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Generic Interiors

Currently adds 4 interiors. Includes Storehouse, Drains, Tower, and Liminal Facility.

CHANGELOG

  • 4.0.1 (patch of same)

    • Uploaded the correct version
  • 4.0.0

    Overall

    • Probably fixed the doors pushing you when opened or closed

    Storehouse

    • Completely remade and uses different doorway sockets now, which allows me to actually use different wallpaper textures
    • Added a large storage room tile
    • Remade the interior stinger
    • Removed the Wide hallway and Elevator Large Storage
    • Removed the :3 door for now (or maybe forever iunno)
    • Removed steam leaks

    Drains

    • Made it so the dead end drop tiles have a 16% chance for water and a 16% chance for the fall to be covered with a grate
    • Changed the curved drop to straighten into a straight drop. I did not check it with a flashlight before and it looked very survivable with a flashlight
    • Prefabbed the water so I can easily add new variants
    • Slightly dimmed the lights in the circular pipe junction
    • Something else I forget

    Tower

    • Reduced chance of the elevator doors being closed, even though it was a 30% chance of being closed, rng is rng
    • Still have not made the Elevator key spawn. Whoops

    Liminal facility

    • Temporarily removed fake Storehouse due to not wanting to port the new one right now
  • 3.0.1 (Patch of shame)

    Overall

    • Hopefully fixed an issue of old birds being bundled again.

    Drains

    • Actually bundled it's injection this time, so it should actually show up places automatically now.
    • Added the breaker box.
    • Slightly dimmed the lights in the circular junction
    • Fixed potential z fighting issues in the 3 circular junction rooms.
    • Changed the tag to not be Canyon and instead be Redlight for red lights.
  • 3.0.0

    Overall

    • Changed the default of the silly poster remover to remove them by default
    • Added 4 posters made by the incredibly talented Beef!

    Drains

    • Added to the game. Apologies if it's a little rough, I'm tired. Please let me know if anything is wrong. Give me feedback.

    Tower

    • Remade the elevator door system to use animations and be synced. I have made a custom scrap item to allow you to open the doors, but the animations do not have sound and I have yet to implement the scrap item actually spawning. This will come later. It is 5 in the morning.

    Storehouse

    • Added one tile. I would have liked to make it more finished but I could never get myself to work on the elevator mechanics and doing the sound design, so I'm adding the tile as it is now, and hopefully I will get around to finishing it. I do not like working on Storehouse.

    Liminal facility

    • Added a config to turn off the beeping smoke detectors
  • 2.5.0 (Rework update)

    Overall

    • Made it so you can add any interior to your own moon by adding the right tag. Tags are found on the readme
    • V70 radar support. Liminal facility stays blank.
    • Added a new config.
    • Fixed snare fleas on LF and Storehouse

    Liminal Facility

    • Added 6 New tiles
    • Added more variants of the actual rooms with different shapes
    • Added a trim to the walls to make them prettier (There is a config to turn this off)
    • Added a low chance for a light to be flashing
    • Added a new archway connector
    • Increased the chance of furniture to spawn
    • Allowed for more than one furniture spawn per tile
    • Slightly decreased max size
    • Removed the industrial section
    • Temporarily disabled the manor starting tile
    • Fixed the lights

    Tower

    • Added car to the garage basement tile
    • Ported 2 of the 4 LF industrial tiles
    • Fixed the straight stairs tile from not having walls if it doesn't connect on the lower floor.
    • Removed the tiny mystery wall staple

    Storehouse

    • Fixed one rare hallway that was slightly off grid, preventing it from reconnecting to itself.
  • 2.1.0

    Tower

    • Added L Shaped multiroom (Room)
    • Added Ladder room (Room)
    • Added Alternative stair room (Hallway)
    • Added Storage closet (Hallway)
    • Added Weird hole room (Variant)
    • Added Security office (Variant)
    • Added Garage basement (Variant)
    • Slightly reduced branch size
  • 2.0.2

    Overall

    • Removed physics API

    Tower

    • Added a chance for a poster on the left side of the elevator door
    • Changed the sound for the kitchen floor to tile
  • 2.0.1

    Please tell me if I broke something i haven't tested or slept please god help.

    Tower

    • Added chance for mattresses to spawn on the beds
    • Replaced props that are similar to LC Office scrap
    • Hopefully fixed button sounds not being global
    • Hopefully fixed a niche issue where scrap spawns IN the shelf
    • Adjusted the way washing machines are affected by light
    • Slightly increased the chances of a room in the basement
    • Added missing credits
  • 2.0.0

    I think I changed some configs around you might need to redo your GI configs.

