using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using CustomStoryLogs;
using LethalMoonUnlocks;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalCompanyPlus")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalCompanyPlus")]
[assembly: AssemblyTitle("LethalCompanyPlus")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LethalCompanyPlus;
[BepInPlugin("HeroVFX.lethalcompanyplus", "Lethal Company Plus", "1.0.0")]
public class MoonUnlocker : BaseUnityPlugin
{
private static MoonUnlocker _instance;
private void Awake()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
_instance = this;
CustomStoryLogs.AnyLogCollectEvent = (LogCollected)Delegate.Combine((Delegate?)(object)CustomStoryLogs.AnyLogCollectEvent, (Delegate?)new LogCollected(OnAnyLogCollected));
UnlockManager.OnCollectStoryLockedMoons += new DesignateStoryUnlocks(OnCollectStoryLockedMoons);
}
private static List<string> OnCollectStoryLockedMoons()
{
return new List<string> { "Atlas Abyss", "Bozoros", "Luigis Mansion" };
}
public static void OnAnyLogCollected(int logID)
{
if ((Object)(object)_instance != (Object)null)
{
((BaseUnityPlugin)_instance).Logger.LogInfo((object)$"Log collected with ID: {logID}");
}
Dictionary<int, string> dictionary = new Dictionary<int, string>
{
{ 1614930972, "Atlas Abyss" },
{ 2017494550, "Bozoros" },
{ -1653261251, "Luigis Mansion" }
};
if (dictionary.ContainsKey(logID))
{
string text = dictionary[logID];
UnlockManager.TryReleaseStoryLock(text);
((BaseUnityPlugin)_instance).Logger.LogInfo((object)(text + " unlocked successfully."));
}
}
}