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Generic Interiors
Currently adds 1 vanilla friendly interior, the Storehouse.
CHANGELOG
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1.6.3
UPLOADED THE CORRECT FILE THIS TIME OH MY GOD
Removed Studio interior
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1.6.2
Added default configs to Wesley's moons provided by Wesley himself.
Overall
- This wasn't even from this update but last update I changed the readme. Cool!
Storehouse
- Patched a small hole in the slanty downward tile place with the door sometimes
- Fixed a scrap spawn sometimes placing scrap in an unobtainable area
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1.6.1
THANK YOU SO MUCH FOR 100K
Overall
- Added Pedro
- Drastically lowered silly poster chance
- Doubled the range of smoke detectors
Storehouse
- REMOVED long shutter hallway tile
- Added chance for elevator shaft room to be a dead end
- Redid the way the elevator shaft rooms spawned
- Added chance for pipes in the junction tile
- Fixed incorrect stair and upper level audio for server room
- ACTUALLY fixed the elevator falling
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1.6.0
Storehouse
- Added thin storage room (Spawns rarely)
- Added hallway junction tile (Spawns rarely)
- Fixed elevator not falling
- Slightly increased spawn rates of both individual shaft tiles
- Increased size by roughly 10 megabytes (whoops)
Other
- Unleashed the manor
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1.5.5
Patch of shame
Storehouse
- Fixed seam on stairs
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1.5.4
Storehouse
- Fixed really niche z fighting issue with stair tile generating next to an elevator shaft
- Lowered the range of the elevator shaft red lights (they could reach into other tiles)
- Deleted really nasty vent spawns left in the elevator shaft (spawned things out of bounds)
- Allowed the elevator have a chance to drop in slightly varying spots
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1.5.3
Dude what the fuck am I doing
Storehouse
- Fixed missing storage room at the end of the elevator shaft
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1.5.2
Patch of shame 2
Overall
- Reduced size of the entire file by 20 megabytes (hooray!)
- Hopefully unbricked lethal quantities
- Got rid of the accidental second level 1 flow
Storehouse
- Added new shelf spawns in breakroom
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1.5.1
Patch of shame
Overall
- Fixed explosion bug
- Added a config to remove any posters
- Uh probably more
-
1.5.0
Update so unimportant it skipped 4 versions
Storehouse
- Added Elevator storage room (Spawns rarely only once)
- Added Server room (Spawns only once)
- Added Break room (Spawns only once)
- Added Taller stairs (spawn only once)
- Added Elevator shaft (can spawn multiple times)
- Added Steam leaks
- Added more posters
- Added custom stinger (toggleable)
- Added config for randomized lighting (default on)
- Added tag detection to have some fun stuff on ocean and flooded moons
- Added props that make sound to add a bit more variety to the soundscape (pipes making sounds)
- Made elevator falling before apparatus pull the default (configurable)
- Stairs and storage rooms are less common
- Easter egg door chance lowered by half
- Increased size by roughly 20 megabytes (whoops)
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1.1.1
Storehouse
- Made the pipe wall blocker randomly choose its pipes
- Added a new connector that adds pipes along the wall
- Hopefully fixed lag with enemies that can leave the interior
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1.1.0
Storehouse
- Remade the storage cubby hallway
- Storage rooms spawn in 4s instead of 6s
- Storage rooms are now slightly more common
- each Storage cubby is individually randomized instead of the whole set
- More than one storage cubby can now spawn
- Fixed a small issue with big stair tile having navmesh in the wall
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1.0.0
Storehouse
- Initial release (yayyyy woohoo yippie)