using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Nexa'vali")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Nexa'vali")]
[assembly: AssemblyTitle("Nexa'vali")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
public class SkinChanger : MonoBehaviour
{
public void Start()
{
Transform val = ((Component)this).transform.Find("MainBody");
Transform val2 = ((Component)this).transform.Find("MainBody1");
switch (Random.Range(0, 2))
{
case 0:
((Component)val).gameObject.SetActive(true);
((Component)val2).gameObject.SetActive(false);
break;
case 1:
((Component)val).gameObject.SetActive(false);
((Component)val2).gameObject.SetActive(true);
break;
default:
((Component)val).gameObject.SetActive(true);
((Component)val2).gameObject.SetActive(false);
break;
}
}
}
public class Blinking : MonoBehaviour
{
public PlayerControllerB player;
public SkinnedMeshRenderer skinnedMeshRenderer;
public string blendShapeName = "Eyes_Closed";
public float minBlinkInterval = 5f;
public float maxBlinkInterval = 8f;
public float blinkSpeed = 800f;
private float nextBlinkTime;
private bool isBlinking = false;
private float blinkWeight = 0f;
private void Start()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
if ((Object)skinnedMeshRenderer == (Object)null)
{
skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
}
nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
}
private void Update()
{
if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking)
{
((MonoBehaviour)this).StartCoroutine(DoBlink());
}
}
private IEnumerator DoBlink()
{
isBlinking = true;
while (blinkWeight < 100f)
{
blinkWeight += blinkSpeed * Time.deltaTime;
blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight);
yield return null;
}
yield return (object)new WaitForSeconds(0.1f);
while (blinkWeight > 0f)
{
blinkWeight -= blinkSpeed * Time.deltaTime;
blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight);
yield return null;
}
isBlinking = false;
nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
}
}
public class Blinking2 : MonoBehaviour
{
public PlayerControllerB player;
public SkinnedMeshRenderer skinnedMeshRenderer;
public string blendShapeName = "HAPPY BLEP";
public float minBlinkInterval = 5f;
public float maxBlinkInterval = 100f;
public float blinkSpeed = 100f;
private float nextBlinkTime;
private bool isBlinking2 = false;
private float blinkWeight = 0f;
private void Start()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
if ((Object)skinnedMeshRenderer == (Object)null)
{
skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
}
nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
}
private void Update()
{
if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking2)
{
((MonoBehaviour)this).StartCoroutine(DoBlink());
}
}
private IEnumerator DoBlink()
{
isBlinking2 = true;
while (blinkWeight < 100f)
{
blinkWeight += blinkSpeed * Time.deltaTime;
blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight);
yield return null;
}
yield return (object)new WaitForSeconds(0.1f);
while (blinkWeight > 0f)
{
blinkWeight -= blinkSpeed * Time.deltaTime;
blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight);
yield return null;
}
isBlinking2 = false;
nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
}
}
public class JawMovement : MonoBehaviour
{
public PlayerControllerB player;
public float maxJawOpening = 100f;
public SkinnedMeshRenderer skinnedMeshRenderer;
public float sensibility = 1000f;
protected VoicePlayerState voice;
public string blendShapeName = "JawOpen";
public void Start()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
if ((Object)skinnedMeshRenderer == (Object)null)
{
skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
}
}
private void Update()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
if ((Object)StartOfRound.Instance.voiceChatModule == (Object)null)
{
return;
}
if (voice == null)
{
init();
}
if (voice != null)
{
float num = 0f;
if (voice.IsSpeaking)
{
num = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxJawOpening));
}
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), num);
}
}
public void init()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_0044: Expected O, but got Unknown
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
voice = player.voicePlayerState;
if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
{
voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
}
}
}
namespace ModelReplacement
{
public class MRNEXAVALIAQUA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nexavali Aqua";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform).gameObject;
SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger;
GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject;
JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement.player = ((BodyReplacementBase)this).controller;
jawMovement.init();
Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking;
blinking.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2;
blinking2.player = ((BodyReplacementBase)this).controller;
GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject;
JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement2.player = ((BodyReplacementBase)this).controller;
jawMovement2.init();
Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking;
blinking3.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2;
blinking4.player = ((BodyReplacementBase)this).controller;
}
}
public class MRNEXAVALIVOID : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nexavali Void";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform).gameObject;
SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger;
GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject;
JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement.player = ((BodyReplacementBase)this).controller;
jawMovement.init();
Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking;
blinking.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2;
blinking2.player = ((BodyReplacementBase)this).controller;
GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject;
JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement2.player = ((BodyReplacementBase)this).controller;
jawMovement2.init();
Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking;
blinking3.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2;
blinking4.player = ((BodyReplacementBase)this).controller;
}
}
public class MRNEXAVALIANDROID : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nexavali Android";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform).gameObject;
SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger;
GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject;
JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement.player = ((BodyReplacementBase)this).controller;
jawMovement.init();
Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking;
