Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
TheEverRed
The Ever Red - a once sacred land lost to time. Explore a new moon with a few surprises. This moon does not stray far from vanilla but is attempting to deepen the exploration of vanilla-like moons.
CHANGELOG
Changes
-
v1.0.0 :
- Testing phase -
v1.0.1 :
- Added pictures to the Thunderstore page - Added changelog - Added Git repo added -
v1.2.0 :
- Dust Clouds is now the primary weather type - Optimised mold spores, so now loading in should be smoother and easier to navigate - Outside enemy updates -
v1.2.1 :
- Corrected images in readme file to populate correctly -
v1.2.2 :
- Updated mod page wording -
v1.3.0 :
UPDATES - Complete terrain rebuild and overhaul - Camera distance overridden - now mountains shouldn't faze in and out of view - POI around the map have a chance to spawn loot - Added more dangers around the map - Volumetrics are thicker and more red - Built a bridge to the fire escape - More mold spores around the map - Adjusted outside enemy spawns - Danger level upgraded to B+ - Increased route price - Updated mode page wording BUG FIXES - Fixed outside items despawning on moon change - Added collisions to outside objects - Fixed Navmesh - enemies now will no longer go under terrain - Removed some AI spawn nodes -
v1.3.1 :
UPDATES - Optimised Nav Mesh - Optimised Occulusion - Added some terrain details - Updated fire exit bridge - Minefield now has an additional loot spawn but is more dangerous (loot is not guaranteed to spawn every time) - Adjusted fog to now reach the bounds of the map and rise higher in elevation - Added Bunker Spider to outside enemy spawns - Added The Ever Red moon video to ship BUG FIXES - Fixed some mines not being correctly positioned - Adjusted AI spawn points - Increased daytime and outside enemy spawn count