


Adds configs for the percentage of scrap lost on both recovered and unrecovered bodies. Also shows the new percentage lost on the round end screen. In the base game, 8% of credits are lost even when a body is recovered. This mod will also now include that on the round end screen.
The config can be changed mid-game/mid-run and the changes will apply instantly. Required for both hosts and clients since I don't know how to re-sync credit amount.
Now also supports scaling credit loss on lobby size (works with the custom numbers) and disabling credit loss at the company (for those goobers that always end up dead).
Note that the percentage lost shown is exact, so it may be slightly off due to rounding (ie, 19.6% instead of 20%).
If anything breaks, feel free to DM me on discord at gigagon
V 1.0.4
Lategame_Upgrades)V 1.0.3
float casts so the math actually worksV 1.0.2
Disable Credit Loss At Company and Scale Credit Loss By Lobby Size config optionsREADME.md to be clearerV 1.0.1
V 1.0.0