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Decompiled source of Nexavali v3.2.0
Nexa'vali.dll
Decompiled a year agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Nexa'vali")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Nexa'vali")] [assembly: AssemblyTitle("Nexa'vali")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } public class SkinChanger : MonoBehaviour { public void Start() { Transform val = ((Component)this).transform.Find("MainBody"); Transform val2 = ((Component)this).transform.Find("MainBody1"); switch (Random.Range(0, 2)) { case 0: ((Component)val).gameObject.SetActive(true); ((Component)val2).gameObject.SetActive(false); break; case 1: ((Component)val).gameObject.SetActive(false); ((Component)val2).gameObject.SetActive(true); break; default: ((Component)val).gameObject.SetActive(true); ((Component)val2).gameObject.SetActive(false); break; } } } public class Blinking : MonoBehaviour { public PlayerControllerB player; public SkinnedMeshRenderer skinnedMeshRenderer; public string blendShapeName = "Eyes_Closed"; public float minBlinkInterval = 5f; public float maxBlinkInterval = 8f; public float blinkSpeed = 800f; private float nextBlinkTime; private bool isBlinking = false; private float blinkWeight = 0f; private void Start() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown if ((Object)skinnedMeshRenderer == (Object)null) { skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>(); } nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval); } private void Update() { if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking) { ((MonoBehaviour)this).StartCoroutine(DoBlink()); } } private IEnumerator DoBlink() { isBlinking = true; while (blinkWeight < 100f) { blinkWeight += blinkSpeed * Time.deltaTime; blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight); yield return null; } yield return (object)new WaitForSeconds(0.1f); while (blinkWeight > 0f) { blinkWeight -= blinkSpeed * Time.deltaTime; blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight); yield return null; } isBlinking = false; nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval); } } public class Blinking2 : MonoBehaviour { public PlayerControllerB player; public SkinnedMeshRenderer skinnedMeshRenderer; public string blendShapeName = "HAPPY BLEP"; public float minBlinkInterval = 5f; public float maxBlinkInterval = 100f; public float blinkSpeed = 100f; private float nextBlinkTime; private bool isBlinking2 = false; private float blinkWeight = 0f; private void Start() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown if ((Object)skinnedMeshRenderer == (Object)null) { skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>(); } nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval); } private void Update() { if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking2) { ((MonoBehaviour)this).StartCoroutine(DoBlink()); } } private IEnumerator DoBlink() { isBlinking2 = true; while (blinkWeight < 100f) { blinkWeight += blinkSpeed * Time.deltaTime; blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight); yield return null; } yield return (object)new WaitForSeconds(0.1f); while (blinkWeight > 0f) { blinkWeight -= blinkSpeed * Time.deltaTime; blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight); yield return null; } isBlinking2 = false; nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval); } } public class JawMovement : MonoBehaviour { public PlayerControllerB player; public float maxJawOpening = 100f; public SkinnedMeshRenderer skinnedMeshRenderer; public float sensibility = 1000f; protected VoicePlayerState voice; public string blendShapeName = "JawOpen"; public void Start() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown if ((Object)skinnedMeshRenderer == (Object)null) { skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>(); } } private void Update() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown if ((Object)StartOfRound.Instance.voiceChatModule == (Object)null) { return; } if (voice == null) { init(); } if (voice != null) { float num = 0f; if (voice.IsSpeaking) { num = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxJawOpening)); } skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), num); } } public void init() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_0044: Expected O, but got Unknown StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects(); voice = player.voicePlayerState; if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController) { voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName); } } } namespace ModelReplacement { public class MRNEXAVALIAQUA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nexavali Aqua"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform).gameObject; SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger; GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject; JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement.player = ((BodyReplacementBase)this).controller; jawMovement.init(); Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2; blinking2.player = ((BodyReplacementBase)this).controller; GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject; JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement2.player = ((BodyReplacementBase)this).controller; jawMovement2.init(); Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking; blinking3.player = ((BodyReplacementBase)this).controller; Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2; blinking4.player = ((BodyReplacementBase)this).controller; } } public class MRNEXAVALIVOID : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nexavali Void"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform).gameObject; SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger; GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject; JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement.player = ((BodyReplacementBase)this).controller; jawMovement.init(); Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2; blinking2.player = ((BodyReplacementBase)this).controller; GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject; JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement2.player = ((BodyReplacementBase)this).controller; jawMovement2.init(); Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking; blinking3.player = ((BodyReplacementBase)this).controller; Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2; blinking4.player = ((BodyReplacementBase)this).controller; } } public class MRNEXAVALIANDROID : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nexavali Android"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform).gameObject; SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger; GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject; JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement.player = ((BodyReplacementBase)this).controller; jawMovement.init(); Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2; blinking2.player = ((BodyReplacementBase)this).controller; GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject; JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement2.player = ((BodyReplacementBase)this).controller; jawMovement2.init(); Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking; blinking3.player = ((BodyReplacementBase)this).controller; Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2; blinking4.player = ((BodyReplacementBase)this).controller; } } public class MRNEXAVALIBANSHEE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nexavali Banshee"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform).gameObject; SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger; GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject; JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement.player = ((BodyReplacementBase)this).controller; jawMovement.init(); Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2; blinking2.player = ((BodyReplacementBase)this).controller; GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject; JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement2.player = ((BodyReplacementBase)this).controller; jawMovement2.init(); Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking; blinking3.player = ((BodyReplacementBase)this).controller; Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2; blinking4.player = ((BodyReplacementBase)this).controller; } } public class MRNEXAVALIVIOLETPUNK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nexavali Violet Punk"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform).gameObject; SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger; GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject; JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement.player = ((BodyReplacementBase)this).controller; jawMovement.init(); Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2; blinking2.player = ((BodyReplacementBase)this).controller; GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject; JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement2.player = ((BodyReplacementBase)this).controller; jawMovement2.init(); Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking; blinking3.player = ((BodyReplacementBase)this).controller; Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2; blinking4.player = ((BodyReplacementBase)this).controller; } } public class MRNEXAVALIWINTERWYVERN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nexavali Winter Wyvern"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform).gameObject; SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger; GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject; JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement.player = ((BodyReplacementBase)this).controller; jawMovement.init(); Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2; blinking2.player = ((BodyReplacementBase)this).controller; GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject; JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement2.player = ((BodyReplacementBase)this).controller; jawMovement2.init(); Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking; blinking3.player = ((BodyReplacementBase)this).controller; Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2; blinking4.player = ((BodyReplacementBase)this).controller; } } public class MRNEXAVALIMINTCHOCOLATE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nexavali Mint Chocolate"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform).gameObject; SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger; GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject; JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement.player = ((BodyReplacementBase)this).controller; jawMovement.init(); Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2; blinking2.player = ((BodyReplacementBase)this).controller; GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject; JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement2.player = ((BodyReplacementBase)this).controller; jawMovement2.init(); Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking; blinking3.player = ((BodyReplacementBase)this).controller; Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2; blinking4.player = ((BodyReplacementBase)this).controller; } } public class MRNEXAVALICARAMELCAPPUCCINO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nexavali Caramel Cappucino"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform).gameObject; SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger; GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject; JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement.player = ((BodyReplacementBase)this).controller; jawMovement.init(); Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2; blinking2.player = ((BodyReplacementBase)this).controller; GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject; JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement2.player = ((BodyReplacementBase)this).controller; jawMovement2.init(); Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking; blinking3.player = ((BodyReplacementBase)this).controller; Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2; blinking4.player = ((BodyReplacementBase)this).controller; } } public class MRNEXAVALIFASTFOOD : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nexavali Fast Food"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform).gameObject; SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger; GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject; JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement.player = ((BodyReplacementBase)this).controller; jawMovement.init(); Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2; blinking2.player = ((BodyReplacementBase)this).controller; GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject; JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement2.player = ((BodyReplacementBase)this).controller; jawMovement2.init(); Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking; blinking3.player = ((BodyReplacementBase)this).controller; Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2; blinking4.player = ((BodyReplacementBase)this).controller; } } public class MRNEXAVALISTRAWBERRYMILKSHAKE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nexavali Strawberry Shake"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform).gameObject; SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger; GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject; JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement.player = ((BodyReplacementBase)this).controller; jawMovement.init(); Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2; blinking2.player = ((BodyReplacementBase)this).controller; GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject; JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement2.player = ((BodyReplacementBase)this).controller; jawMovement2.init(); Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking; blinking3.player = ((BodyReplacementBase)this).controller; Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2; blinking4.player = ((BodyReplacementBase)this).controller; } } public class MRNEXAVALICHERRYPIE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nexavali Cherry Pie"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform).gameObject; SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger; GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("MainBody")).gameObject; JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement.player = ((BodyReplacementBase)this).controller; jawMovement.init(); Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; Blinking2 blinking2 = gameObject2.AddComponent(typeof(Blinking2)) as Blinking2; blinking2.player = ((BodyReplacementBase)this).controller; GameObject gameObject3 = ((Component)base.replacementModel.transform.Find("MainBody1")).gameObject; JawMovement jawMovement2 = gameObject3.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement2.player = ((BodyReplacementBase)this).controller; jawMovement2.init(); Blinking blinking3 = gameObject3.AddComponent(typeof(Blinking)) as Blinking; blinking3.player = ((BodyReplacementBase)this).controller; Blinking2 blinking4 = gameObject3.AddComponent(typeof(Blinking2)) as Blinking2; blinking4.player = ((BodyReplacementBase)this).controller; } } [BepInPlugin(".com.Ghost.Nexavali", "Nexavali", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableAndroidModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableAndroidModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableAndroidModel { get; private set; } public static ConfigEntry<bool> enableAquaModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableAquaModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableAquaModel { get; private set; } public static ConfigEntry<bool> enableBansheeModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableBansheeModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableBansheeModel { get; private set; } public static ConfigEntry<bool> enableWinterWyvernModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableWinterWyvernModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableWinterWyvernModel { get; private set; } public static ConfigEntry<bool> enableVioletPunkModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableVioletPunkModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableVioletPunkModel { get; private set; } public static ConfigEntry<bool> enableVoidModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableVoidModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableVoidModel { get; private set; } public static ConfigEntry<bool> enableMintChocolateModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableMintChocolateModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableMintChocolateModel { get; private set; } public static ConfigEntry<bool> enableCaramelCappuccinoModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableCaramelCappuccinoModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableCaramelCappuccinoModel { get; private set; } public static ConfigEntry<bool> enableFastFoodModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableFastFoodModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableFastFoodModel { get; private set; } public static ConfigEntry<bool> enableStrawberryMilkshakeModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableStrawberryMilkshakeModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableStrawberryMilkshakeModel { get; private set; } public static ConfigEntry<bool> enableCherryPieModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableCherryPieModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableCherryPieModel { get; private set; } private static void InitConfig() { enableAndroidModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Android Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableAndroidModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Android Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableAndroidModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Android Model for", "Nexavali Android", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableAquaModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Aqua Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableAquaModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Aqua Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableAquaModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Aqua Model for", "Nexavali Aqua", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableBansheeModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Banshee Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableBansheeModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Banshee Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableBansheeModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Banshee Model for", "Nexavali Banshee", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableWinterWyvernModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Winter Wyvern Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableWinterWyvernModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Winter Wyvern Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableWinterWyvernModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Winter Wyvern Model for", "Nexavali Winter Wyvern", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableVioletPunkModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Violet Punk Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableVioletPunkModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Violet Punk Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableVioletPunkModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Violet Punk Model for", "Nexavali Violet Punk", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableVoidModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Void Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableVoidModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Void Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableVoidModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Void Model for", "Nexavali Void", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableMintChocolateModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Mint Chocolate Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableMintChocolateModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Mint