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Decompiled source of Oneshot Collection Expanded v4.4.0
Oneshot Collection.dll
Decompiled a year agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Oneshot Collection")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Oneshot Collection")] [assembly: AssemblyTitle("Oneshot Collection")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } public class Blinking : MonoBehaviour { public PlayerControllerB player; public SkinnedMeshRenderer skinnedMeshRenderer; public string blendShapeName = "Blink"; public float minBlinkInterval = 5f; public float maxBlinkInterval = 8f; public float blinkSpeed = 1100f; private float nextBlinkTime; private bool isBlinking = false; private float blinkWeight = 0f; private void Start() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown if ((Object)skinnedMeshRenderer == (Object)null) { skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>(); } nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval); } private void Update() { if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking) { ((MonoBehaviour)this).StartCoroutine(DoBlink()); } } private IEnumerator DoBlink() { isBlinking = true; while (blinkWeight < 100f) { blinkWeight += blinkSpeed * Time.deltaTime; blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight); yield return null; } yield return (object)new WaitForSeconds(0.1f); while (blinkWeight > 0f) { blinkWeight -= blinkSpeed * Time.deltaTime; blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight); yield return null; } isBlinking = false; nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval); } } public class JawMovement : MonoBehaviour { public PlayerControllerB player; public float maxJawOpening = 100f; public SkinnedMeshRenderer skinnedMeshRenderer; public float sensibility = 1000f; protected VoicePlayerState voice; public string blendShapeName = "Ah"; public void Start() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown if ((Object)skinnedMeshRenderer == (Object)null) { skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>(); } } private void Update() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown if ((Object)StartOfRound.Instance.voiceChatModule == (Object)null) { return; } if (voice == null) { init(); } if (voice != null) { float num = 0f; if (voice.IsSpeaking) { num = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxJawOpening)); } skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), num); } } public void init() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_0044: Expected O, but got Unknown StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects(); voice = player.voicePlayerState; if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController) { voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName); } } } public class Crying : MonoBehaviour { public PlayerControllerB player; public SkinnedMeshRenderer skinnedMeshRenderer; public string blendShapeName1 = "Cry"; public string blendShapeName2 = "Eye Close Sad"; public void Start() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown if ((Object)skinnedMeshRenderer == (Object)null) { skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>(); } } private void Update() { if (player.isPlayerDead) { skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName1), 100f); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName2), 30f); } else { skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName1), 0f); skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName2), 0f); } } } namespace ModelReplacement { public class MRALULA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Alula"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("shadealula")).gameObject; Blinking blinking = gameObject.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; } } public class MRNIKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "NikoNormal"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("body")).gameObject; JawMovement jawMovement = gameObject.AddComponent(typeof(JawMovement)) as JawMovement; jawMovement.player = ((BodyReplacementBase)this).controller; jawMovement.init(); Blinking blinking = gameObject.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; Crying crying = gameObject.AddComponent(typeof(Crying)) as Crying; crying.player = ((BodyReplacementBase)this).controller; } } public class MRNIKOGAS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "NikoGas"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("body")).gameObject; Blinking blinking = gameObject.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; Crying crying = gameObject.AddComponent(typeof(Crying)) as Crying; crying.player = ((BodyReplacementBase)this).controller; } } public class MRCALAMUS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Calamus"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("calamusshade")).gameObject; Blinking blinking = gameObject.AddComponent(typeof(Blinking)) as Blinking; blinking.player = ((BodyReplacementBase)this).controller; } } public class MRWATCHER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Watcher"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin(".com.Ghost.Oneshot", "Oneshot_Collection", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } public static ConfigEntry<bool> enableModelForAllSuits1 { get; private set; } public static ConfigEntry<bool> enableModelAsDefault1 { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel1 { get; private set; } public static ConfigEntry<bool> enableModelForAllSuits2 { get; private set; } public static ConfigEntry<bool> enableModelAsDefault2 { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel2 { get; private set; } public static ConfigEntry<bool> enableModelForAllSuits3 { get; private set; } public static ConfigEntry<bool> enableModelAsDefault3 { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel3 { get; private set; } public static ConfigEntry<bool> enableModelForAllSuits4 { get; private set; } public static ConfigEntry<bool> enableModelAsDefault4 { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel4 { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Niko Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Niko Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Niko Model for", "Niko", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableModelForAllSuits1 = config.Bind<bool>("Suits to Replace Settings", "Enable Gas Mask Niko Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault1 = config.Bind<bool>("Suits to Replace Settings", "Enable Gas Mask Niko Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel1 = config.Bind<string>("Suits to Replace Settings", "Suits to enable Gas Mask Niko Model for", "Gas Mask Niko", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableModelForAllSuits2 = config.Bind<bool>("Suits to Replace Settings", "Enable Calamus Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault2 = config.Bind<bool>("Suits to Replace Settings", "Enable Calamus Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel2 = config.Bind<string>("Suits to Replace Settings", "Suits to enable Calamus Model for", "Calamus", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableModelForAllSuits3 = config.Bind<bool>("Suits to Replace Settings", "Enable Alula Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault3 = config.Bind<bool>("Suits to Replace Settings", "Enable Alula Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel3 = config.Bind<string>("Suits to Replace Settings", "Suits to enable Alula Model for", "Alula", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableModelForAllSuits4 = config.Bind<bool>("Suits to Replace Settings", "Enable Watcher Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault4 = config.Bind<bool>("Suits to Replace Settings", "Enable Watcher Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel4 = config.Bind<string>("Suits to Replace Settings", "Suits to enable Watcher Model for", "Watcher", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02d3: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNIKO)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNIKO)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRNIKO)); } if (enableModelForAllSuits1.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRNIKOGAS)); } if (enableModelAsDefault1.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRNIKOGAS)); } string[] array3 = suitNamesToEnableModel1.Value.Split(','); string[] array4 = array3; foreach (string text2 in array4) { ModelReplacementAPI.RegisterSuitModelReplacement(text2, typeof(MRNIKOGAS)); } if (enableModelForAllSuits2.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRCALAMUS)); } if (enableModelAsDefault2.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRCALAMUS)); } string[] array5 = suitNamesToEnableModel2.Value.Split(','); string[] array6 = array5; foreach (string text3 in array6) { ModelReplacementAPI.RegisterSuitModelReplacement(text3, typeof(MRCALAMUS)); } if (enableModelForAllSuits3.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRALULA)); } if (enableModelAsDefault3.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRALULA)); } string[] array7 = suitNamesToEnableModel3.Value.Split(','); string[] array8 = array7; foreach (string text4 in array8) { ModelReplacementAPI.RegisterSuitModelReplacement(text4, typeof(MRALULA)); } if (enableModelForAllSuits4.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRWATCHER)); } if (enableModelAsDefault4.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRWATCHER)); } string[] array9 = suitNamesToEnableModel4.Value.Split(','); string[] array10 = array9; foreach (string text5 in array10) { ModelReplacementAPI.RegisterSuitModelReplacement(text5, typeof(MRWATCHER)); } Harmony val = new Harmony(".com.Ghost.Oneshot"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin .com.Ghost.Oneshot is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "OneshotCollection"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }