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Company Hauler

Adds a 4-seater pickup truck to the terminal

CHANGELOG

1.0.5 - 2025/8/22

  • (Probably) fixed instability at high angular velocity causing the vehicle to fly off
  • Removed extra wheel colliders causing instability
  • Added collider to prevent the giant bird from erroring

1.0.4 - 2025/8/3

  • Raised the vertical driver camera position component to better allow you to see over the hood
    • Note: this makes the sunroof button a little harder to see. Not interested in changing the whole vehicle mesh for this right now though.
  • Added a config for vehicle health, changed default health from 200->100
    • This stat only reflects small amounts damage. If you drive into a wall at full speed, you will always explode.
  • Fixed being able to trigger the chime sound when not seated in the driver seat
  • Removed glare on the windshield
  • Increased headlight range, intensity, and width, and angled them toward the ground more
  • Added a few more game objects to hide when the vehicle blows up

1.0.3 - 2025/7/9

  • Quick fix for incorrect giant patch code

1.0.2 - 2025/7/9

  • Reduced the cost of the hauler 600 -> 530
  • Fixed a prefix patch with incorrect logic causing giants to never eat you outside of the car
  • Adjusted the front collider zone to hopefully improve jank when colliding into seemingly flat surfaces
  • Driver override animations are now visible to other clients
  • Reduced the texture resolution of the mirrors by half
  • Added a config to disable the side mirror rendering (clientside only)
  • Fixed Collider layer objects being visible in mirrors

1.0.1 - 2025/7/1

  • Removed the LobbyCompatibility dependency
  • Fixed the license being blank

1.0.0 - 2025/6/30

  • Feature complete
  • Currently, driver animations don't sync to non-drivers. I am trying to fix this, but it may not be possible.
  • Traction control light currently only shows for the server host due to an oversight in Cruiser code