blinking.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2;
blinking2.player = ((BodyReplacementBase)this).controller;
GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject;
JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement2.player = ((BodyReplacementBase)this).controller;
jawMovement2.init();
Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking;
blinking3.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2;
blinking4.player = ((BodyReplacementBase)this).controller;
}
}
public class MRNEXAVALIBANSHEE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nexavali Banshee";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform).gameObject;
SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger;
GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject;
JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement.player = ((BodyReplacementBase)this).controller;
jawMovement.init();
Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking;
blinking.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2;
blinking2.player = ((BodyReplacementBase)this).controller;
GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject;
JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement2.player = ((BodyReplacementBase)this).controller;
jawMovement2.init();
Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking;
blinking3.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2;
blinking4.player = ((BodyReplacementBase)this).controller;
}
}
public class MRNEXAVALIVIOLETPUNK : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nexavali Violet Punk";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform).gameObject;
SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger;
GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject;
JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement.player = ((BodyReplacementBase)this).controller;
jawMovement.init();
Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking;
blinking.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2;
blinking2.player = ((BodyReplacementBase)this).controller;
GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject;
JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement2.player = ((BodyReplacementBase)this).controller;
jawMovement2.init();
Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking;
blinking3.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2;
blinking4.player = ((BodyReplacementBase)this).controller;
}
}
public class MRNEXAVALIWINTERWYVERN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nexavali Winter Wyvern";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform).gameObject;
SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger;
GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject;
JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement.player = ((BodyReplacementBase)this).controller;
jawMovement.init();
Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking;
blinking.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2;
blinking2.player = ((BodyReplacementBase)this).controller;
GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject;
JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement2.player = ((BodyReplacementBase)this).controller;
jawMovement2.init();
Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking;
blinking3.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2;
blinking4.player = ((BodyReplacementBase)this).controller;
}
}
public class MRNEXAVALIMINTCHOCOLATE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nexavali Mint Chocolate";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform).gameObject;
SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger;
GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject;
JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement.player = ((BodyReplacementBase)this).controller;
jawMovement.init();
Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking;
blinking.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2;
blinking2.player = ((BodyReplacementBase)this).controller;
GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject;
JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement2.player = ((BodyReplacementBase)this).controller;
jawMovement2.init();
Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking;
blinking3.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2;
blinking4.player = ((BodyReplacementBase)this).controller;
}
}
public class MRNEXAVALICARAMELCAPPUCCINO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nexavali Caramel Cappucino";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform).gameObject;
SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger;
GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject;
JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement.player = ((BodyReplacementBase)this).controller;
jawMovement.init();
Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking;
blinking.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2;
blinking2.player = ((BodyReplacementBase)this).controller;
GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject;
JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement2.player = ((BodyReplacementBase)this).controller;
jawMovement2.init();
Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking;
blinking3.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2;
blinking4.player = ((BodyReplacementBase)this).controller;
}
}
public class MRNEXAVALIFASTFOOD : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nexavali Fast Food";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform).gameObject;
SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger;
GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject;
JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement.player = ((BodyReplacementBase)this).controller;
jawMovement.init();
Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking;
blinking.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2;
blinking2.player = ((BodyReplacementBase)this).controller;
GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject;
JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement2.player = ((BodyReplacementBase)this).controller;
jawMovement2.init();
Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking;
blinking3.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2;
blinking4.player = ((BodyReplacementBase)this).controller;
}
}
public class MRNEXAVALISTRAWBERRYMILKSHAKE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nexavali Strawberry Shake";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform).gameObject;
SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger;
GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject;
JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement.player = ((BodyReplacementBase)this).controller;
