
TheEverRed
The Ever Red - a once sacred land lost to time. Explore a new moon with a few surprises. This moon does not stray far from vanilla but is attempting to deepen the exploration of vanilla-like moons.
Date uploaded | a week ago |
Version | 1.3.1 |
Download link | GoblinGang-TheEverRed-1.3.1.zip |
Downloads | 1113 |
Dependency string | GoblinGang-TheEverRed-1.3.1 |
This mod requires the following mods to function

IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
The Ever Red
The Ever Red — a once sacred land lost to time.
Explore a custom moon with towering obelisks, featuring a familiar yet hauntingly altered experience. This moon stays true to the feel of vanilla Lethal Company while aiming to expand on its atmosphere and sense of exploration.
📦 Features
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A new vanilla-style moon to explore
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Subtle environmental and design twists
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Keep your eyes open, dangers lurk in the mold spores
🔧 Dependencies
🙏 Thanks & Credits
- Mouseclops
- Audio Knight
- BepInEx
- IAmBatby
- r2modman
- Narpy
- BBAPepsiMan
Changes
-
v1.0.0 :
- Testing phase
-
v1.0.1 :
- Added pictures to the Thunderstore page - Added changelog - Added Git repo added
-
v1.2.0 :
- Dust Clouds is now the primary weather type - Optimised mold spores, so now loading in should be smoother and easier to navigate - Outside enemy updates
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v1.2.1 :
- Corrected images in readme file to populate correctly
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v1.2.2 :
- Updated mod page wording
-
v1.3.0 :
UPDATES - Complete terrain rebuild and overhaul - Camera distance overridden - now mountains shouldn't faze in and out of view - POI around the map have a chance to spawn loot - Added more dangers around the map - Volumetrics are thicker and more red - Built a bridge to the fire escape - More mold spores around the map - Adjusted outside enemy spawns - Danger level upgraded to B+ - Increased route price - Updated mod page wording BUG FIXES - Fixed outside items despawning on moon change - Added collisions to outside objects - Fixed Navmesh - enemies now will no longer go under terrain - Removed some AI spawn nodes
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v1.3.1 :
UPDATES - Optimised Nav Mesh - Optimised Occulusion - Added some terrain details - Updated fire exit bridge - Minefield now has an additional loot spawn but is more dangerous (loot is not guaranteed to spawn every time) - Adjusted fog to now reach the bounds of the map and rise higher in elevation - Added Bunker Spider to outside enemy spawns - Added The Ever Red moon video to ship BUG FIXES - Fixed some mines not being correctly positioned - Adjusted AI spawn points - Increased daytime and outside enemy spawn count
Thanks for downloading!
CHANGELOG
Changes
-
v1.0.0 :
- Testing phase
-
v1.0.1 :
- Added pictures to the Thunderstore page - Added changelog - Added Git repo added
-
v1.2.0 :
- Dust Clouds is now the primary weather type - Optimised mold spores, so now loading in should be smoother and easier to navigate - Outside enemy updates
-
v1.2.1 :
- Corrected images in readme file to populate correctly
-
v1.2.2 :
- Updated mod page wording
-
v1.3.0 :
UPDATES - Complete terrain rebuild and overhaul - Camera distance overridden - now mountains shouldn't faze in and out of view - POI around the map have a chance to spawn loot - Added more dangers around the map - Volumetrics are thicker and more red - Built a bridge to the fire escape - More mold spores around the map - Adjusted outside enemy spawns - Danger level upgraded to B+ - Increased route price - Updated mode page wording BUG FIXES - Fixed outside items despawning on moon change - Added collisions to outside objects - Fixed Navmesh - enemies now will no longer go under terrain - Removed some AI spawn nodes
-
v1.3.1 :
UPDATES - Optimised Nav Mesh - Optimised Occulusion - Added some terrain details - Updated fire exit bridge - Minefield now has an additional loot spawn but is more dangerous (loot is not guaranteed to spawn every time) - Adjusted fog to now reach the bounds of the map and rise higher in elevation - Added Bunker Spider to outside enemy spawns - Added The Ever Red moon video to ship BUG FIXES - Fixed some mines not being correctly positioned - Adjusted AI spawn points - Increased daytime and outside enemy spawn count