
TheEverRed
The Ever Red - a once sacred land lost to time. Explore a new moon with a few surprises. This moon does not stray far from vanilla but is attempting to deepen the exploration of vanilla-like moons.
CHANGELOG
Changes
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v1.0.0 :
- Testing phase
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v1.0.1 :
- Added pictures to the Thunderstore page - Added changelog - Added Git repo added
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v1.2.0 :
- Dust Clouds is now the primary weather type - Optimised mold spores, so now loading in should be smoother and easier to navigate - Outside enemy updates
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v1.2.1 :
- Corrected images in readme file to populate correctly
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v1.2.2 :
- Updated mod page wording
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v1.3.0 :
UPDATES - Complete terrain rebuild and overhaul - Camera distance overridden - now mountains shouldn't faze in and out of view - POI around the map have a chance to spawn loot - Added more dangers around the map - Volumetrics are thicker and more red - Built a bridge to the fire escape - More mold spores around the map - Adjusted outside enemy spawns - Danger level upgraded to B+ - Increased route price - Updated mode page wording BUG FIXES - Fixed outside items despawning on moon change - Added collisions to outside objects - Fixed Navmesh - enemies now will no longer go under terrain - Removed some AI spawn nodes
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v1.3.1 :
UPDATES - Optimised Nav Mesh - Optimised Occulusion - Added some terrain details - Updated fire exit bridge - Minefield now has an additional loot spawn but is more dangerous (loot is not guaranteed to spawn every time) - Adjusted fog to now reach the bounds of the map and rise higher in elevation - Added Bunker Spider to outside enemy spawns - Added The Ever Red moon video to ship BUG FIXES - Fixed some mines not being correctly positioned - Adjusted AI spawn points - Increased daytime and outside enemy spawn count