    Tower

    • Added to the game

    Storehouse

    • Fixed the main entrance anomaly (no more doors blocked!)
    • Added four new posters (Thanks Monty from hit mod Biodiversity found on thunderstore at https://thunderstore.io/c/lethal-company/p/super_fucking_cool_and_badass_team/Biodiversity/)
    • Added a config to specifically remove joke posters
    • Redid the way posters generated entirely
    • Added 4 more versions of the shutter door hallway, 3 of which being references to upturned
    • Fixed corner hallway by breakroom making carpet sounds (thank vodker)
    • Fixed apparatus room's hallway having incorrect roof (are you fucking kidding me)
    • Better branching from main

    The other one

    • Fixed the main entrance anomaly (no more doors blocked!)
    • Added config to turn off the fire exit wind sound
    • Added config to use an alternative fire exit design I made a while ago
    • Better branching from main
    • Should've fixed the rare issue of it not generating at all but I was never able to replicate it please lmk if it doesn't work
  • 1.6.4

    Fixed astronomically bad and unfortunate readme misspelling

  • 1.6.3

    UPLOADED THE CORRECT FILE THIS TIME OH MY GOD

    Removed Studio interior

  • 1.6.2

    Added default configs to Wesley's moons provided by Wesley himself.

    Overall

    • This wasn't even from this update but last update I changed the readme. Cool!

    Storehouse

    • Patched a small hole in the slanty downward tile place with the door sometimes
    • Fixed a scrap spawn sometimes placing scrap in an unobtainable area
  • 1.6.1

    THANK YOU SO MUCH FOR 100K

    Overall

    • Added Pedro
    • Drastically lowered silly poster chance
    • Doubled the range of smoke detectors

    Storehouse

    • REMOVED long shutter hallway tile
    • Added chance for elevator shaft room to be a dead end
    • Redid the way the elevator shaft rooms spawned
    • Added chance for pipes in the junction tile
    • Fixed incorrect stair and upper level audio for server room
    • ACTUALLY fixed the elevator falling
  • 1.6.0

    Storehouse

    • Added thin storage room (Spawns rarely)
    • Added hallway junction tile (Spawns rarely)
    • Fixed elevator not falling
    • Slightly increased spawn rates of both individual shaft tiles
    • Increased size by roughly 10 megabytes (whoops)

    Other

    • Unleashed the manor
  • 1.5.5

    Patch of shame

    Storehouse

    • Fixed seam on stairs
  • 1.5.4

    Storehouse

    • Fixed really niche z fighting issue with stair tile generating next to an elevator shaft
    • Lowered the range of the elevator shaft red lights (they could reach into other tiles)
    • Deleted really nasty vent spawns left in the elevator shaft (spawned things out of bounds)
    • Allowed the elevator have a chance to drop in slightly varying spots
  • 1.5.3

    Dude what the fuck am I doing

    Storehouse

    • Fixed missing storage room at the end of the elevator shaft
  • 1.5.2

    Patch of shame 2

    Overall

    • Reduced size of the entire file by 20 megabytes (hooray!)
    • Hopefully unbricked lethal quantities
    • Got rid of the accidental second level 1 flow

    Storehouse

    • Added new shelf spawns in breakroom
  • 1.5.1

    Patch of shame

    Overall

    • Fixed explosion bug
    • Added a config to remove any posters
    • Uh probably more
  • 1.5.0

    Update so unimportant it skipped 4 versions

    Storehouse

    • Added Elevator storage room (Spawns rarely only once)
    • Added Server room (Spawns only once)
    • Added Break room (Spawns only once)
    • Added Taller stairs (spawn only once)
    • Added Elevator shaft (can spawn multiple times)
    • Added Steam leaks
    • Added more posters
    • Added custom stinger (toggleable)
    • Added config for randomized lighting (default on)
    • Added tag detection to have some fun stuff on ocean and flooded moons
    • Added props that make sound to add a bit more variety to the soundscape (pipes making sounds)
    • Made elevator falling before apparatus pull the default (configurable)
    • Stairs and storage rooms are less common
    • Easter egg door chance lowered by half
    • Increased size by roughly 20 megabytes (whoops)
  • 1.1.1

    Storehouse

    • Made the pipe wall blocker randomly choose its pipes
    • Added a new connector that adds pipes along the wall
    • Hopefully fixed lag with enemies that can leave the interior
  • 1.1.0

    Storehouse

    • Remade the storage cubby hallway
    • Storage rooms spawn in 4s instead of 6s
    • Storage rooms are now slightly more common
    • each Storage cubby is individually randomized instead of the whole set
    • More than one storage cubby can now spawn
    • Fixed a small issue with big stair tile having navmesh in the wall
  • 1.0.0

    Storehouse

    • Initial release (yayyyy woohoo yippie)