jawMovement.init();
Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking;
blinking.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2;
blinking2.player = ((BodyReplacementBase)this).controller;
GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject;
JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement2.player = ((BodyReplacementBase)this).controller;
jawMovement2.init();
Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking;
blinking3.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2;
blinking4.player = ((BodyReplacementBase)this).controller;
}
}
public class MRNEXAVALICHERRYPIE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nexavali Cherry Pie";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform).gameObject;
SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger;
GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject;
JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement.player = ((BodyReplacementBase)this).controller;
jawMovement.init();
Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking;
blinking.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2;
blinking2.player = ((BodyReplacementBase)this).controller;
GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject;
JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement2.player = ((BodyReplacementBase)this).controller;
jawMovement2.init();
Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking;
blinking3.player = ((BodyReplacementBase)this).controller;
Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2;
blinking4.player = ((BodyReplacementBase)this).controller;
}
}
[BepInPlugin(".com.Ghost.Nexavali", "Nexavali", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableAndroidModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableAndroidModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableAndroidModel { get; private set; }
public static ConfigEntry<bool> enableAquaModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableAquaModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableAquaModel { get; private set; }
public static ConfigEntry<bool> enableBansheeModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableBansheeModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableBansheeModel { get; private set; }
public static ConfigEntry<bool> enableWinterWyvernModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableWinterWyvernModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableWinterWyvernModel { get; private set; }
public static ConfigEntry<bool> enableVioletPunkModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableVioletPunkModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableVioletPunkModel { get; private set; }
public static ConfigEntry<bool> enableVoidModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableVoidModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableVoidModel { get; private set; }
public static ConfigEntry<bool> enableMintChocolateModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableMintChocolateModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableMintChocolateModel { get; private set; }
public static ConfigEntry<bool> enableCaramelCappuccinoModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableCaramelCappuccinoModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableCaramelCappuccinoModel { get; private set; }
public static ConfigEntry<bool> enableFastFoodModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableFastFoodModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableFastFoodModel { get; private set; }
public static ConfigEntry<bool> enableStrawberryMilkshakeModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableStrawberryMilkshakeModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableStrawberryMilkshakeModel { get; private set; }
public static ConfigEntry<bool> enableCherryPieModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableCherryPieModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableCherryPieModel { get; private set; }
private static void InitConfig()
{
enableAndroidModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Android Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableAndroidModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Android Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableAndroidModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Android Model for", "Nexavali Android", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
enableAquaModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Aqua Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableAquaModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Aqua Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableAquaModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Aqua Model for", "Nexavali Aqua", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
enableBansheeModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Banshee Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableBansheeModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Banshee Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableBansheeModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Banshee Model for", "Nexavali Banshee", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
enableWinterWyvernModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Winter Wyvern Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableWinterWyvernModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Winter Wyvern Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableWinterWyvernModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Winter Wyvern Model for", "Nexavali Winter Wyvern", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
enableVioletPunkModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Violet Punk Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableVioletPunkModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Violet Punk Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableVioletPunkModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Violet Punk Model for", "Nexavali Violet Punk", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
enableVoidModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Void Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableVoidModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Void Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableVoidModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Void Model for", "Nexavali Void", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
enableMintChocolateModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Mint Chocolate Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableMintChocolateModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Mint Chocolate Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableMintChocolateModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Mint Chocolate Model for", "Nexavali Mint Chocolate", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
enableCaramelCappuccinoModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Caramel Cappuccino Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableCaramelCappuccinoModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Caramel Cappuccino Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableCaramelCappuccinoModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Caramel Cappuccino Model for", "Nexavali Caramel Cappuccino", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
enableFastFoodModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Fast Food Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableFastFoodModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Fast Food Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableFastFoodModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Fast Food Model for", "Nexavali Fast Food", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
enableStrawberryMilkshakeModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Strawberry Milkshake Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableStrawberryMilkshakeModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Strawberry Milkshake Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableStrawberryMilkshakeModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Strawberry Milkshake Model for", "Nexavali Strawberry Milkshake", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
enableCherryPieModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Cherry Pie Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableCherryPieModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Cherry Pie Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableCherryPieModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Cherry Pie Model for", "Nexavali Cherry Pie", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_060e: Unknown result type (might be due to invalid IL or missing references)
//IL_0615: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableAquaModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIAQUA));
}
if (enableAquaModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIAQUA));
}
string[] array = suitNamesToEnableAquaModel.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRNEXAVALIAQUA));
}
if (enableVoidModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIVOID));
}
if (enableVoidModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIVOID));
}
string[] array3 = suitNamesToEnableVoidModel.Value.Split(',');
string[] array4 = array3;
foreach (string text2 in array4)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text2, typeof(MRNEXAVALIVOID));
}
if (enableAndroidModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIANDROID));
}
if (enableAndroidModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIANDROID));
}
string[] array5 = suitNamesToEnableAndroidModel.Value.Split(',');
string[] array6 = array5;
foreach (string text3 in array6)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text3, typeof(MRNEXAVALIANDROID));
}
if (enableBansheeModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIBANSHEE));
}
if (enableBansheeModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIBANSHEE));
}
string[] array7 = suitNamesToEnableBansheeModel.Value.Split(',');
string[] array8 = array7;
foreach (string text4 in array8)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text4, typeof(MRNEXAVALIBANSHEE));
}
if (enableVioletPunkModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIVIOLETPUNK));
}
if (enableVioletPunkModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIVIOLETPUNK));
}
string[] array9 = suitNamesToEnableVioletPunkModel.Value.Split(',');
string[] array10 = array9;
foreach (string text5 in array10)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text5, typeof(MRNEXAVALIVIOLETPUNK));
}
if (enableWinterWyvernModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIWINTERWYVERN));
}
if (enableWinterWyvernModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIWINTERWYVERN));
}
string[] array11 = suitNamesToEnableWinterWyvernModel.Value.Split(',');
string[] array12 = array11;
foreach (string text6 in array12)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text6, typeof(MRNEXAVALIWINTERWYVERN));
}
if (enableMintChocolateModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIMINTCHOCOLATE));
}
if (enableMintChocolateModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIMINTCHOCOLATE));
}
string[] array13 = suitNamesToEnableMintChocolateModel.Value.Split(',');
string[] array14 = array13;
foreach (string text7 in array14)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text7, typeof(MRNEXAVALIMINTCHOCOLATE));
}
if (enableCaramelCappuccinoModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALICARAMELCAPPUCCINO));
}
if (enableCaramelCappuccinoModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALICARAMELCAPPUCCINO));
}
string[] array15 = suitNamesToEnableCaramelCappuccinoModel.Value.Split(',');
string[] array16 = array15;
foreach (string text8 in array16)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text8, typeof(MRNEXAVALICARAMELCAPPUCCINO));
}
if (enableFastFoodModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIFASTFOOD));
}
if (enableFastFoodModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIFASTFOOD));
}
string[] array17 = suitNamesToEnableFastFoodModel.Value.Split(',');
string[] array18 = array17;
foreach (string text9 in array18)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text9, typeof(MRNEXAVALIFASTFOOD));
}
if (enableStrawberryMilkshakeModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALISTRAWBERRYMILKSHAKE));
}
if (enableStrawberryMilkshakeModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALISTRAWBERRYMILKSHAKE));
}
string[] array19 = suitNamesToEnableStrawberryMilkshakeModel.Value.Split(',');
string[] array20 = array19;
foreach (string text10 in array20)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text10, typeof(MRNEXAVALISTRAWBERRYMILKSHAKE));
}
if (enableCherryPieModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALICHERRYPIE));
}
if (enableCherryPieModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALICHERRYPIE));
}
string[] array21 = suitNamesToEnableCherryPieModel.Value.Split(',');
string[] array22 = array21;
foreach (string text11 in array22)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text11, typeof(MRNEXAVALICHERRYPIE));
}
Harmony val = new Harmony(".com.Ghost.Nexavali");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin .com.Ghost.Nexavali is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "NexavaliGhost";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}