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Balanced Items

This mod gives you the power to customize item weights, scrap values, and spawn rates - even for custom items from other mods, and make equipment items sellable. With a unique approach to config files, you can dynamically adjust some settings as you play.

CHANGELOG

Version 1.6.0

  1. You can now modify the purchase price of any item bought from the terminal. Custom items from other mods are supported!
  2. Config changes for moon rarities no longer require a restart of the game session. You can modify them and they will take effect on the next day!

Version 1.5.2

  1. Fix issue where starting a game with the moon rarity feature toggle set to OFF resulted in the round not starting properly. This would likely have manifested in an odd "days remaining" display on the monitor and other mods not loading.
  2. Fix issue where starting a game with the weight override feature toggle set to OFF resulted in some NullReferenceExceptions for items that aren't included in the allItemsList collection.

Version 1.5.1

Fix issue where the apparatus sell value is not being updated based on your config.

Version 1.5.0

Minor update, but a new feature nonetheless. Keys will now show up on the ship's map like all the other scrap items.

Version 1.4.1

This release fixes some very serious performance issues when you have other mods that add a bunch of moons and/or scrap. Thanks to NiranV for the report!

For additional performance improvements, I recommend setting your console log level to "None" in your BepInEx.cfg file. Under "Logging.Console" section in your BepInEx.cfg file, set "LogLevels" to "None".

Version 1.4.0

Added

  1. You can now enable or disable entire sections of the config to better tweak how you want the game to be. Some settings will require exiting to menu and restarting your session. View the config description for more information.
  2. Add feature toggle for allowing you to sell equipment items for their average value instead of for 0 credits.

Changed

  1. Config description entries now list the default vanilla values for that override.

Removed

Nothing.

Version 1.3.1

  1. Fix issue when another mod is loaded that adds moons that have invalid characters for BepInEx configuration in their names.

Version 1.3.0

Added

  1. Allow specifying the item rarity values per item per moon.
  2. Change total scrap value to instantly display instead of counting up.
  3. Change total scrap value to display values > 10,000 and shrink font size as needed so that it doesn't wrap.

Changed

  1. Set allowable ranges for config entries to help with setting valid values.
  2. The mod now only saves to the config file when needed instead of everytime we bind a value to the config. This increases performance by reducing the number of save requests to your disk.

Removed

Nothing.

Version 1.2.0

Added

  1. Config file support. Huzzah! All items in the game (including custom items from other mods) will be registered into your config when you start a round, and reflected in-game at the start of each day.
  2. Fixed bug in the game where the carry weight was being displayed as 5% higher than actual.

Changed

Nothing.

Removed

Nothing.

Version 1.1.0

Added

  1. Print debug output in the game's log when starting a session to display all spawnable scrap on all levels with the name and vanilla min/max values from the game.
  2. Server-side overrides of item sell values. The values are currently the vanilla values, but the min/max range in the value is set to +/- 20% of the average value instead of an arbitrary min/max range.

Changed

  1. Fixed cash register overrides not being applied.

Removed

Nothing.

Version 1.0.1

Added

Nothing.

Changed

  1. Fixed some namespaces just to avoid any confusion.

Removed

Nothing.

Version 1.0.0

Added

  1. Client-side overrides of item weights. These values do not sync to other players in your lobby, regardless of who is hosting the session.

Changed

Nothing.

Removed

Nothing.