_cong_int_13" } }, new List<float>(1) { 0f }, 0f); _conga_heavy_loop = RegisterSound(new string[1][] { new string[7] { "Heavy_taunt_cong_fun_01", "Heavy_taunt_cong_fun_11", "Heavy_taunt_cong_fun_12", "Heavy_taunt_cong_fun_19", "Heavy_taunt_cong_fun_20", "Heavy_taunt_cong_int_07", "Heavy_taunt_cong_int_09" } }, new List<float>(1) { 3f }, 3f); _conga_medic_start = RegisterSound(new string[1][] { new string[7] { "Medic_taunt_cong_fun_01", "Medic_taunt_cong_fun_06", "Medic_taunt_cong_fun_07", "Medic_taunt_cong_fun_08", "Medic_taunt_cong_fun_09", "Medic_taunt_cong_fun_12", "Medic_taunt_cong_fun_15" } }, new List<float>(1) { 0f }, 0f); _conga_medic_loop = RegisterSound(new string[1][] { new string[7] { "Medic_taunt_cong_fun_01", "Medic_taunt_cong_fun_06", "Medic_taunt_cong_fun_07", "Medic_taunt_cong_fun_08", "Medic_taunt_cong_fun_09", "Medic_taunt_cong_fun_12", "Medic_taunt_cong_fun_15" } }, new List<float>(1) { 3f }, 3f); _conga_pyro_start = RegisterSound(new string[1][] { new string[8] { "Pyro_taunt_cong_fun_05", "Pyro_taunt_cong_fun_08", "Pyro_taunt_cong_fun_09", "Pyro_taunt_cong_fun_10", "Pyro_taunt_cong_fun_11", "Pyro_taunt_cong_fun_12", "Pyro_taunt_cong_fun_13", "Pyro_taunt_cong_fun_14" } }, new List<float>(1) { 0f }, 0f); _conga_pyro_loop = RegisterSound(new string[1][] { new string[8] { "Pyro_taunt_cong_fun_05", "Pyro_taunt_cong_fun_08", "Pyro_taunt_cong_fun_09", "Pyro_taunt_cong_fun_10", "Pyro_taunt_cong_fun_11", "Pyro_taunt_cong_fun_12", "Pyro_taunt_cong_fun_13", "Pyro_taunt_cong_fun_14" } }, new List<float>(1) { 3f }, 3f); _conga_scout_start = RegisterSound(new string[1][] { new string[3] { "Scout_taunt_conga_int_02", "Scout_taunt_conga_int_03", "Scout_taunt_conga_int_10" } }, new List<float>(1) { 0f }, 0f); _conga_scout_loop = RegisterSound(new string[1][] { new string[10] { "Scout_taunt_conga_fun_01", "Scout_taunt_conga_fun_02", "Scout_taunt_conga_fun_05", "Scout_taunt_conga_fun_06", "Scout_taunt_conga_fun_07", "Scout_taunt_conga_fun_08", "Scout_taunt_conga_fun_09", "Scout_taunt_conga_fun_11", "Scout_taunt_conga_fun_12", "Scout_taunt_conga_fun_14" } }, new List<float>(1) { 3f }, 3f); _conga_sniper_start = RegisterSound(new string[1][] { new string[4] { "Sniper_taunt_cong_fun_02", "Sniper_taunt_cong_fun_03", "Sniper_taunt_cong_fun_25", "Sniper_taunt_cong_int_03" } }, new List<float>(1) { 0f }, 0f); _conga_sniper_loop = RegisterSound(new string[1][] { new string[12] { "Sniper_taunt_cong_fun_01", "Sniper_taunt_cong_fun_04", "Sniper_taunt_cong_fun_05", "Sniper_taunt_cong_fun_06", "Sniper_taunt_cong_fun_10", "Sniper_taunt_cong_fun_11", "Sniper_taunt_cong_fun_12", "Sniper_taunt_cong_fun_17", "Sniper_taunt_cong_fun_18", "Sniper_taunt_cong_fun_24", "Sniper_taunt_cong_int_01", "Sniper_taunt_cong_int_02" } }, new List<float>(1) { 3f }, 3f); _conga_soldier_start = RegisterSound(new string[1][] { new string[3] { "Soldier_taunt_cong_int_03", "Soldier_taunt_cong_int_04", "Soldier_taunt_cong_int_13" } }, new List<float>(1) { 0f }, 0f); _conga_soldier_loop = RegisterSound(new string[1][] { new string[8] { "Soldier_taunt_admire_22", "Soldier_taunt_cong_fun_01", "Soldier_taunt_cong_fun_04", "Soldier_taunt_cong_fun_08", "Soldier_taunt_cong_fun_11", "Soldier_taunt_cong_fun_24", "Soldier_taunt_cong_fun_27", "Soldier_taunt_cong_fun_29" } }, new List<float>(1) { 3f }, 3f); _conga_spy_start = RegisterSound(new string[1][] { new string[3] { "Spy_taunt_cong_int_01", "Spy_taunt_cong_int_05", "Spy_taunt_cong_int_11" } }, new List<float>(1) { 0f }, 0f); _conga_spy_loop = RegisterSound(new string[1][] { new string[11] { "Spy_taunt_cong_fun_01", "Spy_taunt_cong_fun_02", "Spy_taunt_cong_fun_03", "Spy_taunt_cong_fun_05", "Spy_taunt_cong_fun_06", "Spy_taunt_cong_fun_08", "Spy_taunt_cong_fun_09", "Spy_taunt_cong_fun_10", "Spy_taunt_cong_fun_14", "Spy_taunt_cong_fun_15", "Spy_taunt_cong_fun_17" } }, new List<float>(1) { 3f }, 3f); _demo_flip_flip = RegisterSound(new string[2][] { new string[2] { "taunt_demo_flip_fun_01", "taunt_demo_flip_fun_03" }, new string[8] { "taunt_demo_flip_post_fun_03", "taunt_demo_flip_post_fun_01", "taunt_demo_flip_post_fun_04", "taunt_demo_flip_post_fun_05", "taunt_demo_admire_06", "Taunt_demo_flip_post_fun_point_03", "Taunt_demo_flip_post_fun_point_04", "Taunt_demo_flip_post_fun_point_06" } }, new List<float>(2) { 1.2f, 2.2f }, -1f); _demo_flip_throw = RegisterSound(new string[1][] { new string[3] { "Taunt_demo_flip_exert_03", "Taunt_demo_flip_neg_01", "Taunt_demo_flip_neg_02" } }, new List<float>(1) { 0.6f }, -1f); _demo_flip_waiting = RegisterSound(new string[1][] { new string[20] { "Taunt_demo_flip_int_05", "Taunt_demo_flip_int_06", "Taunt_demo_flip_int_08", "Taunt_demo_flip_int_10", "Taunt_demo_flip_int_12", "Taunt_demo_flip_int_13", "Taunt_demo_flip_int_14", "Taunt_demo_flip_int_16", "Taunt_demo_flip_int_18", "Taunt_demo_flip_int_20", "Taunt_demo_int_01", "Taunt_demo_int_03", "Taunt_demo_int_04", "Taunt_demo_int_05", "Taunt_demo_int_10", "Taunt_demo_int_19", "Taunt_demo_int_21", "Taunt_demo_int_27", "Taunt_demo_int_30", "Taunt_demo_int_34" } }, new List<float>(1) { 0f }, 3f); _engi_flip_flip = RegisterSound(new string[2][] { new string[12] { "Eng_taunt_exert_05", "Eng_taunt_exert_07", "Eng_taunt_exert_10", "Eng_taunt_exert_12", "Eng_taunt_exert_15", "Eng_taunt_exert_19", "Eng_taunt_exert_24", "Eng_taunt_exert_29", "Eng_taunt_flip_fun_01", "Eng_taunt_flip_fun_06", "Eng_taunt_flip_fun_07", "Eng_taunt_flip_fun_25" }, new string[15] { "Eng_taunt_flip_admire_01", "Eng_taunt_flip_admire_02", "Eng_taunt_flip_admire_03", "Eng_taunt_flip_admire_04", "Eng_taunt_flip_admire_06", "Eng_taunt_flip_admire_07", "Eng_taunt_flip_admire_09", "Eng_taunt_flip_admire_10", "Eng_taunt_flip_admire_11", "Eng_taunt_flip_admire_12", "Eng_taunt_flip_admire_14", "Eng_taunt_flip_admire_15", "Eng_taunt_flip_end_01", "Eng_taunt_flip_end_04", "Eng_taunt_flip_end_08" } }, new