Decompiled source of PipupupuMod v1.0.0

PipupupuMod.dll

Decompiled 3 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using PipupupuMod.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PipupupuMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PipupupuMod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9f3bd024-2575-4a7d-9b5f-78d1b211b05a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PipupupuMod
{
	[BepInPlugin("HappyVVlnaJle.PipupupuMod", "Mizuki Mori 'Pipupupu' mod", "1.0.0")]
	public class PipupupuModBase : BaseUnityPlugin
	{
		private const string modGUID = "HappyVVlnaJle.PipupupuMod";

		private const string modName = "Mizuki Mori 'Pipupupu' mod";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("HappyVVlnaJle.PipupupuMod");

		private static PipupupuModBase instance;

		internal ManualLogSource mls;

		internal static AudioClip[] bugSFX;

		private void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			mls = Logger.CreateLogSource("HappyVVlnaJle.PipupupuMod");
			mls.LogInfo((object)"HappyVVlnaJle.PipupupuMod is loading");
			string location = ((BaseUnityPlugin)instance).Info.Location;
			string text = "PipupupuMod.dll";
			string text2 = location.TrimEnd(text.ToCharArray());
			string text3 = text2 + "pipupupusound";
			AssetBundle val = AssetBundle.LoadFromFile(text3);
			if ((Object)(object)val == (Object)null)
			{
				mls.LogError((object)"Failed to load audio assets!");
			}
			else
			{
				string[] allAssetNames = val.GetAllAssetNames();
				string[] array = allAssetNames;
				foreach (string text4 in array)
				{
					mls.LogInfo((object)(text4 + " asset names"));
				}
				bugSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/audio/pipupupusound.mp3");
				harmony.PatchAll(typeof(HoarderBugPatch));
				mls.LogInfo((object)"HappyVVlnaJle.PipupupuMod is loaded");
			}
			harmony.PatchAll(typeof(PipupupuModBase));
		}
	}
}
namespace PipupupuMod.Patches
{
	[HarmonyPatch(typeof(HoarderBugAI))]
	internal class HoarderBugPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void hoarderBugAudioPatch(ref AudioClip[] ___chitterSFX)
		{
			AudioClip[] bugSFX = PipupupuModBase.bugSFX;
			___chitterSFX = bugSFX;
		}
	}
}