using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("TestMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TestMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a1f88fcb-8a75-4bfe-b663-d5da13275a6e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TestMod;
[BepInPlugin("lh.testmod", "testmod", "1.0.0.0")]
public class TestModPatch : BaseUnityPlugin
{
private const string ModGUID = "lh.testmod";
private const string ModName = "testmod";
private const string ModVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("lh.testmod");
private static TestModPatch Instance;
internal ManualLogSource logger;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
logger = Logger.CreateLogSource("lh.testmod");
AssetBundle obj = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dazblock"));
Item val = obj.LoadAsset<Item>("Assets/DazBlockMod/dazblock.asset");
Item val2 = obj.LoadAsset<Item>("Assets/DazBlockMod/hoggblock.asset");
Item obj2 = obj.LoadAsset<Item>("Assets/DazBlockMod/tomblock.asset");
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(obj2.spawnPrefab);
Utilities.FixMixerGroups(val.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Utilities.FixMixerGroups(obj2.spawnPrefab);
Items.RegisterScrap(val, 1000, (LevelTypes)(-1));
Items.RegisterScrap(val2, 1000, (LevelTypes)(-1));
Items.RegisterScrap(obj2, 1000, (LevelTypes)(-1));
logger.LogInfo((object)"testmod has initalized");
}
}