List<float>(2) { 1.2f, 2.2f }, -1f); _engi_flip_throw = RegisterSound(new string[1][] { new string[9] { "Eng_taunt_exert_08", "Eng_taunt_exert_30", "Eng_taunt_exert_44", "Eng_taunt_exert_46", "Eng_taunt_exert_47", "Eng_taunt_flip_exert_14", "Eng_taunt_flip_exert_23", "Eng_taunt_flip_exert_24", "Eng_taunt_flip_exert_26" } }, new List<float>(1) { 0.6f }, -1f); _engi_flip_waiting = RegisterSound(new string[1][] { new string[6] { "Eng_taunt_flip_int_01", "Eng_taunt_flip_int_04", "Eng_taunt_flip_int_08", "Eng_taunt_flip_int_11", "Eng_taunt_flip_int_13", "Eng_taunt_flip_int_14" } }, new List<float>(1) { 0f }, 3f); _heavy_flip_flip = RegisterSound(new string[2][] { new string[2] { "Heavy_taunt_flip_fail_01", "Heavy_taunt_flip_fail_08" }, new string[3] { "Heavy_taunt_flip_end_01", "Heavy_taunt_flip_end_02", "Heavy_taunt_flip_end_03" } }, new List<float>(2) { 1.2f, 2.2f }, -1f); _heavy_flip_throw = RegisterSound(new string[1][] { new string[9] { "Heavy_taunt_exert_01", "Heavy_taunt_exert_04", "Heavy_taunt_exert_06", "Heavy_taunt_exert_09", "Heavy_taunt_exert_11", "Heavy_taunt_exert_12", "Heavy_taunt_exert_13", "Heavy_taunt_flip_exert_01", "Heavy_taunt_flip_exert_09" } }, new List<float>(1) { 0.6f }, -1f); _heavy_flip_waiting = RegisterSound(new string[1][] { new string[9] { "Heavy_taunt_flip_int_01", "Heavy_taunt_flip_int_02", "Heavy_taunt_flip_int_04", "Heavy_taunt_flip_int_05", "Heavy_taunt_flip_int_10", "Heavy_taunt_flip_int_11", "Heavy_taunt_flip_int_12", "Heavy_taunt_flip_int_13", "Heavy_taunt_flip_int_16" } }, new List<float>(1) { 0f }, 3f); _medic_flip_flip = RegisterSound(new string[1][] { new string[14] { "Medic_taunt_admire_01", "Medic_taunt_admire_02", "Medic_taunt_admire_03", "Medic_taunt_admire_07", "Medic_taunt_admire_10", "Medic_taunt_admire_13", "Medic_taunt_admire_14", "Medic_taunt_admire_22", "Medic_taunt_flip_end_01", "Medic_taunt_flip_end_02", "Medic_taunt_flip_end_05", "Medic_taunt_flip_end_06", "Medic_taunt_flip_end_08", "Medic_taunt_flip_end_09" } }, new List<float>(1) { 2.6f }, 0f); _medic_flip_throw = RegisterSound(new string[1][] { new string[13] { "Medic_taunt_exert_01", "Medic_taunt_exert_02", "Medic_taunt_exert_08", "Medic_taunt_exert_09", "Medic_taunt_flip_exert_01", "Medic_taunt_flip_exert_03", "Medic_taunt_flip_exert_04", "Medic_taunt_flip_exert_05", "Medic_taunt_flip_exert_06", "Medic_taunt_flip_exert_07", "Medic_taunt_flip_exert_08", "Medic_taunt_flip_exert_09", "Medic_taunt_flip_exert_10" } }, new List<float>(1) { 0.6f }, 0f); _medic_flip_waiting = RegisterSound(new string[1][] { new string[5] { "Medic_taunt_flip_int_05", "Medic_taunt_flip_int_08", "Medic_taunt_flip_int_10", "Medic_taunt_flip_int_12", "Medic_taunt_flip_int_15" } }, new List<float>(1) { 0f }, 3f); _pyro_flip_flip = RegisterSound(new string[2][] { new string[7] { "Pyro_taunt_flip_fun_01", "Pyro_taunt_flip_fun_04", "Pyro_taunt_flip_fun_05", "Pyro_taunt_flip_fun_06", "Pyro_taunt_flip_fun_09", "Pyro_taunt_flip_fun_10", "Pyro_taunt_flip_fun_11" }, new string[8] { "Pyro_taunt_flip_admire_01", "Pyro_taunt_flip_admire_02", "Pyro_taunt_flip_admire_03", "Pyro_taunt_flip_admire_05", "Pyro_taunt_flip_admire_06", "Pyro_taunt_thanks_07", "Pyro_taunt_thanks_08", "Pyro_taunt_thanks_09" } }, new List<float>(2) { 1.2f, 2.2f }, 0f); _pyro_flip_throw = RegisterSound(new string[1][] { new string[5] { "Pyro_taunt_exert_12", "Pyro_taunt_flip_exert_02", "Pyro_taunt_flip_exert_04", "Pyro_taunt_flip_exert_05", "Pyro_taunt_flip_exert_06" } }, new List<float>(1) { 0.6f }, 0f); _pyro_flip_waiting = RegisterSound(new string[1][] { new string[3] { "Pyro_taunt_flip_int_02", "Pyro_taunt_flip_int_05", "Pyro_taunt_flip_int_07" } }, new List<float>(1) { 0f }, 3f); _scout_flip_flip = RegisterSound(new string[2][] { new string[8] { "Scout_taunt_flip_fun_01", "Scout_taunt_flip_fun_02", "Scout_taunt_flip_fun_03", "Scout_taunt_flip_fun_05", "Scout_taunt_flip_fun_06", "Scout_taunt_flip_fun_08", "Scout_taunt_flip_fun_09", "Scout_taunt_flip_fun_10" }, new string[9] { "Scout_taunt_flip_end_01", "Scout_taunt_flip_end_03", "Scout_taunt_flip_end_05", "Scout_taunt_flip_end_07", "Scout_taunt_flip_end_08", "Scout_taunt_flip_end_17", "Scout_taunt_flip_end_19", "Scout_taunt_flip_end_22", "Scout_taunt_flip_end_27" } }, new List<float>(2) { 1.2f, 2.2f }, 0f); _scout_flip_throw = RegisterSound(new string[1][] { new string[11] { "Scout_taunt_exert_05", "Scout_taunt_exert_13", "Scout_taunt_exert_21", "Scout_taunt_exert_23", "Scout_taunt_exert_30", "Scout_taunt_flip_exert_01", "Scout_taunt_flip_exert_05", "Scout_taunt_flip_exert_08", "Scout_taunt_flip_exert_09", "Scout_taunt_flip_exert_10", "Scout_taunt_flip_exert_13" } }, new List<float>(1) { 0.6f }, 0f); _scout_flip_waiting = RegisterSound(new string[1][] { new string[16] { "Scout_taunt_flip_int_03", "Scout_taunt_flip_int_06", "Scout_taunt_flip_int_07", "Scout_taunt_flip_int_10", "Scout_taunt_flip_int_12", "Scout_taunt_flip_int_13", "Scout_taunt_int_01", "Scout_taunt_int_03", "Scout_taunt_int_05", "Scout_taunt_int_06", "Scout_taunt_int_07", "Scout_taunt_int_08", "Scout_taunt_int_12", "Scout_taunt_int_14", "Scout_taunt_int_17", "Scout_taunt_int_18" } }, new List<float>(1) { 0f }, 3f); _sniper_flip_flip = RegisterSound(new string[1][] { new string[18] { "Sniper_taunt_admire_01", "Sniper_taunt_admire_02", "Sniper_taunt_admire_06", "Sniper_taunt_admire_09", "Sniper_taunt_admire_11", "Sniper_taunt_admire_12", "Sniper_taunt_admire_15", "Sniper_taunt_admire_16", "Sniper_taunt_admire_18", "Sniper_taunt_admire_19", "Sniper_taunt_admire_20", "Sniper_taunt_flip_end_02", "Sniper_taunt_flip_end_03", "Sniper_taunt_flip_end_04", "Sniper_taunt_flip_end_06", "Sniper_taunt_flip_end_07", "Sniper_taunt_flip_fun_05", "Sniper_taunt_flip_fun_06" } }, new