Chocolate Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableMintChocolateModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Mint Chocolate Model for", "Nexavali Mint Chocolate", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableCaramelCappuccinoModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Caramel Cappuccino Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableCaramelCappuccinoModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Caramel Cappuccino Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableCaramelCappuccinoModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Caramel Cappuccino Model for", "Nexavali Caramel Cappuccino", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableFastFoodModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Fast Food Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableFastFoodModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Fast Food Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableFastFoodModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Fast Food Model for", "Nexavali Fast Food", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableStrawberryMilkshakeModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Strawberry Milkshake Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableStrawberryMilkshakeModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Strawberry Milkshake Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableStrawberryMilkshakeModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Strawberry Milkshake Model for", "Nexavali Strawberry Milkshake", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableCherryPieModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Cherry Pie Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableCherryPieModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Nexavali Cherry Pie Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableCherryPieModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Nexavali Cherry Pie Model for", "Nexavali Cherry Pie", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_060e: Unknown result type (might be due to invalid IL or missing references) //IL_0615: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableAquaModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIAQUA)); } if (enableAquaModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIAQUA)); } string[] array = suitNamesToEnableAquaModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRNEXAVALIAQUA)); } if (enableVoidModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIVOID)); } if (enableVoidModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIVOID)); } string[] array3 = suitNamesToEnableVoidModel.Value.Split(','); string[] array4 = array3; foreach (string text2 in array4) { ModelReplacementAPI.RegisterSuitModelReplacement(text2, typeof(MRNEXAVALIVOID)); } if (enableAndroidModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIANDROID)); } if (enableAndroidModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIANDROID)); } string[] array5 = suitNamesToEnableAndroidModel.Value.Split(','); string[] array6 = array5; foreach (string text3 in array6) { ModelReplacementAPI.RegisterSuitModelReplacement(text3, typeof(MRNEXAVALIANDROID)); } if (enableBansheeModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIBANSHEE)); } if (enableBansheeModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIBANSHEE)); } string[] array7 = suitNamesToEnableBansheeModel.Value.Split(','); string[] array8 = array7; foreach (string text4 in array8) { ModelReplacementAPI.RegisterSuitModelReplacement(text4, typeof(MRNEXAVALIBANSHEE)); } if (enableVioletPunkModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIVIOLETPUNK)); } if (enableVioletPunkModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIVIOLETPUNK)); } string[] array9 = suitNamesToEnableVioletPunkModel.Value.Split(','); string[] array10 = array9; foreach (string text5 in array10) { ModelReplacementAPI.RegisterSuitModelReplacement(text5, typeof(MRNEXAVALIVIOLETPUNK)); } if (enableWinterWyvernModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIWINTERWYVERN)); } if (enableWinterWyvernModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIWINTERWYVERN)); } string[] array11 = suitNamesToEnableWinterWyvernModel.Value.Split(','); string[] array12 = array11; foreach (string text6 in array12) { ModelReplacementAPI.RegisterSuitModelReplacement(text6, typeof(MRNEXAVALIWINTERWYVERN)); } if (enableMintChocolateModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIMINTCHOCOLATE)); } if (enableMintChocolateModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIMINTCHOCOLATE)); } string[] array13 = suitNamesToEnableMintChocolateModel.Value.Split(','); string[] array14 = array13; foreach (string text7 in array14) { ModelReplacementAPI.RegisterSuitModelReplacement(text7, typeof(MRNEXAVALIMINTCHOCOLATE)); } if (enableCaramelCappuccinoModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALICARAMELCAPPUCCINO)); } if (enableCaramelCappuccinoModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALICARAMELCAPPUCCINO)); } string[] array15 = suitNamesToEnableCaramelCappuccinoModel.Value.Split(','); string[] array16 = array15; foreach (string text8 in array16) { ModelReplacementAPI.RegisterSuitModelReplacement(text8, typeof(MRNEXAVALICARAMELCAPPUCCINO)); } if (enableFastFoodModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALIFASTFOOD)); } if (enableFastFoodModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALIFASTFOOD)); } string[] array17 = suitNamesToEnableFastFoodModel.Value.Split(','); string[] array18 = array17; foreach (string text9 in array18) { ModelReplacementAPI.RegisterSuitModelReplacement(text9, typeof(MRNEXAVALIFASTFOOD)); } if (enableStrawberryMilkshakeModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALISTRAWBERRYMILKSHAKE)); } if (enableStrawberryMilkshakeModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALISTRAWBERRYMILKSHAKE)); } string[] array19 = suitNamesToEnableStrawberryMilkshakeModel.Value.Split(','); string[] array20 = array19; foreach (string text10 in array20) { ModelReplacementAPI.RegisterSuitModelReplacement(text10, typeof(MRNEXAVALISTRAWBERRYMILKSHAKE)); } if (enableCherryPieModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNEXAVALICHERRYPIE)); } if (enableCherryPieModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNEXAVALICHERRYPIE)); } string[] array21 = suitNamesToEnableCherryPieModel.Value.Split(','); string[] array22 = array21; foreach (string text11 in array22) { ModelReplacementAPI.RegisterSuitModelReplacement(text11, typeof(MRNEXAVALICHERRYPIE)); } Harmony val = new Harmony(".com.Ghost.Nexavali"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin .com.Ghost.Nexavali is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "NexavaliGhost"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }