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Generic Interiors
Currently adds 3 interiors. Includes Storehouse, Drains, and Tower. Liminal Facility temp removed
CHANGELOG
4.1.1 (Traditional patch of shame)
Storehouse
- Fixed the fire exits randomly killing you
Drains
- Bundled it's level matching properties
Tower
- Now has a floor if it doesn't generate downwards
4.1.0
Drains
- Added a new variant to the transitional tile
- Remade the catwalk junction tile
- Added 2 new tiles, the floor pipe storage room, and the narrow hallway
4.0.5 (You would not believe)
Storehouse
- Fixed the break room using the old blockers
- I know I did something else but I honestly don't remember
4.0.4 (Hah. 404) (patch of shame AGAIN AGAIN)
Storehouse
- Lowered the height of each shelf on the big shelves so its easier to see scrap
- Added a few more variants of the big shelves
Tower
- Re-enabled the basement tiles (Whoops)
4.0.3 (patch of shame AGAIN)
README
- Removed most of the known issues as they have been fixed in prior updates
- Added an overall known issues
Storehouse
- Added colliders to the ramp (whoops)
4.0.2 (patch of Batby)
Storehouse
- Fixed a couple of pipes clipping into the trim
- Made stairs not immediately be dead ends
- Changed the texture of the breakroom door to fit the walls better. Might end up just retexturing this whole room at a later point
- Changed the slope in the indented room to be curved instead of a hard angle
- Changed the texture of the edge in the indented room to be more visually appealing
- Lowered the water when flooded in specifically the indented room so that you can actually see items on the shelf
- Removed all mentions of the vanilla powered door
- Removed the second copy of water in the storage room with the elevator shaft on flooded/ocean
- Marked the main wall textures to be gpu instanced
- Something else probably I don't remember
Drains
- Added railings to the main entrance room
- Fixed two pipes in the catwalk tile that just... didn't connect to anything
- Hopefully fixed kill trigger not killing you if you dive into the water
Liminal facility
- Finally added a guaranteed spawn door that teleports you randomly outside when interacted with
Tower
- Pushed it over, called it mean names, and broke its legs with a metal pipe
- Slightly pulled out the stairs in the basement garage so there's a bit more of a landing to stand on where the door opens
4.0.1 (patch of same)
- Uploaded the correct version
4.0.0
Overall
- Probably fixed the doors pushing you when opened or closed
Storehouse
- Completely remade and uses different doorway sockets now, which allows me to actually use different wallpaper textures
- Added a large storage room tile
- Remade the interior stinger
- Removed the Wide hallway and Elevator Large Storage
- Removed the :3 door for now (or maybe forever iunno)
- Removed steam leaks
Drains
- Made it so the dead end drop tiles have a 16% chance for water and a 16% chance for the fall to be covered with a grate
- Changed the curved drop to straighten into a straight drop. I did not check it with a flashlight before and it looked very survivable with a flashlight
- Prefabbed the water so I can easily add new variants
- Slightly dimmed the lights in the circular pipe junction
- Something else I forget
Tower
- Reduced chance of the elevator doors being closed, even though it was a 30% chance of being closed, rng is rng
- Still have not made the Elevator key spawn. Whoops
Liminal facility
- Temporarily removed fake Storehouse due to not wanting to port the new one right now
3.0.1 (Patch of shame)
Overall
- Hopefully fixed an issue of old birds being bundled again.
Drains
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Actually bundled it's injection this time, so it should actually show up places automatically now.
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Added the breaker box.
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Slightly dimmed the lights in the circular junction
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Fixed potential z fighting issues in the 3 circular junction rooms.
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Changed the tag to not be Canyon and instead be Redlight for red lights.
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3.0.0
Overall
- Changed the default of the silly poster remover to remove them by default
- Added 4 posters made by the incredibly talented Beef!
Drains
- Added to the game. Apologies if it's a little rough, I'm tired. Please let me know if anything is wrong. Give me feedback.
Tower
- Remade the elevator door system to use animations and be synced. I have made a custom scrap item to allow you to open the doors, but the animations do not have sound and I have yet to implement the scrap item actually spawning. This will come later. It is 5 in the morning.
Storehouse
- Added one tile. I would have liked to make it more finished but I could never get myself to work on the elevator mechanics and doing the sound design, so I'm adding the tile as it is now, and hopefully I will get around to finishing it. I do not like working on Storehouse.
Liminal facility
- Added a config to turn off the beeping smoke detectors
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2.5.0 (Rework update)
Overall
- Made it so you can add any interior to your own moon by adding the right tag. Tags are found on the readme
- V70 radar support. Liminal facility stays blank.
- Added a new config.
- Fixed snare fleas on LF and Storehouse
Liminal Facility
- Added 6 New tiles
- Added more variants of the actual rooms with different shapes
- Added a trim to the walls to make them prettier (There is a config to turn this off)
- Added a low chance for a light to be flashing
- Added a new archway connector
- Increased the chance of furniture to spawn
- Allowed for more than one furniture spawn per tile
- Slightly decreased max size
- Removed the industrial section
- Temporarily disabled the manor starting tile
- Fixed the lights
Tower
- Added car to the garage basement tile
- Ported 2 of the 4 LF industrial tiles
- Fixed the straight stairs tile from not having walls if it doesn't connect on the lower floor.
- Removed the tiny mystery wall staple
Storehouse
- Fixed one rare hallway that was slightly off grid, preventing it from reconnecting to itself.