List<float>(1) { 2.2f }, 0f); _sniper_flip_throw = RegisterSound(new string[1][] { new string[9] { "Sniper_taunt_exert_03", "Sniper_taunt_exert_07", "Sniper_taunt_exert_10", "Sniper_taunt_exert_15", "Sniper_taunt_flip_exert_01", "Sniper_taunt_flip_exert_04", "Sniper_taunt_flip_exert_05", "Sniper_taunt_flip_exert_06", "Sniper_taunt_flip_exert_07" } }, new List<float>(1) { 0.6f }, 0f); _sniper_flip_waiting = RegisterSound(new string[1][] { new string[7] { "Sniper_taunt_flip_int_04", "Sniper_taunt_flip_int_06", "Sniper_taunt_flip_int_07", "Sniper_taunt_flip_int_10", "Sniper_taunt_flip_int_11", "Sniper_taunt_int_01", "Sniper_taunt_int_13" } }, new List<float>(1) { 0f }, 3f); _soldier_flip_flip = RegisterSound(new string[2][] { new string[3] { "Soldier_taunt_flip_fun_04", "Soldier_taunt_flip_fun_06", "Soldier_taunt_flip_fun_08" }, new string[17] { "Soldier_taunt_admire_01", "Soldier_taunt_admire_04", "Soldier_taunt_admire_09", "Soldier_taunt_admire_10", "Soldier_taunt_admire_16", "Soldier_taunt_admire_17", "Soldier_taunt_admire_18", "Soldier_taunt_admire_22", "Soldier_taunt_admire_24", "Soldier_taunt_admire_26", "Soldier_taunt_flip_end_01", "Soldier_taunt_flip_end_02", "Soldier_taunt_flip_end_03", "Soldier_taunt_flip_end_05", "Soldier_taunt_flip_end_15", "Soldier_taunt_flip_end_16", "Soldier_taunt_flip_end_17" } }, new List<float>(2) { 1.2f, 2.2f }, 0f); _soldier_flip_throw = RegisterSound(new string[1][] { new string[6] { "Soldier_taunt_exert_02", "Soldier_taunt_exert_06", "Soldier_taunt_flip_exert_02", "Soldier_taunt_flip_exert_06", "Soldier_taunt_flip_exert_21", "Soldier_taunt_flip_exert_31" } }, new List<float>(1) { 0.6f }, 0f); _soldier_flip_waiting = RegisterSound(new string[1][] { new string[9] { "Soldier_taunt_flip_int_01", "Soldier_taunt_flip_int_03", "Soldier_taunt_flip_int_04", "Soldier_taunt_flip_int_11", "Soldier_taunt_flip_int_15", "Soldier_taunt_flip_int_17", "Soldier_taunt_flip_int_19", "Soldier_taunt_flip_int_20", "Soldier_taunt_flip_int_24" } }, new List<float>(1) { 0f }, 3f); _spy_flip_flip = RegisterSound(new string[2][] { new string[6] { "Spy_taunt_flip_fun_01", "Spy_taunt_flip_fun_02", "Spy_taunt_flip_fun_07", "Spy_taunt_flip_fun_09", "Spy_taunt_flip_fun_12", "Spy_taunt_flip_fun_13" }, new string[10] { "Spy_taunt_bos_int_05", "Spy_taunt_bos_kick_02", "Spy_taunt_flip_admire_05", "Spy_taunt_flip_admire_09", "Spy_taunt_flip_admire_18", "Spy_taunt_flip_admire_20", "Spy_taunt_flip_end_07", "Spy_taunt_flip_end_12", "Spy_taunt_flip_end_14", "Spy_taunt_flip_end_16" } }, new List<float>(2) { 1.2f, 2.2f }, 0f); _spy_flip_throw = RegisterSound(new string[1][] { new string[6] { "Spy_taunt_flip_exert_01", "Spy_taunt_flip_exert_02", "Spy_taunt_flip_exert_07", "Spy_taunt_flip_exert_08", "Spy_taunt_flip_exert_09", "Spy_taunt_flip_exert_10" } }, new List<float>(1) { 0.6f }, 0f); _spy_flip_waiting = RegisterSound(new string[1][] { new string[10] { "Spy_taunt_flip_int_01", "Spy_taunt_flip_int_02", "Spy_taunt_flip_int_03", "Spy_taunt_flip_int_04", "Spy_taunt_flip_int_07", "Spy_taunt_flip_int_15", "Spy_taunt_flip_int_16", "Spy_taunt_flip_int_20", "Spy_taunt_flip_int_25", "Spy_taunt_flip_int_28" } }, new List<float>(1) { 0f }, 3f); _rps_demo_initiate = RegisterSound(new string[1][] { new string[2] { "Taunt_demo_rps_int_01", "Taunt_demo_rps_int_06" } }, new List<float>(1) { 0f }, 3f); _rps_demo_loss = RegisterSound(new string[2][] { new string[5] { "Taunt_demo_rps_lose_04", "Taunt_demo_rps_lose_06", "Taunt_demo_rps_lose_08", "Taunt_demo_rps_lose_09", "Taunt_demo_rps_lose_10" }, new string[1] { "Taunt_demo_rps_exert_04" } }, new List<float>(2) { 5.5f, 1.7f }, 0f); _rps_demo_winpaper = RegisterSound(new string[2][] { new string[9] { "Taunt_demo_rps_win_03", "Taunt_demo_rps_win_04", "Taunt_demo_rps_win_06", "Taunt_demo_rps_win_08", "Taunt_demo_rps_win_16", "Taunt_demo_rps_win_24", "Taunt_demo_rps_win_25", "Taunt_demo_rps_win_27", "Taunt_demo_rps_win_28" }, new string[1] { "Taunt_demo_rps_exert_04" } }, new List<float>(2) { 3.5f, 1.7f }, 0f); _rps_demo_winrock = RegisterSound(new string[2][] { new string[9] { "Taunt_demo_rps_win_03", "Taunt_demo_rps_win_04", "Taunt_demo_rps_win_06", "Taunt_demo_rps_win_08", "Taunt_demo_rps_win_16", "Taunt_demo_rps_win_24", "Taunt_demo_rps_win_25", "Taunt_demo_rps_win_27", "Taunt_demo_rps_win_28" }, new string[1] { "Taunt_demo_rps_exert_04" } }, new List<float>(2) { 3.5f, 1.7f }, 0f); _rps_demo_winscissors = RegisterSound(new string[2][] { new string[9] { "Taunt_demo_rps_win_03", "Taunt_demo_rps_win_04", "Taunt_demo_rps_win_06", "Taunt_demo_rps_win_08", "Taunt_demo_rps_win_16", "Taunt_demo_rps_win_24", "Taunt_demo_rps_win_25", "Taunt_demo_rps_win_27", "Taunt_demo_rps_win_28" }, new string[1] { "Taunt_demo_rps_exert_04" } }, new List<float>(2) { 3.5f, 1.7f }, 0f); _rps_engi_initiate = RegisterSound(new string[1][] { new string[3] { "Eng_taunt_rps_int_01", "Eng_taunt_rps_int_03", "Eng_taunt_rps_int_07" } }, new List<float>(1) { 0f }, 3f); _rps_engi_loss = RegisterSound(new string[10][] { new string[1] { "Eng_taunt_rps_exert_07 (1)" }, new string[1] { "taunt_hard_clap1" }, new string[1] { "taunt_hard_clap1" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "Eng_taunt_rps_exert_01" }, new string[1] { "Eng_taunt_rps_exert_02" }, new string[1] { "Eng_taunt_rps_exert_03" }, new string[5] { "Eng_taunt_rps_lose_22", "Eng_taunt_rps_lose_25", "Eng_taunt_rps_lose_27", "Eng_taunt_rps_lose_29", "Eng_taunt_rps_lose_31" } }, new List<float>(10) { 0f, 0.5f, 0.7f, 1.7f, 1.928f, 2.156f, 1.7f, 2.159f, 2.63f, 5.5f }, 0f); _rps_engi_winpaper = RegisterSound(new string[10][] { new string[1] { "Eng_taunt_rps_exert_07 (1)" }, new string[1] { "taunt_hard_clap1" }, new string[1] { "taunt_hard_clap1" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "Eng_taunt_rps_exert_01" }, new string[1] { "Eng_taunt_rps_exert_02" }, new string[1] { "Eng_taunt_rps_exert_03" }, new string[5] { "Eng_taunt_rps_win_07", "Eng_taunt_rps_win_17", "Eng_taunt_rps_win_26", "Eng_taunt_rps_win_31", "Eng_taunt_rps_win_33" } }, new List<float>(10) { 0f, 0.5f, 0.7f, 1.7f, 1.928f, 2.156f, 1.7f, 2.159f, 2.63f, 3.5f }, 0f); _rps_engi_winrock = RegisterSound(new string[10][] { new string[1] { "Eng_taunt_rps_exert_07 (1)" }, new string[1] { "taunt_hard_clap1" }, new string[1] { "taunt_hard_clap1" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "Eng_taunt_rps_exert_01" }, new string[1] { "Eng_taunt_rps_exert_02" }, new string[1] { "Eng_taunt_rps_exert_03" }, new string[5] { "Eng_taunt_rps_win_10", "Eng_taunt_rps_win_17", "Eng_taunt_rps_win_26", "Eng_taunt_rps_win_31", "Eng_taunt_rps_win_33" } }, new List<float>(10) { 0f, 0.5f, 0.7f, 1.7f, 1.928f, 2.156f, 1.7f, 2.159f, 2.63f, 3.5f }, 0f); _rps_engi_winscissors = RegisterSound(new string[10][] { new string[1] { "Eng_taunt_rps_exert_07 (1)" }, new string[1] { "taunt_hard_clap1" }, new string[1] { "taunt_hard_clap1" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "Eng_taunt_rps_exert_01" }, new string[1] { "Eng_taunt_rps_exert_02" }, new string[1] { "Eng_taunt_rps_exert_03" }, new string[5] { "Eng_taunt_rps_win_06", "Eng_taunt_rps_win_17", "Eng_taunt_rps_win_26", "Eng_taunt_rps_win_31", "Eng_taunt_rps_win_33" } }, new List<float>(10) { 0f, 0.5f, 0.7f, 1.7f, 1.928f, 2.156f, 1.7f, 2.159f, 2.63f, 3.5f }, 0f); _rps_heavy_initiate = RegisterSound(new string[1][] { new string[3] { "Heavy_taunt_rps_int_01", "Heavy_taunt_rps_int_02", "Heavy_taunt_rps_int_04" } }, new List<float>(1) { 0f }, 3f); _rps_heavy_loss = RegisterSound(new string[4][] { new string[2] { "fist_hit_world1", "fist_hit_world2" }, new string[2] { "fist_hit_world1", "fist_hit_world2" }, new string[2] { "fist_hit_world1", "fist_hit_world2" }, new string[3] { "Heavy_taunt_rps_lose_11", "Heavy_taunt_rps_lose_13", "Heavy_taunt_rps_lose_18" } }, new List<float>(4) { 1.7f, 2.2f, 2.7f, 5.5f }, 0f); _rps_heavy_winpaper = RegisterSound(new string[4][] { new string[2] { "fist_hit_world1", "fist_hit_world2" }, new string[2] { "fist_hit_world1", "fist_hit_world2" }, new string[2] { "fist_hit_world1", "fist_hit_world2" }, new string[11] { "Heavy_taunt_kill_02", "Heavy_taunt_kill_09", "Heavy_taunt_rps_win_02", "Heavy_taunt_rps_win_03", "Heavy_taunt_rps_win_04", "Heavy_taunt_rps_win_09", "Heavy_taunt_rps_win_11", "Heavy_taunt_rps_win_12", "Heavy_taunt_rps_win_21", "Heavy_taunt_rps_win_27", "Heavy_taunt_rps_win_34" } }, new List<float>(4) { 1.7f, 2.2f, 2.7f, 3.5f }, 0f); _rps_heavy_winrock = RegisterSound(new string[4][] { new string[2] { "fist_hit_world1", "fist_hit_world2" }, new string[2] { "fist_hit_world1", "fist_hit_world2" }, new string[2] { "fist_hit_world1", "fist_hit_world2" }, new string[12] { "Heavy_taunt_kill_02", "Heavy_taunt_kill_09", "Heavy_taunt_rps_int_05", "Heavy_taunt_rps_win_02", "Heavy_taunt_rps_win_03", "Heavy_taunt_rps_win_04", "Heavy_taunt_rps_win_09", "Heavy_taunt_rps_win_11", "Heavy_taunt_rps_win_12", "Heavy_taunt_rps_win_16", "Heavy_taunt_rps_win_27", "Heavy_taunt_rps_win_33" } }, new List<float>(4) { 1.7f, 2.2f, 2.7f, 3.5f }, 0f); _rps_heavy_winscissors = RegisterSound(new string[4][] { new string[2] { "fist_hit_world1", "fist_hit_world2" }, new string[2] { "fist_hit_world1", "fist_hit_world2" }, new string[2] { "fist_hit_world1", "fist_hit_world2" }, new string[11] { "Heavy_taunt_kill_02", "Heavy_taunt_kill_09", "Heavy_taunt_rps_win_02", "Heavy_taunt_rps_win_03", "Heavy_taunt_rps_win_04", "Heavy_taunt_rps_win_09", "Heavy_taunt_rps_win_11", "Heavy_taunt_rps_win_12", "Heavy_taunt_rps_win_21", "Heavy_taunt_rps_win_27", "Heavy_taunt_rps_win_38" } }, new List<float>(4) { 1.7f, 2.2f, 2.7f, 3.5f }, 0f); _rps_medic_initiate = RegisterSound(new string[1][] { new string[1] { "Medic_taunt_rps_int_01" } }, new List<float>(1) { 0f }, 3f); _rps_medic_loss = RegisterSound(new string[7][] { new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "Medic_taunt_rps_exert_01" }, new string[1] { "Medic_taunt_rps_exert_07" }, new string[1] { "Medic_taunt_rps_exert_24" }, new string[5] { "Medic_taunt_rps_lose_12", "Medic_taunt_rps_lose_14", "Medic_taunt_rps_lose_16", "Medic_taunt_rps_lose_17", "Medic_taunt_rps_lose_19" } }, new List<float>(7) { 1.7f, 2.178f, 2.656f, 1.7f, 2.178f, 2.656f, 5.5f }, 0f); _rps_medic_winpaper = RegisterSound(new string[7][] { new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "Medic_taunt_rps_exert_01" }, new string[1] { "Medic_taunt_rps_exert_07" }, new string[1] { "Medic_taunt_rps_exert_24" }, new string[5] { "Medic_taunt_rps_win_04", "Medic_taunt_rps_win_05", "Medic_taunt_rps_win_06", "Medic_taunt_rps_win_08", "Medic_taunt_rps_win_09" } }, new List<float>(7) { 1.7f, 2.178f, 2.656f, 1.7f, 2.178f, 2.656f, 3.5f }, 0f); _rps_medic_winrock = RegisterSound(new string[7][] { new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "Medic_taunt_rps_exert_01" }, new string[1] { "Medic_taunt_rps_exert_07" }, new string[1] { "Medic_taunt_rps_exert_24" }, new string[5] { "Medic_taunt_rps_win_04", "Medic_taunt_rps_win_05", "Medic_taunt_rps_win_06", "Medic_taunt_rps_win_08", "Medic_taunt_rps_win_09" } }, new List<float>(7) { 1.7f, 2.178f, 2.656f, 1.7f, 2.178f, 2.656f, 3.5f }, 0f); _rps_medic_winscissors = RegisterSound(new string[7][] { new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "Medic_taunt_rps_exert_01" }, new