Glojam-Company_Hauler icon

Company Hauler

Adds a 4-seater pickup truck to the terminal

CHANGELOG

1.1.2 - 2026/2/8

  • Added sittable 5th seat between the two rear ones, great for MoreCompany
  • Chime for driving away with one of the side doors open
  • Fixed manual
  • Fix key mesh being the wrong mesh

1.1.1 - 2026/2/1

  • Fixed issue causing hauler to permanently break when loading a save with one magneted to ship
  • Removed redundant patch files
  • Fixed issues caused by modded damage triggers

1.1.0 - 2026/1/31

  • Undeprecated
  • Finally fixed out-of-date networking problems relating to v73 unity version change, which solves issues such as back seats causing the car to fly
  • Implemented multiple QOL stuffs with the assistance of ScandalTheVandal:
  • Protect seated players from getting hit by the giant kiwi bird
  • Protect seated players from getting bit by mouthdogs
  • Protect seated players from getting grabbed by radmechs
  • Fix visual issues caused by vanilla interactable objects that messed with animations
  • Improve network syncying for various things, including car health & wheel speed
  • Better collision
  • Mute audio in orbit
  • Wheel physics improvements
  • Hauler no longer passively heals while in orbit
  • Some other things

In addition, Scandal is now a maintainer of the project and is currently working on a major overHaul.

1.0.5 - 2025/8/22

  • (Probably) fixed instability at high angular velocity causing the vehicle to fly off
  • Removed extra wheel colliders causing instability
  • Added collider to prevent the giant bird from erroring

1.0.4 - 2025/8/3

  • Raised the vertical driver camera position component to better allow you to see over the hood
    • Note: this makes the sunroof button a little harder to see. Not interested in changing the whole vehicle mesh for this right now though.
  • Added a config for vehicle health, changed default health from 200->100
    • This stat only reflects small amounts damage. If you drive into a wall at full speed, you will always explode.
  • Fixed being able to trigger the chime sound when not seated in the driver seat
  • Removed glare on the windshield
  • Increased headlight range, intensity, and width, and angled them toward the ground more
  • Added a few more game objects to hide when the vehicle blows up

1.0.3 - 2025/7/9

  • Quick fix for incorrect giant patch code

1.0.2 - 2025/7/9

  • Reduced the cost of the hauler 600 -> 530
  • Fixed a prefix patch with incorrect logic causing giants to never eat you outside of the car
  • Adjusted the front collider zone to hopefully improve jank when colliding into seemingly flat surfaces
  • Driver override animations are now visible to other clients
  • Reduced the texture resolution of the mirrors by half
  • Added a config to disable the side mirror rendering (clientside only)
  • Fixed Collider layer objects being visible in mirrors

1.0.1 - 2025/7/1

  • Removed the LobbyCompatibility dependency
  • Fixed the license being blank

1.0.0 - 2025/6/30

  • Feature complete
  • Currently, driver animations don't sync to non-drivers. I am trying to fix this, but it may not be possible.
  • Traction control light currently only shows for the server host due to an oversight in Cruiser code