10000 Quota ModPAck
A modpack created to make you quit. This pack has some of the hardest and scariest mods to stop you from reaching quota. Go ahead and give it a try.
Last updated | 10 months ago |
Total downloads | 466 |
Total rating | 1 |
Categories | Mods Modpacks BepInEx Client-side Server-side Monsters |
Dependency string | Hayabusa-10000_Quota_ModPAck-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-UncertainCompany
Adds an air of uncertainty to Lethal Company... Are you prepared?
Preferred version: 1.0.0klepticat-IncreaseShipCap
Increases (or decreases) the item cap on the ship.
Preferred version: 1.1.1OrtonLongGaming-SpringtrapMask
Replaces the Haunted Mask with a Springtrap Head from FNaF.
Preferred version: 1.0.0PortableNavi-BetterInverseTeleporter
A small mod for Lethal Company allowing the player to bring items trough the inverse teleporter.
Preferred version: 1.0.2saint_kendrick-Lethal_Doors
The ships hangar doors become deadly If you're too close while closing. You & enemies end up terminated or severely injured if caught in the door. The hanger doors in the Ship should be just as Lethal as everything else...
Preferred version: 1.0.3gamehog44-LethalRadiation
Adds repercussions for removing the apparatus. Including: damage every hour, and screen blur
Preferred version: 1.2.1KoogeesMods-DisableShipVote
Disables the ability for dead players to vote to make the ship leave.
Preferred version: 1.0.0Uprank-Silent_Turrets
Removes the alarm sound turrets make when they spot a target.
Preferred version: 1.0.1Uprank-No_Turret_Laser
Removes the laser turrets emit when they spot a target.
Preferred version: 1.0.0joejoejoe-LCLightsStartOffMod
The factory lights start off! Find the breaker box to turn them back on. Alternatively, choose a custom chance for the lights to turn off.
Preferred version: 2.0.5Frack9-DarkMist
Invisible monster called the Dark Mist. It won't attack you, but that doesn't make it any less deadly
Preferred version: 1.3.0NomnomAB-RollingGiant
Adds the Rolling Giant as a new enemy type. Sounds are included.
Preferred version: 2.3.0Ozone-Runtime_Netcode_Patcher
Patches Netcode RPC methods during runtime utilizing Harmony
Preferred version: 0.2.5OnionMilk-crawlingmine
Adds 10% chance for mine to be crawling one, it crawls around the facility!
Preferred version: 1.0.2x753-Mimics
Adds a dangerous new monster to the game. Can you figure out what's real or will you be devoured?
Preferred version: 2.3.2LethalAPI-LethalAPI_Terminal
A fully fledged modding API for everything to do with the on-ship Terminal. Including custom commands, interactions, terminal overhauls, conditional command overrides, and more.
Preferred version: 1.0.1Anubis-ExtraDaysToDeadline
Allows the player to purchase an extra day via the terminal. This mod's uniqueness is that It tries to add functionality that will give you the option to extend the deadline but with some price on it.
Preferred version: 2.1.2AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.3.4OrtonLongGaming-PlayerBracken
Replaces the Bracken (Flowerman) with the player model - intended for use with Skinwalkers mod.
Preferred version: 1.0.0jockie-LethalExpansionCore
De-bloated LethalExpansion fork with only the LethalSDK module support
Preferred version: 1.3.14Drakorle-MoreItems
Changes the max amount of items that the game saves from 45 to 999. Requires BepInEx.
Preferred version: 1.0.2darmuh-ghostCodes
There's a ghost in the terminal and it's sending random broadcast codes to mess with the facility!
Preferred version: 1.5.0DerplingDevelopments-SavageCompany
Savage Company is a Brutal Company-inspired mod that takes the original concept and runs a mile with it, adding many new features and much more replayablity.
Preferred version: 1.0.2Rune580-LethalCompany_InputUtils
Utilities for creating InputActions and providing an (opinionated) improved UI.
Preferred version: 0.5.5Sproutian-Permadeath
Players no longer respawn mid-quota (only at the end/beginning of a quota).
Preferred version: 1.1.1RugbugRedfern-Skinwalkers
The monsters have learned how to mimic the voices of your friends.
Preferred version: 4.0.1bigmcnugget-VanillaContentExpansion
Vanilla Friendly Additions. 38 new scrap items
Preferred version: 0.1.4loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea...
Preferred version: 1.2.3README
10,000_Quota_Challenge_Modpack
To take on this challenge, you must only use the mods that come with this pack. Any other mod added or taken away is counted as a loss. If playing with other they must use the exact same pack for all mods to work. This is the hardest modpack yet to be tested. Good Luck!
Here is a run down of all mods and what they will do and the settings they need to be set to in the config.
---SavageCompany--- Makes game harder with events. Default settings
---Peradeath--- Makes damage or death last until you have visited the company and completed your quota. Default settings
---BunkbedRevive--- Can revive teammates for 50credits. Cost method set to: SetAmount SetAmount: 50
---TheEightPages--- Find slendermans eight pages, OR... Default settings
---GhostCodes--- A ghost in your terminal who sends random codes to open and close the big doors, also flickering the lights in the facility. Default settings
---Moreitems--- Lets your ship hold more items when saved. Set limit to 999
---Skinwalker--- Records everyones voices and plays them through monsters on the moons. Turn every monster on
---PlayerBraken--- Makes the braken look like a player. Set names off
---Mimic--- Fireexit door look-a-like that is actually a monster. Perfect mimics turned on colorblind turned on zero mimic set to 0 one mimic set to 100 two mimic set to 75 three mimic set to 50 four mimic set to 25 dynamic spawn rate set to false
---CrawlingMine--- Lets random mines crawl around. Default settings
---WeepingAngels--- Makes coilheads look like weeping angel statues. Enable sound effect
---DarkMist--- Invisible monster closing random doors behind you to get you lost. settings follow in order false 1 9999 1 1 0 5
---No_Turret_Laser--- Removes the turret laser. Default settings
---Silent_turrets--- Removes activation sounds. Default settings
---RollingGiant--- New coilhead style monster. Default settings
---DisableShipVote--- The dead cant vote for ship to leave. Default settings
---LethalRadiation--- Hurts the player who takes the apparatus each hour and causes screen blur. Apparatur value: 100
---Lethal_Doors--- The ship doors can kill or hurt a player if closed on them. Default settings
---SpringTrapMask--- Replaces haunted mask with springtrap head from FNaf Default settings
---LCLightsStartOffMod--- The lights inside are off and must be turned back on from the breakerbox. Default settings
---BetterInverseTeleporter--- Wont drop any items going in. Default settings
---MonsterPlus--- Changes rates of spawn. Chance to spawn set to 100
---IncreaseShipCap--- Lets the ship hold more items. Set to 999
---UncertainCompany--- Random sell rates, random moon price for all, random unknown weather each moon visit. Default settings
---VanillaContentExpansion--- 38 new scrap Default settings
---ExtraDaysToDeadline--- Allows players to buy an extra day for 350credits. Set all to false
---FacilityMeltDown--- Taking the apparatus cause the place to have a melt down, you get 2:00min to get to the ship and leave the moon before everyone dies. Default settings