string[1] { "Medic_taunt_rps_exert_07" }, new string[1] { "Medic_taunt_rps_exert_24" }, new string[5] { "Medic_taunt_rps_win_04", "Medic_taunt_rps_win_05", "Medic_taunt_rps_win_06", "Medic_taunt_rps_win_08", "Medic_taunt_rps_win_09" } }, new List<float>(7) { 1.7f, 2.178f, 2.656f, 1.7f, 2.178f, 2.656f, 3.5f }, 0f); _rps_pyro_initiate = RegisterSound(new string[1][] { new string[5] { "Pyro_taunt_rps_int_02", "Pyro_taunt_rps_int_04", "Pyro_taunt_rps_int_05", "Pyro_taunt_rps_int_07", "Pyro_taunt_rps_int_08" } }, new List<float>(1) { 0f }, 3f); _rps_pyro_loss = RegisterSound(new string[5][] { new string[1] { "Pyro_taunt_rps_exert_18 (1)" }, new string[1] { "Pyro_taunt_rps_exert_21" }, new string[1] { "Pyro_taunt_rps_exert_22" }, new string[1] { "Pyro_taunt_rps_exert_23" }, new string[1] { "Pyro_taunt_rps_lose_03" } }, new List<float>(5) { 0f, 1.7f, 2.178f, 2.656f, 5.5f }, 0f); _rps_pyro_winpaper = RegisterSound(new string[5][] { new string[1] { "Pyro_taunt_rps_exert_18 (1)" }, new string[1] { "Pyro_taunt_rps_exert_21" }, new string[1] { "Pyro_taunt_rps_exert_22" }, new string[1] { "Pyro_taunt_rps_exert_23" }, new string[1] { "Pyro_laughevil01" } }, new List<float>(5) { 0f, 1.7f, 2.178f, 2.656f, 3.5f }, 0f); _rps_pyro_winrock = RegisterSound(new string[5][] { new string[1] { "Pyro_taunt_rps_exert_18 (1)" }, new string[1] { "Pyro_taunt_rps_exert_21" }, new string[1] { "Pyro_taunt_rps_exert_22" }, new string[1] { "Pyro_taunt_rps_exert_23" }, new string[1] { "Pyro_laughevil01" } }, new List<float>(5) { 0f, 1.7f, 2.178f, 2.656f, 3.5f }, 0f); _rps_pyro_winscissors = RegisterSound(new string[5][] { new string[1] { "Pyro_taunt_rps_exert_18 (1)" }, new string[1] { "Pyro_taunt_rps_exert_21" }, new string[1] { "Pyro_taunt_rps_exert_22" }, new string[1] { "Pyro_taunt_rps_exert_23" }, new string[1] { "Pyro_laughevil01" } }, new List<float>(5) { 0f, 1.7f, 2.178f, 2.656f, 3.5f }, 0f); _rps_scout_initiate = RegisterSound(new string[1][] { new string[5] { "Scout_taunt_rps_int_02", "Scout_taunt_rps_int_03", "Scout_taunt_rps_int_05", "Scout_taunt_rps_int_09", "Scout_taunt_rps_int_10" } }, new List<float>(1) { 0f }, 3f); _rps_scout_loss = RegisterSound(new string[3][] { new string[1] { "Scout_taunt_rps_exert_23" }, new string[1] { "Scout_taunt_rps_exert_25" }, new string[4] { "Scout_taunt_rps_lose_01", "Scout_taunt_rps_lose_03", "Scout_taunt_rps_lose_06", "Scout_taunt_rps_lose_07" } }, new List<float>(3) { 1.7f, 0f, 5.5f }, 0f); _rps_scout_lossrock = RegisterSound(new string[3][] { new string[1] { "Scout_taunt_rps_exert_23" }, new string[1] { "Scout_taunt_rps_exert_25" }, new string[5] { "Scout_taunt_rps_lose_01", "Scout_taunt_rps_lose_03", "Scout_taunt_rps_lose_06", "Scout_taunt_rps_lose_07", "Scout_taunt_rps_lose_12" } }, new List<float>(3) { 1.7f, 0f, 5.5f }, 0f); _rps_scout_winpaper = RegisterSound(new string[8][] { new string[1] { "Scout_taunt_rps_exert_23" }, new string[1] { "Scout_taunt_rps_exert_25" }, new string[1] { "taunt_sfx_bell_single" }, new string[1] { "taunt_eng_swoosh" }, new string[1] { "taunt_eng_swoosh" }, new string[1] { "taunt_eng_swoosh" }, new string[1] { "taunt_eng_swoosh" }, new string[5] { "Scout_taunt_misc_03", "Scout_taunt_misc_10", "Scout_taunt_misc_14", "Scout_taunt_rps_win_27", "Scout_taunt_rps_win_51" } }, new List<float>(8) { 1.7f, 0f, 3.5f, 5.25f, 5f, 4f, 4.5f, 3.5f }, 0f); _rps_scout_winrock = RegisterSound(new string[8][] { new string[1] { "Scout_taunt_rps_exert_23" }, new string[1] { "Scout_taunt_rps_exert_25" }, new string[1] { "taunt_sfx_bell_single" }, new string[1] { "taunt_eng_swoosh" }, new string[1] { "taunt_eng_swoosh" }, new string[1] { "taunt_eng_swoosh" }, new string[1] { "taunt_eng_swoosh" }, new string[4] { "Scout_taunt_misc_03", "Scout_taunt_misc_10", "Scout_taunt_misc_14", "Scout_taunt_rps_win_34" } }, new List<float>(8) { 1.7f, 0f, 3.5f, 5.25f, 5f, 4f, 4.5f, 3.5f }, 0f); _rps_scout_winscissors = RegisterSound(new string[8][] { new string[1] { "Scout_taunt_rps_exert_23" }, new string[1] { "Scout_taunt_rps_exert_25" }, new string[1] { "taunt_sfx_bell_single" }, new string[1] { "taunt_eng_swoosh" }, new string[1] { "taunt_eng_swoosh" }, new string[1] { "taunt_eng_swoosh" }, new string[1] { "taunt_eng_swoosh" }, new string[4] { "Scout_taunt_misc_03", "Scout_taunt_misc_10", "Scout_taunt_misc_14", "Scout_taunt_rps_win_36" } }, new List<float>(8) { 1.7f, 0f, 3.5f, 5.25f, 5f, 4f, 4.5f, 3.5f }, 0f); _rps_sniper_initiate_start = RegisterSound(new string[1][] { new string[2] { "Sniper_taunt_rps_int_03", "Sniper_taunt_rps_int_01" } }, new List<float>(1) { 0f }, 0f); _rps_sniper_initiate_loop = RegisterSound(new string[1][] { new string[4] { "Sniper_taunt_rps_int_05", "Sniper_taunt_rps_int_06", "Sniper_taunt_rps_int_07", "Sniper_taunt_rps_int_11" } }, new List<float>(1) { 3f }, 3f); _rps_sniper_loss = RegisterSound(new string[5][] { new string[1] { "Sniper_taunt_rps_exert_17" }, new string[1] { "Sniper_taunt_rps_exert_01" }, new string[1] { "Sniper_taunt_rps_exert_02" }, new string[1] { "Sniper_taunt_rps_exert_16" }, new string[5] { "Sniper_taunt_rps_lose_04", "Sniper_taunt_rps_lose_06", "Sniper_taunt_rps_lose_13", "Sniper_taunt_rps_lose_15", "Sniper_taunt_rps_lose_22" } }, new List<float>(5) { 0f, 1.7f, 2.178f, 2.656f, 5.5f }, 0f); _rps_sniper_winpaper = RegisterSound(new string[5][] { new string[1] { "Sniper_taunt_rps_exert_17" }, new string[1] { "Sniper_taunt_rps_exert_01" }, new string[1] { "Sniper_taunt_rps_exert_02" }, new string[1] { "Sniper_taunt_rps_exert_16" }, new string[2] { "Sniper_taunt_rps_win_14", "Sniper_taunt_rps_win_15" } }, new List<float>(5) { 0f, 1.7f, 2.178f, 2.656f, 3.5f }, 0f); _rps_sniper_winrock = RegisterSound(new string[5][] { new