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Decompiled source of Quick Radar Switch v1.0.0
QuickRadarSwitch.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using GameNetcodeStuff; using LethalCompanyInputUtils.Api; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("QuickRadarSwitch")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A mod for Lethal Company that allows for switching the radar target in the terminal with keybinds.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("QuickRadarSwitch")] [assembly: AssemblyTitle("QuickRadarSwitch")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HeckinChloe.QuickRadarSwitch { [BepInPlugin("HeckinChloe.QuickRadarSwitch", "QuickRadarSwitch", "1.0.0")] [BepInDependency("com.rune580.LethalCompanyInputUtils", "0.6.3")] public sealed class Plugin : BaseUnityPlugin { private sealed class InputActions : LcInputActions { [InputAction("<Keyboard>/leftArrow", Name = "Previous Target")] internal InputAction PreviousTarget { get; set; } [InputAction("<Keyboard>/rightArrow", Name = "Next Target")] internal InputAction NextTarget { get; set; } } private static readonly InputActions Inputs = new InputActions(); private void Awake() { Inputs.PreviousTarget.performed += delegate { TrySwitchRadarTarget(-1); }; Inputs.NextTarget.performed += delegate { TrySwitchRadarTarget(1); }; } private void TrySwitchRadarTarget(int step) { PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController; if ((Object)(object)localPlayerController != (Object)null && localPlayerController.inTerminalMenu) { ManualCameraRenderer mapScreen = StartOfRound.Instance.mapScreen; int targetTransformIndex = mapScreen.targetTransformIndex; int count = mapScreen.radarTargets.Count; int num = (targetTransformIndex + step + count) % count; if (num != mapScreen.targetTransformIndex) { mapScreen.SwitchRadarTargetAndSync(num); } } } } }