Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of HOMIE BLOCKS v1.0.2
HOMIE_BLOCKS/BepInEx/plugins/TestMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("TestMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("TestMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("a1f88fcb-8a75-4bfe-b663-d5da13275a6e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace TestMod; [BepInPlugin("lh.testmod", "testmod", "1.0.0.0")] public class TestModPatch : BaseUnityPlugin { private const string ModGUID = "lh.testmod"; private const string ModName = "testmod"; private const string ModVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("lh.testmod"); private static TestModPatch Instance; internal ManualLogSource logger; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } logger = Logger.CreateLogSource("lh.testmod"); AssetBundle obj = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dazblock")); Item val = obj.LoadAsset<Item>("Assets/DazBlockMod/dazblock.asset"); Item val2 = obj.LoadAsset<Item>("Assets/DazBlockMod/hoggblock.asset"); Item obj2 = obj.LoadAsset<Item>("Assets/DazBlockMod/tomblock.asset"); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(obj2.spawnPrefab); Utilities.FixMixerGroups(val.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Utilities.FixMixerGroups(obj2.spawnPrefab); Items.RegisterScrap(val, 1000, (LevelTypes)(-1)); Items.RegisterScrap(val2, 1000, (LevelTypes)(-1)); Items.RegisterScrap(obj2, 1000, (LevelTypes)(-1)); logger.LogInfo((object)"testmod has initalized"); } }