string[1] { "Sniper_taunt_rps_exert_17" }, new string[1] { "Sniper_taunt_rps_exert_01" }, new string[1] { "Sniper_taunt_rps_exert_02" }, new string[1] { "Sniper_taunt_rps_exert_16" }, new string[2] { "Sniper_taunt_rps_win_18", "Sniper_taunt_rps_win_15" } }, new List<float>(5) { 0f, 1.7f, 2.178f, 2.656f, 3.5f }, 0f); _rps_sniper_winscissors = RegisterSound(new string[5][] { new string[1] { "Sniper_taunt_rps_exert_17" }, new string[1] { "Sniper_taunt_rps_exert_01" }, new string[1] { "Sniper_taunt_rps_exert_02" }, new string[1] { "Sniper_taunt_rps_exert_16" }, new string[2] { "Sniper_taunt_rps_win_20", "Sniper_taunt_rps_win_15" } }, new List<float>(5) { 0f, 1.7f, 2.178f, 2.656f, 3.5f }, 0f); _rps_soldier_initiate = RegisterSound(new string[1][] { new string[5] { "Soldier_taunt_rps_int_01", "Soldier_taunt_rps_int_03", "Soldier_taunt_rps_int_05", "Soldier_taunt_rps_int_07", "Soldier_taunt_rps_int_08" } }, new List<float>(1) { 0f }, 3f); _rps_soldier_loss = RegisterSound(new string[6][] { new string[1] { "Soldier_taunt_rps_exert_11" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "Soldier_taunt_rps_exert_01" }, new string[6] { "Soldier_taunt_rps_lose_01", "Soldier_taunt_rps_lose_05", "Soldier_taunt_rps_lose_12", "Soldier_taunt_rps_lose_14", "Soldier_taunt_rps_lose_21", "Soldier_taunt_rps_lose_22" } }, new List<float>(6) { 0f, 1.7f, 1.928f, 2.156f, 1.7f, 5.5f }, 0f); _rps_soldier_winpaper = RegisterSound(new string[6][] { new string[1] { "Soldier_taunt_rps_exert_11" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "Soldier_taunt_rps_exert_01" }, new string[1] { "Soldier_taunt_rps_win_55" } }, new List<float>(6) { 0f, 1.7f, 1.928f, 2.156f, 1.7f, 3.5f }, 0f); _rps_soldier_winrock = RegisterSound(new string[6][] { new string[1] { "Soldier_taunt_rps_exert_11" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "Soldier_taunt_rps_exert_01" }, new string[1] { "Soldier_taunt_rps_win_57" } }, new List<float>(6) { 0f, 1.7f, 1.928f, 2.156f, 1.7f, 3.5f }, 0f); _rps_soldier_winscissors = RegisterSound(new string[6][] { new string[1] { "Soldier_taunt_rps_exert_11" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "item_boxing_gloves_pickup" }, new string[1] { "Soldier_taunt_rps_exert_01" }, new string[1] { "Soldier_taunt_rps_win_61" } }, new List<float>(6) { 0f, 1.7f, 1.928f, 2.156f, 1.7f, 3.5f }, 0f); _rps_spy_initiate = RegisterSound(new string[1][] { new string[6] { "Spy_rpshold01", "Spy_rpsstart01", "Spy_taunt_rps_int_01", "Spy_taunt_rps_int_05", "Spy_taunt_rps_int_07", "Spy_taunt_rps_int_08" } }, new List<float>(1) { 0f }, 3f); _rps_spy_windup1 = RegisterSound(new string[3][] { new string[1] { "Spy_rpscountone01" }, new string[1] { "Spy_rpscounttwo01" }, new string[1] { "Spy_rpscountthree01" } }, new List<float>(3) { 1.7f, 2.178f, 2.656f }, 0f); _rps_spy_windup2 = RegisterSound(new string[3][] { new string[1] { "Spy_taunt_rps_exert_08" }, new string[1] { "Spy_taunt_rps_exert_09" }, new string[1] { "Spy_taunt_rps_exert_10" } }, new List<float>(3) { 1.7f, 2.178f, 2.656f }, 0f); _rps_spy_windup3 = RegisterSound(new string[3][] { new string[1] { "Spy_rpscountrock01" }, new string[1] { "Spy_rpscountpaper01" }, new string[1] { "Spy_rpscountscissor01" } }, new List<float>(3) { 1.7f, 2.178f, 2.656f }, 0f); _rps_spy_losspaper = RegisterSound(new string[1][] { new string[10] { "Spy_rpslose01", "Spy_rpslose02", "Spy_rpsregretrock01", "Spy_taunt_rps_lose_04", "Spy_taunt_rps_lose_05", "Spy_taunt_rps_lose_06", "Spy_taunt_rps_lose_09", "Spy_taunt_rps_lose_11", "Spy_taunt_rps_lose_12", "Spy_taunt_rps_lose_15" } }, new List<float>(1) { 5.5f }, 0f); _rps_spy_lossrock = RegisterSound(new string[1][] { new string[10] { "Spy_rpslose01", "Spy_rpslose02", "Spy_rpsregretscissor01", "Spy_taunt_rps_lose_04", "Spy_taunt_rps_lose_05", "Spy_taunt_rps_lose_06", "Spy_taunt_rps_lose_09", "Spy_taunt_rps_lose_11", "Spy_taunt_rps_lose_12", "Spy_taunt_rps_lose_15" } }, new List<float>(1) { 5.5f }, 0f); _rps_spy_lossscissors = RegisterSound(new string[1][] { new string[10] { "Spy_rpslose01", "Spy_rpslose02", "Spy_rpsregretpaper01", "Spy_taunt_rps_lose_04", "Spy_taunt_rps_lose_05", "Spy_taunt_rps_lose_06", "Spy_taunt_rps_lose_09", "Spy_taunt_rps_lose_11", "Spy_taunt_rps_lose_12", "Spy_taunt_rps_lose_15" } }, new List<float>(1) { 5.5f }, 0f); _rps_spy_winpaper = RegisterSound(new string[1][] { new string[21] { "Spy_rpspaperwin01", "Spy_rpspaperwin02", "Spy_rpspaperwin03", "Spy_rpswin01", "Spy_rpswin02", "Spy_taunt_rps_win_02", "Spy_taunt_rps_win_03", "Spy_taunt_rps_win_09", "Spy_taunt_rps_win_11", "Spy_taunt_rps_win_12", "Spy_taunt_rps_win_13", "Spy_taunt_rps_win_14", "Spy_taunt_rps_win_15", "Spy_taunt_rps_win_16", "Spy_taunt_rps_win_17", "Spy_taunt_rps_win_18", "Spy_taunt_rps_win_19", "Spy_taunt_rps_win_20", "Spy_taunt_rps_win_21", "Spy_taunt_rps_win_22", "Spy_taunt_rps_win_23" } }, new List<float>(1) { 3.5f }, 0f); _rps_spy_winrock = RegisterSound(new string[1][] { new string[19] { "Spy_rpsrockwin01", "Spy_rpswin01", "Spy_rpswin02", "Spy_taunt_rps_win_02", "Spy_taunt_rps_win_03", "Spy_taunt_rps_win_09", "Spy_taunt_rps_win_11", "Spy_taunt_rps_win_12", "Spy_taunt_rps_win_13", "Spy_taunt_rps_win_14", "Spy_taunt_rps_win_15", "Spy_taunt_rps_win_16", "Spy_taunt_rps_win_17", "Spy_taunt_rps_win_18", "Spy_taunt_rps_win_19", "Spy_taunt_rps_win_20", "Spy_taunt_rps_win_21", "Spy_taunt_rps_win_22", "Spy_taunt_rps_win_23" } }, new List<float>(1) { 3.5f }, 0f); _rps_spy_winscissors = RegisterSound(new string[1][] { new