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GoblinGang-TheEverRed-1.3.1 icon

TheEverRed

The Ever Red - a once sacred land lost to time. Explore a new moon with a few surprises. This moon does not stray far from vanilla but is attempting to deepen the exploration of vanilla-like moons.

Date uploaded a week ago
Version 1.3.1
Download link GoblinGang-TheEverRed-1.3.1.zip
Downloads 1113
Dependency string GoblinGang-TheEverRed-1.3.1

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.4.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)

Preferred version: 1.4.11
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

The Ever Red

The Ever Red — a once sacred land lost to time.
Explore a custom moon with towering obelisks, featuring a familiar yet hauntingly altered experience. This moon stays true to the feel of vanilla Lethal Company while aiming to expand on its atmosphere and sense of exploration.

📦 Features

  • A new vanilla-style moon to explore Main Entrance

  • Subtle environmental and design twists
    Fire Escape

  • Keep your eyes open, dangers lurk in the mold spores Stop Sign

🔧 Dependencies

🙏 Thanks & Credits

  • Mouseclops
  • Audio Knight
  • BepInEx
  • IAmBatby
  • r2modman
  • Narpy
  • BBAPepsiMan

Changes

  • v1.0.0 :

     - Testing phase
    
  • v1.0.1 :

     - Added pictures to the Thunderstore page
     - Added changelog
     - Added Git repo added
    
  • v1.2.0 :

     - Dust Clouds is now the primary weather type
     - Optimised mold spores, so now loading in should be smoother and easier to navigate
     - Outside enemy updates
    
  • v1.2.1 :

     - Corrected images in readme file to populate correctly
    
  • v1.2.2 :

     - Updated mod page wording
    
  • v1.3.0 :

     UPDATES
     - Complete terrain rebuild and overhaul
     - Camera distance overridden - now mountains shouldn't faze in and out of view
     - POI around the map have a chance to spawn loot
     - Added more dangers around the map
     - Volumetrics are thicker and more red
     - Built a bridge to the fire escape
     - More mold spores around the map
     - Adjusted outside enemy spawns
     - Danger level upgraded to B+
     - Increased route price
     - Updated mod page wording
    
     BUG FIXES
     - Fixed outside items despawning on moon change
     - Added collisions to outside objects
     - Fixed Navmesh - enemies now will no longer go under terrain
     - Removed some AI spawn nodes
    
  • v1.3.1 :

     UPDATES
     - Optimised Nav Mesh
     - Optimised Occulusion
     - Added some terrain details
     - Updated fire exit bridge
     - Minefield now has an additional loot spawn but is more dangerous (loot is not guaranteed to spawn every time)
     - Adjusted fog to now reach the bounds of the map and rise higher in elevation
     - Added Bunker Spider to outside enemy spawns
     - Added The Ever Red moon video to ship
    
     BUG FIXES
     - Fixed some mines not being correctly positioned
     - Adjusted AI spawn points
     - Increased daytime and outside enemy spawn count
    

Hoarding Bug Thanks

Thanks for downloading!

CHANGELOG

Changes

  • v1.0.0 :

     - Testing phase
    
  • v1.0.1 :

     - Added pictures to the Thunderstore page
     - Added changelog
     - Added Git repo added
    
  • v1.2.0 :

     - Dust Clouds is now the primary weather type
     - Optimised mold spores, so now loading in should be smoother and easier to navigate
     - Outside enemy updates
    
  • v1.2.1 :

     - Corrected images in readme file to populate correctly
    
  • v1.2.2 :

     - Updated mod page wording
    
  • v1.3.0 :

     UPDATES
     - Complete terrain rebuild and overhaul
     - Camera distance overridden - now mountains shouldn't faze in and out of view
     - POI around the map have a chance to spawn loot
     - Added more dangers around the map
     - Volumetrics are thicker and more red
     - Built a bridge to the fire escape
     - More mold spores around the map
     - Adjusted outside enemy spawns
     - Danger level upgraded to B+
     - Increased route price
     - Updated mode page wording
    
     BUG FIXES
     - Fixed outside items despawning on moon change
     - Added collisions to outside objects
     - Fixed Navmesh - enemies now will no longer go under terrain
     - Removed some AI spawn nodes
    
  • v1.3.1 :

     UPDATES
     - Optimised Nav Mesh
     - Optimised Occulusion
     - Added some terrain details
     - Updated fire exit bridge
     - Minefield now has an additional loot spawn but is more dangerous (loot is not guaranteed to spawn every time)
     - Adjusted fog to now reach the bounds of the map and rise higher in elevation
     - Added Bunker Spider to outside enemy spawns
     - Added The Ever Red moon video to ship
    
     BUG FIXES
     - Fixed some mines not being correctly positioned
     - Adjusted AI spawn points
     - Increased daytime and outside enemy spawn count