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Generic Interiors

Currently adds 2 vanilla friendly interiors. Includes Storehouse, Tower, and Liminal Facility.

CHANGELOG

  • 2.0.2

    Overall

    • Removed physics API

    Tower

    • Added a chance for a poster on the left side of the elevator door
    • Changed the sound for the kitchen floor to tile
  • 2.0.1

    Please tell me if I broke something i haven't tested or slept please god help.

    Tower

    • Added chance for mattresses to spawn on the beds
    • Replaced props that are similar to LC Office scrap
    • Hopefully fixed button sounds not being global
    • Hopefully fixed a niche issue where scrap spawns IN the shelf
    • Adjusted the way washing machines are affected by light
    • Slightly increased the chances of a room in the basement
    • Added missing credits
  • 2.0.0

    I think I changed some configs around you might need to redo your GI configs.

    Tower

    • Added

    Storehouse

    • Fixed the main entrance anomaly (no more doors blocked!)
    • Added four new posters (Thanks Monty from hit mod Biodiversity found on thunderstore at https://thunderstore.io/c/lethal-company/p/super_fucking_cool_and_badass_team/Biodiversity/)
    • Added a config to specifically remove joke posters
    • Redid the way posters generated entirely
    • Added 4 more versions of the shutter door hallway, 3 of which being references to upturned
    • Fixed corner hallway by breakroom making carpet sounds (thank vodker)
    • Fixed apparatus room's hallway having incorrect roof (are you fucking kidding me)
    • Better branching from main

    The other one

    • Fixed the main entrance anomaly (no more doors blocked!)
    • Added config to turn off the fire exit wind sound
    • Added config to use an alternative fire exit design I made a while ago
    • Better branching from main
    • Should've fixed the rare issue of it not generating at all but I was never able to replicate it please lmk if it doesn't work
  • 1.6.4

    Fixed astronomically bad and unfortunate readme misspelling

  • 1.6.3

    UPLOADED THE CORRECT FILE THIS TIME OH MY GOD

    Removed Studio interior

  • 1.6.2

    Added default configs to Wesley's moons provided by Wesley himself.

    Overall

    • This wasn't even from this update but last update I changed the readme. Cool!

    Storehouse

    • Patched a small hole in the slanty downward tile place with the door sometimes
    • Fixed a scrap spawn sometimes placing scrap in an unobtainable area
  • 1.6.1

    THANK YOU SO MUCH FOR 100K

    Overall

    • Added Pedro
    • Drastically lowered silly poster chance
    • Doubled the range of smoke detectors

    Storehouse

    • REMOVED long shutter hallway tile
    • Added chance for elevator shaft room to be a dead end
    • Redid the way the elevator shaft rooms spawned
    • Added chance for pipes in the junction tile
    • Fixed incorrect stair and upper level audio for server room
    • ACTUALLY fixed the elevator falling
  • 1.6.0

    Storehouse

    • Added thin storage room (Spawns rarely)
    • Added hallway junction tile (Spawns rarely)
    • Fixed elevator not falling
    • Slightly increased spawn rates of both individual shaft tiles
    • Increased size by roughly 10 megabytes (whoops)

    Other

    • Unleashed the manor
  • 1.5.5

    Patch of shame

    Storehouse

    • Fixed seam on stairs
  • 1.5.4

    Storehouse

    • Fixed really niche z fighting issue with stair tile generating next to an elevator shaft
    • Lowered the range of the elevator shaft red lights (they could reach into other tiles)
    • Deleted really nasty vent spawns left in the elevator shaft (spawned things out of bounds)
    • Allowed the elevator have a chance to drop in slightly varying spots
  • 1.5.3

    Dude what the fuck am I doing

    Storehouse

    • Fixed missing storage room at the end of the elevator shaft
  • 1.5.2

    Patch of shame 2

    Overall

    • Reduced size of the entire file by 20 megabytes (hooray!)
    • Hopefully unbricked lethal quantities
    • Got rid of the accidental second level 1 flow

    Storehouse

    • Added new shelf spawns in breakroom
  • 1.5.1

    Patch of shame

    Overall

    • Fixed explosion bug
    • Added a config to remove any posters
    • Uh probably more
  • 1.5.0

    Update so unimportant it skipped 4 versions

    Storehouse

    • Added Elevator storage room (Spawns rarely only once)
    • Added Server room (Spawns only once)
    • Added Break room (Spawns only once)
    • Added Taller stairs (spawn only once)
    • Added Elevator shaft (can spawn multiple times)
    • Added Steam leaks
    • Added more posters
    • Added custom stinger (toggleable)
    • Added config for randomized lighting (default on)
    • Added tag detection to have some fun stuff on ocean and flooded moons
    • Added props that make sound to add a bit more variety to the soundscape (pipes making sounds)
    • Made elevator falling before apparatus pull the default (configurable)
    • Stairs and storage rooms are less common
    • Easter egg door chance lowered by half
    • Increased size by roughly 20 megabytes (whoops)
  • 1.1.1

    Storehouse

    • Made the pipe wall blocker randomly choose its pipes
    • Added a new connector that adds pipes along the wall
    • Hopefully fixed lag with enemies that can leave the interior
  • 1.1.0

    Storehouse

    • Remade the storage cubby hallway
    • Storage rooms spawn in 4s instead of 6s
    • Storage rooms are now slightly more common
    • each Storage cubby is individually randomized instead of the whole set
    • More than one storage cubby can now spawn
    • Fixed a small issue with big stair tile having navmesh in the wall
  • 1.0.0

    Storehouse

    • Initial release (yayyyy woohoo yippie)