string[19] { "Spy_rpsscissorwin01", "Spy_rpswin01", "Spy_rpswin02", "Spy_taunt_rps_win_02", "Spy_taunt_rps_win_03", "Spy_taunt_rps_win_09", "Spy_taunt_rps_win_11", "Spy_taunt_rps_win_12", "Spy_taunt_rps_win_13", "Spy_taunt_rps_win_14", "Spy_taunt_rps_win_15", "Spy_taunt_rps_win_16", "Spy_taunt_rps_win_17", "Spy_taunt_rps_win_18", "Spy_taunt_rps_win_19", "Spy_taunt_rps_win_20", "Spy_taunt_rps_win_21", "Spy_taunt_rps_win_22", "Spy_taunt_rps_win_23" } }, new List<float>(1) { 3.5f }, 0f); } internal int RegisterSound(string[][] audioClipNames, List<float> delays, float repeatTimer) { return AudioContainerHolder.Setup(audioClipNames, delays, repeatTimer); } public void Rancho() { AddAnimation("Engi/Rancho/RanchoRelaxo", null, "Engi/Rancho/engiRanchoPassive", dimAudio: false, sync: false, "Rancho Relaxo", usePrevAnimationForJoinAnimation: false); prevAnimation = BoneMapper.animClips.Last().Key; AddAnimation("Engi/Rancho/engiRanchoBurp", "", "Engi/Rancho/engiRanchoPassive", dimAudio: false, sync: false, visibility: false, "Rancho Relaxo", usePrevAnimationForJoinAnimation: true); AddAnimation("Engi/Rancho/engiRanchoBigDrink", "", "Engi/Rancho/engiRanchoPassive", dimAudio: false, sync: false, visibility: false, "Rancho Relaxo", usePrevAnimationForJoinAnimation: true); AddAnimation("Engi/Rancho/engiRanchoQuickDrink", "", "Engi/Rancho/engiRanchoPassive", dimAudio: false, sync: false, visibility: false, "Rancho Relaxo", usePrevAnimationForJoinAnimation: true); } public void Laugh() { CustomEmotesAPI.AddNonAnimatingEmote("Schadenfreude", true); prevAnimation = "Schadenfreude"; string item = AddHiddenAnimation(new string[1] { "Demo/Laugh/Demo_Laugh" }, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("assets/audio dump/Demoman_laughlong02.ogg") }, "Schadenfreude", usePrevAnimationForJoinAnimation: true); Laugh_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Engi/Laugh/Engi_Laugh" }, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("assets/audio dump/Engineer_laughlong02.ogg") }, "Schadenfreude", usePrevAnimationForJoinAnimation: true); Laugh_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Heavy/Laugh/Heavy_Laugh" }, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("assets/audio dump/Heavy_laugherbigsnort01.ogg") }, "Schadenfreude", usePrevAnimationForJoinAnimation: true); Laugh_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Medic/Laugh/Medic_Laugh" }, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("assets/audio dump/Medic_laughlong01.ogg") }, "Schadenfreude", usePrevAnimationForJoinAnimation: true); Laugh_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Pyro/Laugh/Pyro_Laugh" }, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("assets/audio dump/Pyro_laugh_addl04.ogg") }, "Schadenfreude", usePrevAnimationForJoinAnimation: true); Laugh_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Scout/Laugh/Scout_Laugh" }, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("assets/audio dump/Scout_laughlong02.ogg") }, "Schadenfreude", usePrevAnimationForJoinAnimation: true); Laugh_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Sniper/Laugh/Sniper_Laugh" }, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("assets/audio dump/Sniper_laughlong02.ogg") }, "Schadenfreude", usePrevAnimationForJoinAnimation: true); Laugh_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Soldier/Laugh/Soldier_Laugh" }, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("assets/audio dump/Soldier_laughlong03.ogg") }, "Schadenfreude", usePrevAnimationForJoinAnimation: true); Laugh_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Spy/Laugh/Spy_Laugh" }, (AudioClip[])(object)new AudioClip[1] { Assets.Load<AudioClip>("assets/audio dump/Spy_laughlong01.ogg") }, "Schadenfreude", usePrevAnimationForJoinAnimation: true); Laugh_Emotes.Add(item); } public void Flip() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_0309: Unknown result type (might be due to invalid IL or missing references) //IL_030e: Unknown result type (might be due to invalid IL or missing references) //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_03b7: Unknown result type (might be due to invalid IL or missing references) //IL_03bc: Unknown result type (might be due to invalid IL or missing references) //IL_03c1: Unknown result type (might be due to invalid IL or missing references) //IL_0465: Unknown result type (might be due to invalid IL or missing references) //IL_046a: Unknown result type (might be due to invalid IL or missing references) //IL_046f: Unknown result type (might be due to invalid IL or missing references) //IL_0513: Unknown result type (might be due to invalid IL or missing references) //IL_0518: Unknown result type (might be due to invalid IL or missing references) //IL_051d: Unknown result type (might be due to invalid IL or missing references) //IL_05c1: Unknown result type (might be due to invalid IL or missing references) //IL_05c6: Unknown result type (might be due to invalid IL or missing references) //IL_05cb: Unknown result type (might be due to invalid IL or missing references) CustomEmotesAPI.AddNonAnimatingEmote("Flippin' Awesome", true); prevAnimation = "Flippin' Awesome"; string item = AddHiddenAnimation(new string[1] { "Demo/Flip/Demo_Flip_Start" }, new string[1] { "Demo/Flip/Demo_Flip_Wait" }, (JoinSpot[])(object)new JoinSpot[1] { new JoinSpot("FlipJoinSpot", new Vector3(0f, 0f, 1.5f)) }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Wait_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Demo/Flip/Demo_Flip_Throw" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Throw_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Demo/Flip/Demo_Flip_Flip" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Flip_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Engi/Flip/Engi_Flip_Start" }, new string[1] { "Engi/Flip/Engi_Flip_Wait" }, (JoinSpot[])(object)new JoinSpot[1] { new