Decompiled source of Quick Radar Switch v1.0.0

QuickRadarSwitch.dll

Decompiled 9 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("QuickRadarSwitch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod for Lethal Company that allows for switching the radar target in the terminal with keybinds.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("QuickRadarSwitch")]
[assembly: AssemblyTitle("QuickRadarSwitch")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HeckinChloe.QuickRadarSwitch
{
	[BepInPlugin("HeckinChloe.QuickRadarSwitch", "QuickRadarSwitch", "1.0.0")]
	[BepInDependency("com.rune580.LethalCompanyInputUtils", "0.6.3")]
	public sealed class Plugin : BaseUnityPlugin
	{
		private sealed class InputActions : LcInputActions
		{
			[InputAction("<Keyboard>/leftArrow", Name = "Previous Target")]
			internal InputAction PreviousTarget { get; set; }

			[InputAction("<Keyboard>/rightArrow", Name = "Next Target")]
			internal InputAction NextTarget { get; set; }
		}

		private static readonly InputActions Inputs = new InputActions();

		private void Awake()
		{
			Inputs.PreviousTarget.performed += delegate
			{
				TrySwitchRadarTarget(-1);
			};
			Inputs.NextTarget.performed += delegate
			{
				TrySwitchRadarTarget(1);
			};
		}

		private void TrySwitchRadarTarget(int step)
		{
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			if ((Object)(object)localPlayerController != (Object)null && localPlayerController.inTerminalMenu)
			{
				ManualCameraRenderer mapScreen = StartOfRound.Instance.mapScreen;
				int targetTransformIndex = mapScreen.targetTransformIndex;
				int count = mapScreen.radarTargets.Count;
				int num = (targetTransformIndex + step + count) % count;
				if (num != mapScreen.targetTransformIndex)
				{
					mapScreen.SwitchRadarTargetAndSync(num);
				}
			}
		}
	}
}