using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UiiiWorm.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("UiiiWorm")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UiiiWorm")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("02A44A02-353C-4635-B154-364FE8BD4016")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace UiiiWorm
{
[BepInPlugin("GhastCraftHD.UiiiWorm", "UiiiWorm", "1.1.0")]
public class UiiiWorm : BaseUnityPlugin
{
private const string modGUID = "GhastCraftHD.UiiiWorm";
private const string modName = "UiiiWorm";
private const string modVersion = "1.1.0";
private readonly Harmony harmony = new Harmony("GhastCraftHD.UiiiWorm");
private static UiiiWorm instance;
internal ManualLogSource mls;
internal static AudioClip[] SoundFX;
internal static AssetBundle bundle;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("GhastCraftHD.UiiiWorm");
mls.LogInfo((object)"UiiiWorm was enabled");
string location = ((BaseUnityPlugin)instance).Info.Location;
location = location.TrimEnd("UiiiWorm.dll".ToCharArray());
bundle = AssetBundle.LoadFromFile(location + "uiiiworm");
if ((Object)(object)bundle != (Object)null)
{
mls.LogInfo((object)"Loaded asset bundle successfully");
SoundFX = bundle.LoadAllAssets<AudioClip>();
}
else
{
mls.LogInfo((object)"Failed to load asset bundle");
}
harmony.PatchAll(typeof(UiiiWorm));
harmony.PatchAll(typeof(SandWormAIPatch));
}
}
}
namespace UiiiWorm.Patches
{
[HarmonyPatch(typeof(SandWormAI))]
internal class SandWormAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(SandWormAI __instance)
{
__instance.roarSFX = UiiiWorm.SoundFX;
}
}
}