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Decompiled source of PipupupuMod v1.0.0
PipupupuMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using PipupupuMod.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("PipupupuMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("PipupupuMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("9f3bd024-2575-4a7d-9b5f-78d1b211b05a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace PipupupuMod { [BepInPlugin("HappyVVlnaJle.PipupupuMod", "Mizuki Mori 'Pipupupu' mod", "1.0.0")] public class PipupupuModBase : BaseUnityPlugin { private const string modGUID = "HappyVVlnaJle.PipupupuMod"; private const string modName = "Mizuki Mori 'Pipupupu' mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("HappyVVlnaJle.PipupupuMod"); private static PipupupuModBase instance; internal ManualLogSource mls; internal static AudioClip[] bugSFX; private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } mls = Logger.CreateLogSource("HappyVVlnaJle.PipupupuMod"); mls.LogInfo((object)"HappyVVlnaJle.PipupupuMod is loading"); string location = ((BaseUnityPlugin)instance).Info.Location; string text = "PipupupuMod.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "pipupupusound"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); } else { string[] allAssetNames = val.GetAllAssetNames(); string[] array = allAssetNames; foreach (string text4 in array) { mls.LogInfo((object)(text4 + " asset names")); } bugSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/audio/pipupupusound.mp3"); harmony.PatchAll(typeof(HoarderBugPatch)); mls.LogInfo((object)"HappyVVlnaJle.PipupupuMod is loaded"); } harmony.PatchAll(typeof(PipupupuModBase)); } } } namespace PipupupuMod.Patches { [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderBugPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void hoarderBugAudioPatch(ref AudioClip[] ___chitterSFX) { AudioClip[] bugSFX = PipupupuModBase.bugSFX; ___chitterSFX = bugSFX; } } }