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2.1.0
Tower
- Added L Shaped multiroom (Room)
- Added Ladder room (Room)
- Added Alternative stair room (Hallway)
- Added Storage closet (Hallway)
- Added Weird hole room (Variant)
- Added Security office (Variant)
- Added Garage basement (Variant)
- Slightly reduced branch size
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2.0.2
Overall
- Removed physics API
Tower
- Added a chance for a poster on the left side of the elevator door
- Changed the sound for the kitchen floor to tile
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2.0.1
Please tell me if I broke something i haven't tested or slept please god help.
Tower
- Added chance for mattresses to spawn on the beds
- Replaced props that are similar to LC Office scrap
- Hopefully fixed button sounds not being global
- Hopefully fixed a niche issue where scrap spawns IN the shelf
- Adjusted the way washing machines are affected by light
- Slightly increased the chances of a room in the basement
- Added missing credits
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2.0.0
I think I changed some configs around you might need to redo your GI configs.
Tower
- Added to the game
Storehouse
- Fixed the main entrance anomaly (no more doors blocked!)
- Added four new posters (Thanks Monty from hit mod Biodiversity found on thunderstore at https://thunderstore.io/c/lethal-company/p/super_fucking_cool_and_badass_team/Biodiversity/)
- Added a config to specifically remove joke posters
- Redid the way posters generated entirely
- Added 4 more versions of the shutter door hallway, 3 of which being references to upturned
- Fixed corner hallway by breakroom making carpet sounds (thank vodker)
- Fixed apparatus room's hallway having incorrect roof (are you fucking kidding me)
- Better branching from main
The other one
- Fixed the main entrance anomaly (no more doors blocked!)
- Added config to turn off the fire exit wind sound
- Added config to use an alternative fire exit design I made a while ago
- Better branching from main
- Should've fixed the rare issue of it not generating at all but I was never able to replicate it please lmk if it doesn't work
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1.6.4
Fixed astronomically bad and unfortunate readme misspelling
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1.6.3
UPLOADED THE CORRECT FILE THIS TIME OH MY GOD
Removed Studio interior
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1.6.2
Added default configs to Wesley's moons provided by Wesley himself.
Overall
- This wasn't even from this update but last update I changed the readme. Cool!
Storehouse
- Patched a small hole in the slanty downward tile place with the door sometimes
- Fixed a scrap spawn sometimes placing scrap in an unobtainable area
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1.6.1
THANK YOU SO MUCH FOR 100K
Overall
- Added Pedro
- Drastically lowered silly poster chance
- Doubled the range of smoke detectors
Storehouse
- REMOVED long shutter hallway tile
- Added chance for elevator shaft room to be a dead end
- Redid the way the elevator shaft rooms spawned
- Added chance for pipes in the junction tile
- Fixed incorrect stair and upper level audio for server room
- ACTUALLY fixed the elevator falling
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1.6.0
Storehouse
- Added thin storage room (Spawns rarely)
- Added hallway junction tile (Spawns rarely)
- Fixed elevator not falling
- Slightly increased spawn rates of both individual shaft tiles
- Increased size by roughly 10 megabytes (whoops)
Other
- Unleashed the manor
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1.5.5
Patch of shame
Storehouse
- Fixed seam on stairs
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1.5.4
Storehouse
- Fixed really niche z fighting issue with stair tile generating next to an elevator shaft
- Lowered the range of the elevator shaft red lights (they could reach into other tiles)
- Deleted really nasty vent spawns left in the elevator shaft (spawned things out of bounds)
- Allowed the elevator have a chance to drop in slightly varying spots
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1.5.3
Dude what the fuck am I doing
Storehouse
- Fixed missing storage room at the end of the elevator shaft
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1.5.2
Patch of shame 2
Overall
- Reduced size of the entire file by 20 megabytes (hooray!)
- Hopefully unbricked lethal quantities
- Got rid of the accidental second level 1 flow
Storehouse
- Added new shelf spawns in breakroom
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1.5.1
Patch of shame
Overall
- Fixed explosion bug
- Added a config to remove any posters
- Uh probably more
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1.5.0
Update so unimportant it skipped 4 versions
Storehouse
- Added Elevator storage room (Spawns rarely only once)
- Added Server room (Spawns only once)
- Added Break room (Spawns only once)
- Added Taller stairs (spawn only once)
- Added Elevator shaft (can spawn multiple times)
- Added Steam leaks
- Added more posters
- Added custom stinger (toggleable)
- Added config for randomized lighting (default on)
- Added tag detection to have some fun stuff on ocean and flooded moons
- Added props that make sound to add a bit more variety to the soundscape (pipes making sounds)
- Made elevator falling before apparatus pull the default (configurable)
- Stairs and storage rooms are less common
- Easter egg door chance lowered by half
- Increased size by roughly 20 megabytes (whoops)
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1.1.1
Storehouse
- Made the pipe wall blocker randomly choose its pipes
- Added a new connector that adds pipes along the wall
- Hopefully fixed lag with enemies that can leave the interior
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1.1.0
Storehouse
- Remade the storage cubby hallway
- Storage rooms spawn in 4s instead of 6s
- Storage rooms are now slightly more common
- each Storage cubby is individually randomized instead of the whole set
- More than one storage cubby can now spawn
- Fixed a small issue with big stair tile having navmesh in the wall
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1.0.0
Storehouse
- Initial release (yayyyy woohoo yippie)