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MissileTurretsFork
[v73] Adds turrets that shoot missile to Lethal Company
| Date uploaded | a week ago |
| Version | 1.3.6 |
| Download link | HQ_Team-MissileTurretsFork-1.3.6.zip |
| Downloads | 1941 |
| Dependency string | HQ_Team-MissileTurretsFork-1.3.6 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
This is a recompiled fork for v73
This will be deprecated when the original mod updates. No changes have been done to the code, but bug reports are still welcomed. All credits go to garf.
Missile Turrets
Adds missile turrets to Lethal Company.
They are like normal turrets but they shoot missiles.
Config Options
- Max missile speed
- Missile acceleration & turn rate
- Explosion kill & damage range
- Turret rotation range & rate
- Turret charge up & reload time
- Max & min number of turret spawns
Planned Features
- Maybe configurable per-moon spawn rates
Issues & Suggestions
Please put any issues or suggestions on the github.
Also, feel free to contribute!
Credits
Development
- Finnerex
Testing & Emotional Support
- Swusan
- X&R
- Antonio
CHANGELOG
Changelog
1.3.6
- Recompiled for v73
1.3.5
- Updated to LC version 55
1.3.4
- Fixed an issue with bestiary & scanning
1.3.3
- Updated to LC version 50
1.3.2
- Added changelog
1.3.1
- Changed spawn mechanics to have a higher chance of spawning fewer and a lower chance of spawning many
1.3.0
- Made the movement speeds actually consistent
- Fixed some issues with other parts
1.2.0
- Added ability to disable the turrets
1.1.0
- Added the laser light
- Turret can now be scanned
1.0.3
- Added a map dot
- Cleaned up code
- Honestly dont remember what I did for this one
1.0.2
- Acceleration config option
- Actually made a good readme
1.0.1
- Code refactoring
1.0.0
- Initial release