JoinSpot("FlipJoinSpot", new Vector3(0f, 0f, 1.5f)) }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Wait_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Engi/Flip/Engi_Flip_Throw" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Throw_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Engi/Flip/Engi_Flip_Flip" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Flip_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Heavy/Flip/Heavy_Flip_Start" }, new string[1] { "Heavy/Flip/Heavy_Flip_Wait" }, (JoinSpot[])(object)new JoinSpot[1] { new JoinSpot("FlipJoinSpot", new Vector3(0f, 0f, 1.5f)) }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Wait_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Heavy/Flip/Heavy_Flip_Throw" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Throw_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Heavy/Flip/Heavy_Flip_Flip" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Flip_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Medic/Flip/Medic_Flip_Start" }, new string[1] { "Medic/Flip/Medic_Flip_Wait" }, (JoinSpot[])(object)new JoinSpot[1] { new JoinSpot("FlipJoinSpot", new Vector3(0f, 0f, 1.5f)) }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Wait_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Medic/Flip/Medic_Flip_Throw" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Throw_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Medic/Flip/Medic_Flip_Flip" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Flip_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Pyro/Flip/Pyro_Flip_Start" }, new string[1] { "Pyro/Flip/Pyro_Flip_Wait" }, (JoinSpot[])(object)new JoinSpot[1] { new JoinSpot("FlipJoinSpot", new Vector3(0f, 0f, 1.5f)) }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Wait_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Pyro/Flip/Pyro_Flip_Throw" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Throw_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Pyro/Flip/Pyro_Flip_Flip" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Flip_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Scout/Flip/Scout_Flip_Start" }, new string[1] { "Scout/Flip/Scout_Flip_Wait" }, (JoinSpot[])(object)new JoinSpot[1] { new JoinSpot("FlipJoinSpot", new Vector3(0f, 0f, 1.5f)) }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Wait_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Scout/Flip/Scout_Flip_Throw" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Throw_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Scout/Flip/Scout_Flip_Flip" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Flip_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Sniper/Flip/Sniper_Flip_Start" }, new string[1] { "Sniper/Flip/Sniper_Flip_Wait" }, (JoinSpot[])(object)new JoinSpot[1] { new JoinSpot("FlipJoinSpot", new Vector3(0f, 0f, 1.5f)) }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Wait_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Sniper/Flip/Sniper_Flip_Throw" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Throw_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Sniper/Flip/Sniper_Flip_Flip" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Flip_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Soldier/Flip/Soldier_Flip_Start" }, new string[1] { "Soldier/Flip/Soldier_Flip_Wait" }, (JoinSpot[])(object)new JoinSpot[1] { new JoinSpot("FlipJoinSpot", new Vector3(0f, 0f, 1.5f)) }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Wait_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Soldier/Flip/Soldier_Flip_Throw" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Throw_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Soldier/Flip/Soldier_Flip_Flip" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Flip_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Spy/Flip/Spy_Flip_Start" }, new string[1] { "Spy/Flip/Spy_Flip_Wait" }, (JoinSpot[])(object)new JoinSpot[1] { new JoinSpot("FlipJoinSpot", new Vector3(0f, 0f, 1.5f)) }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Wait_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Spy/Flip/Spy_Flip_Throw" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Throw_Emotes.Add(item); item = AddHiddenAnimation(new string[1] { "Spy/Flip/Spy_Flip_Flip" }, "Flippin' Awesome", usePrevAnimationForJoinAnimation: true); Flip_Flip_Emotes.Add(item); } public void RPS() { //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_02f0: Unknown result type (might be due to invalid IL or missing references) //IL_02f5: Unknown result type (might be due to invalid IL or missing references) //IL_02fa: Unknown result type (might be due to invalid IL or missing references) //IL_043a: Unknown result type (might be due to invalid IL or missing references) //IL_043f: Unknown result type (might be due to invalid IL or missing references) //IL_0444: Unknown result type (might be due to invalid IL or missing references) //IL_0584: Unknown result type (might be due to invalid IL or missing references) //IL_0589: Unknown result type (might be due to invalid IL or missing references) //IL_058e: Unknown result type (might be due to invalid IL or missing references) //IL_06ce: Unknown result type (might be due to invalid IL or missing references) //IL_06d3: Unknown result type (might be due to invalid IL or missing references) //IL_06d8: Unknown result type (might be due to invalid IL or missing references) //IL_0818: Unknown result type (might be due to invalid IL or missing references) //IL_081d: Unknown result type (might be due to invalid IL or missing references) //IL_0822: Unknown result type (might be due to invalid IL or missing references) //IL_0962: Unknown result t