using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Happyness.DineSoundRemover")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.3.1.0")]
[assembly: AssemblyInformationalVersion("1.3.1")]
[assembly: AssemblyProduct("DineSoundRemover")]
[assembly: AssemblyTitle("Happyness.DineSoundRemover")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DineSoundRemover
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Happyness.DineSoundRemover";
public const string PLUGIN_NAME = "DineSoundRemover";
public const string PLUGIN_VERSION = "1.3.1";
}
}
namespace Happyness.DineSoundRemover
{
[BepInPlugin("com.happyness.dinesoundremover", "DineSoundRemover", "1.3.1")]
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "com.happyness.dinesoundremover";
public const string PLUGIN_NAME = "DineSoundRemover";
public const string PLUGIN_VERSION = "1.3.1";
}
[BepInPlugin("com.happyness.dinesoundremover", "DineSoundRemover", "1.3.1")]
public class DineSoundRemoverPlugin : BaseUnityPlugin
{
public class MonoBehaviourProxy : MonoBehaviour
{
}
private static MonoBehaviourProxy coroutineProxy;
public static readonly string[] BlockedNames = new string[6] { "HeartBeat", "HeartBeat2", "HeartBeat2_0", "HeartBeat3", "FliesBuzzingAndMaggots", "FliesBuzzing" };
internal static ManualLogSource Logger { get; private set; } = null;
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Harmony val = new Harmony("com.happyness.dinesoundremover");
val.PatchAll();
Logger.LogInfo((object)"[DineSoundRemover] plugin has loaded!");
SetupCoroutineRunner();
SceneManager.sceneLoaded += OnSceneLoaded;
StartSafeCoroutine(CleanupDelayed("Awake"));
}
private void SetupCoroutineRunner()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Expected O, but got Unknown
if (!((Object)(object)coroutineProxy != (Object)null))
{
GameObject val = new GameObject("DineSoundRemover_CoroutineRunner");
coroutineProxy = val.AddComponent<MonoBehaviourProxy>();
Object.DontDestroyOnLoad((Object)(object)val);
}
}
public static void StartSafeCoroutine(IEnumerator routine)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
if ((Object)(object)coroutineProxy == (Object)null)
{
GameObject val = new GameObject("DineSoundRemover_CoroutineRunner");
coroutineProxy = val.AddComponent<MonoBehaviourProxy>();
Object.DontDestroyOnLoad((Object)(object)val);
}
((MonoBehaviour)coroutineProxy).StartCoroutine(routine);
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
StartSafeCoroutine(CleanupDelayed("OnSceneLoaded"));
}
private static IEnumerator CleanupDelayed(string source)
{
yield return (object)new WaitForSeconds(5f);
RemoveBlockedSources();
}
private static void RemoveBlockedSources()
{
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
int num = 0;
int num2 = 0;
AudioSource[] array = Object.FindObjectsOfType<AudioSource>();
foreach (AudioSource val in array)
{
num2++;
if ((Object)(object)((val != null) ? val.clip : null) == (Object)null)
{
continue;
}
string name = ((Object)val.clip).name;
string[] blockedNames = BlockedNames;
foreach (string value in blockedNames)
{
if (name.Contains(value))
{
val.Stop();
val.clip = null;
((Behaviour)val).enabled = false;
num++;
Logger.LogInfo((object)("Silenced AudioSource for " + name));
break;
}
}
}
ManualLogSource logger = Logger;
object arg = num;
object arg2 = num2;
Scene activeScene = SceneManager.GetActiveScene();
logger.LogInfo((object)$"Cleaned {arg}/{arg2} AudioSources in scene '{((Scene)(ref activeScene)).name}'");
}
}
[HarmonyPatch(typeof(RoundManager), "FinishGeneratingNewLevelClientRpc")]
public static class DineSoundRemoverPatch
{
[HarmonyPrefix]
public static void BeforeFinishGeneratingNewLevelClientRpc(RoundManager __instance)
{
DineSoundRemoverPlugin.StartSafeCoroutine(DineSoundRemoverCleanupCoroutine());
}
private static IEnumerator DineSoundRemoverCleanupCoroutine()
{
yield return (object)new WaitForSeconds(5f);
AudioSource[] allAudio = Object.FindObjectsOfType<AudioSource>();
int cleanedCount = 0;
AudioSource[] array = allAudio;
foreach (AudioSource audio in array)
{
if ((Object)(object)audio != (Object)null && (Object)(object)((Component)audio).gameObject != (Object)null && ((Object)((Component)audio).gameObject).name.IndexOf("BlockedName", StringComparison.OrdinalIgnoreCase) >= 0)
{
audio.Stop();
cleanedCount++;
}
}
DineSoundRemoverPlugin.Logger.LogInfo((object)$"Cleaned {cleanedCount}/{allAudio.Length} AudioSources after FinishGeneratingNewLevelClientRpc");
}
}
}