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ReservedSlotPositionsForInventory
It allows you to view the tools in your reserved slot in your normal inventory (v81)
By HQ_Team
| Date uploaded | 3 weeks ago |
| Version | 1.0.6 |
| Download link | HQ_Team-ReservedSlotPositionsForInventory-1.0.6.zip |
| Downloads | 1468 |
| Dependency string | HQ_Team-ReservedSlotPositionsForInventory-1.0.6 |
This mod requires the following mods to function
FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions! LCVR Compatible
Preferred version: 2.0.55Moroxide-ReservedCustomPosition
Multiple slots with customized position for various items, compatible with multiple mods.
Preferred version: 1.1.2README
ReservedSlotPositionsForInventory
This mod is an add-on for ReservedSlotsCore.
It allows you to see the tools in your inventory (assigned to the ReservedSlot) on your body when the tool is in your regular inventory!
You no longer need to have the tool in your reserved slot to see it on your character.

Features
- Allows you to see tools in your body that were previously only visible when they were in your reserved slot.
- Compatible with ReservedItemSlotCore, ReservedJsonSlots, TooManyEmotes, and Hotbarplus.
- Special compatibility with ReservedJsonSlots, there's a config that let you disable this mod's reserved slots while keeping the custom positions.
Want the Stop sign and more tools on your Body?
A mod that adds multiple reserved slots to various vanilla and modded tools, each with its own custom position!
Credits
- Moroxide: Main planner, main tester.
- Mr.Hat: Main coder; practically made this possible.
- FlipMods: Creator of ReserveredItemSlotCore; actually made this possible to begin with.
CHANGELOG
-
1.0.6
- Fixed stun grenade and homemade flashbang remaining invisible in your hand
-
1.0.5
- Recompiled for v81
- Support for Utility slot added
-
1.0.4
- Fixed grabbable enemies showing zeekers collider mesh when dropping them (maneater)
-
1.0.3
- Fixed flashlight visual bug when toggling on and off whilst emoting
-
1.0.2
- Restructured entire project internally
- Reserved slot items with duplicate names now prefer slot data that has valid bone data and should automatically ignore reserved slots that have no bone data
- So for example, if reserved slot 1, 2 and 3 all had an item named shovel, and reserved slot 2 and 3 had a custom position while reserved slot 1 did not, the game will now ignore reserved slot 1's invalid custom position and use one of the valid custom position entries instead, usually the first valid one it detects
- This fixes the odd invisible item here and there
- Optimised methods used and started caching
- Items in custom positions will no longer overlap one another
- This comes with two modes that can be changed in the config, 'FirstPickedUpMode' (default) and 'LastItemHeldMode'
- The last toggled flashlight will always have priority in either mode
- Made config a bit more understandable and marked slots that have no bone data as .... boneless.......
- Added networking to prevent a visual desync across clients
- Added HotbarPlus compatibility, specifically to prevent item slot swapping whilst emoting with TooManyEmotes
- Added ReservedCustomPosition as a soft dependency via Thunderstore, can be removed if wanted
-
1.0.1
- Fixed gamebreaking issues that would occur without JSON slots installed
- No longer dependant on anything other than FlipMods ReservedItemSlotCore
- Reworked entire config system
- The toggle configs are set up to not do anything if you have purchasable reserved slots on to prevent interference issues
-
1.0.0
- Initial Release.