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Decompiled source of PS1Shot v2.0.0
PS1Shot.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("PS1Shot")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PS1Shot")] [assembly: AssemblyTitle("PS1Shot")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRPS1PROTOMODEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PS1 ProtoModel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPS1WORLDMACHINEMODEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PS1 WorldMachineModel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRRUEMODEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "RueModel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPS1CEDRICMODEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "CedricModel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPS1NIKOGASMODEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PS1 NikoGasModel1"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPS1NIKOMODEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PS1 NikoModel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPS1ROBOTMODEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PS1 BarrensRobot"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPS1ROWBOTMODEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PS1 Rowbot"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin(".com.Ghost.PS1Shot", "PS1Shot", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableNikoModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableNikoModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableNikoModel { get; private set; } public static ConfigEntry<bool> enableGMNikoModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableGMNikoModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableGMNikoModel { get; private set; } public static ConfigEntry<bool> enableWorldMachineModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableWorldMachineModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableWorldMachineModel { get; private set; } public static ConfigEntry<bool> enableCedricModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableCedricModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableCedricModel { get; private set; } public static ConfigEntry<bool> enableRueModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableRueModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableRueModel { get; private set; } public static ConfigEntry<bool> enableProtoModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableProtoModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableProtoModel { get; private set; } public static ConfigEntry<bool> enableRobotModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableRobotModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableRobotModel { get; private set; } public static ConfigEntry<bool> enableRowbotModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableRowbotModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableRowbotModel { get; private set; } private static void InitConfig() { enableNikoModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable PS1 Niko Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableNikoModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable PS1 Niko Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableNikoModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable PS1 Niko Model for", "Niko PS1", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableGMNikoModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable PS1 Gas Mask Niko Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableGMNikoModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable PS1 Gas Mask Niko Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableGMNikoModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable PS1 Gas Mask Niko Model for", "Gas Mask Niko PS1", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableWorldMachineModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable PS1 World Machine Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableWorldMachineModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable PS1 World Machine Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableWorldMachineModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable PS1 World Machine Model for", "World Machine PS1", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableCedricModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableCedricModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableCedricModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Cedric PS1", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableRueModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable PS1 Rue Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableRueModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable PS1 Rue Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableRueModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable PS1 Rue Model for", "Rue PS1", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableProtoModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable PS1 Proto Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableProtoModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable PS1 Proto Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableProtoModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable PS1 Proto Model for", "Proto PS1", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableRobotModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable PS1 Barrens Robot Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableRobotModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable PS1 Barrens Robot Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableRobotModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable PS1 Barrens Robot for", "Robot PS1", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); enableRowbotModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable PS1 Rowbot Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableRowbotModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable PS1 Rowbot Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableRowbotModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable PS1 Rowbot for", "Rowbot PS1", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_046d: Unknown result type (might be due to invalid IL or missing references) //IL_0474: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableNikoModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRPS1NIKOMODEL)); } if (enableNikoModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRPS1NIKOMODEL)); } string[] array = suitNamesToEnableNikoModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRPS1NIKOMODEL)); } if (enableGMNikoModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRPS1NIKOGASMODEL)); } if (enableGMNikoModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRPS1NIKOGASMODEL)); } string[] array3 = suitNamesToEnableGMNikoModel.Value.Split(','); string[] array4 = array3; foreach (string text2 in array4) { ModelReplacementAPI.RegisterSuitModelReplacement(text2, typeof(MRPS1NIKOGASMODEL)); } if (enableWorldMachineModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRPS1WORLDMACHINEMODEL)); } if (enableWorldMachineModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRPS1WORLDMACHINEMODEL)); } string[] array5 = suitNamesToEnableWorldMachineModel.Value.Split(','); string[] array6 = array5; foreach (string text3 in array6) { ModelReplacementAPI.RegisterSuitModelReplacement(text3, typeof(MRPS1WORLDMACHINEMODEL)); } if (enableCedricModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRPS1CEDRICMODEL)); } if (enableCedricModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRPS1CEDRICMODEL)); } string[] array7 = suitNamesToEnableCedricModel.Value.Split(','); string[] array8 = array7; foreach (string text4 in array8) { ModelReplacementAPI.RegisterSuitModelReplacement(text4, typeof(MRPS1CEDRICMODEL)); } if (enableRueModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRRUEMODEL)); } if (enableRueModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRRUEMODEL)); } string[] array9 = suitNamesToEnableRueModel.Value.Split(','); string[] array10 = array9; foreach (string text5 in array10) { ModelReplacementAPI.RegisterSuitModelReplacement(text5, typeof(MRRUEMODEL)); } if (enableProtoModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRPS1PROTOMODEL)); } if (enableProtoModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRPS1PROTOMODEL)); } string[] array11 = suitNamesToEnableProtoModel.Value.Split(','); string[] array12 = array11; foreach (string text6 in array12) { ModelReplacementAPI.RegisterSuitModelReplacement(text6, typeof(MRPS1PROTOMODEL)); } if (enableRobotModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRPS1ROBOTMODEL)); } if (enableRobotModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRPS1ROBOTMODEL)); } string[] array13 = suitNamesToEnableRobotModel.Value.Split(','); string[] array14 = array13; foreach (string text7 in array14) { ModelReplacementAPI.RegisterSuitModelReplacement(text7, typeof(MRPS1ROBOTMODEL)); } if (enableRowbotModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRPS1ROWBOTMODEL)); } if (enableRowbotModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRPS1ROWBOTMODEL)); } string[] array15 = suitNamesToEnableRowbotModel.Value.Split(','); string[] array16 = array15; foreach (string text8 in array16) { ModelReplacementAPI.RegisterSuitModelReplacement(text8, typeof(MRPS1ROWBOTMODEL)); } Harmony val = new Harmony(".com.Ghost.PS1Shot"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin .com.Ghost.PS1Shot is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "PSOneshot"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }