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Decompiled source of Invincible Bridge v1.0.0
GuysNight.LethalCompanyMod.InvincibleBridge.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("GuysNight.LethalCompanyMod.InvincibleBridge")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Makes the bridge invincible! It will never collapse, no matter what.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+cd12ae55e47bf6c17660b0ba29da687b0c1d8851")] [assembly: AssemblyProduct("GuysNight.LethalCompanyMod.InvincibleBridge")] [assembly: AssemblyTitle("GuysNight.LethalCompanyMod.InvincibleBridge")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace GuysNight.LethalCompanyMod.InvincibleBridge { [BepInPlugin("GuysNight.LethalCompanyMod.InvincibleBridge", "GuysNight.LethalCompanyMod.InvincibleBridge", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { SharedComponents.Logger = ((BaseUnityPlugin)this).Logger; Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); SharedComponents.Logger.LogInfo((object)"Plugin GuysNight.LethalCompanyMod.InvincibleBridge is loaded!"); } } public static class SharedComponents { public static ManualLogSource Logger { get; set; } } public static class PluginInfo { public const string PLUGIN_GUID = "GuysNight.LethalCompanyMod.InvincibleBridge"; public const string PLUGIN_NAME = "GuysNight.LethalCompanyMod.InvincibleBridge"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace GuysNight.LethalCompanyMod.InvincibleBridge.Patches { [HarmonyPatch(typeof(BridgeTrigger))] public class BridgeTriggerPatches { [HarmonyPatch("Update")] [HarmonyPrefix] public static void SetBridgeDurabilityToOne(BridgeTrigger __instance) { __instance.bridgeDurability = 1f; } } }