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Company Hauler
Adds a 4-seater pickup truck to the terminal
CHANGELOG
1.1.2 - 2026/2/8
- Added sittable 5th seat between the two rear ones, great for MoreCompany
- Chime for driving away with one of the side doors open
- Fixed manual
- Fix key mesh being the wrong mesh
1.1.1 - 2026/2/1
- Fixed issue causing hauler to permanently break when loading a save with one magneted to ship
- Removed redundant patch files
- Fixed issues caused by modded damage triggers
1.1.0 - 2026/1/31
- Undeprecated
- Finally fixed out-of-date networking problems relating to v73 unity version change, which solves issues such as back seats causing the car to fly
- Implemented multiple QOL stuffs with the assistance of ScandalTheVandal:
- Protect seated players from getting hit by the giant kiwi bird
- Protect seated players from getting bit by mouthdogs
- Protect seated players from getting grabbed by radmechs
- Fix visual issues caused by vanilla interactable objects that messed with animations
- Improve network syncying for various things, including car health & wheel speed
- Better collision
- Mute audio in orbit
- Wheel physics improvements
- Hauler no longer passively heals while in orbit
- Some other things
In addition, Scandal is now a maintainer of the project and is currently working on a major overHaul.
1.0.5 - 2025/8/22
- (Probably) fixed instability at high angular velocity causing the vehicle to fly off
- Removed extra wheel colliders causing instability
- Added collider to prevent the giant bird from erroring
1.0.4 - 2025/8/3
- Raised the vertical driver camera position component to better allow you to see over the hood
- Note: this makes the sunroof button a little harder to see. Not interested in changing the whole vehicle mesh for this right now though.
- Added a config for vehicle health, changed default health from 200->100
- This stat only reflects small amounts damage. If you drive into a wall at full speed, you will always explode.
- Fixed being able to trigger the chime sound when not seated in the driver seat
- Removed glare on the windshield
- Increased headlight range, intensity, and width, and angled them toward the ground more
- Added a few more game objects to hide when the vehicle blows up
1.0.3 - 2025/7/9
- Quick fix for incorrect giant patch code
1.0.2 - 2025/7/9
- Reduced the cost of the hauler 600 -> 530
- Fixed a prefix patch with incorrect logic causing giants to never eat you outside of the car
- Adjusted the front collider zone to hopefully improve jank when colliding into seemingly flat surfaces
- Driver override animations are now visible to other clients
- Reduced the texture resolution of the mirrors by half
- Added a config to disable the side mirror rendering (clientside only)
- Fixed Collider layer objects being visible in mirrors
1.0.1 - 2025/7/1
- Removed the LobbyCompatibility dependency
- Fixed the license being blank
1.0.0 - 2025/6/30
- Feature complete
- Currently, driver animations don't sync to non-drivers. I am trying to fix this, but it may not be possible.
- Traction control light currently only shows for the server host due to an oversight in Cruiser code