Company Hauler
Adds a 4-seater pickup truck to the terminal
CHANGELOG
1.0.5 - 2025/8/22
- (Probably) fixed instability at high angular velocity causing the vehicle to fly off
 - Removed extra wheel colliders causing instability
 - Added collider to prevent the giant bird from erroring
 
1.0.4 - 2025/8/3
- Raised the vertical driver camera position component to better allow you to see over the hood
- Note: this makes the sunroof button a little harder to see. Not interested in changing the whole vehicle mesh for this right now though.
 
 - Added a config for vehicle health, changed default health from 200->100
- This stat only reflects small amounts damage. If you drive into a wall at full speed, you will always explode.
 
 - Fixed being able to trigger the chime sound when not seated in the driver seat
 - Removed glare on the windshield
 - Increased headlight range, intensity, and width, and angled them toward the ground more
 - Added a few more game objects to hide when the vehicle blows up
 
1.0.3 - 2025/7/9
- Quick fix for incorrect giant patch code
 
1.0.2 - 2025/7/9
- Reduced the cost of the hauler 600 -> 530
 - Fixed a prefix patch with incorrect logic causing giants to never eat you outside of the car
 - Adjusted the front collider zone to hopefully improve jank when colliding into seemingly flat surfaces
 - Driver override animations are now visible to other clients
 - Reduced the texture resolution of the mirrors by half
 - Added a config to disable the side mirror rendering (clientside only)
 - Fixed Collider layer objects being visible in mirrors
 
1.0.1 - 2025/7/1
- Removed the LobbyCompatibility dependency
 - Fixed the license being blank
 
1.0.0 - 2025/6/30
- Feature complete
 - Currently, driver animations don't sync to non-drivers. I am trying to fix this, but it may not be possible.
 - Traction control light currently only shows for the server host due to an oversight in Cruiser code