Lethal Company
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Latest version
1.4.3
Last Updated
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135MB
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Lethal Company+


Overview

Lethal Company+ is a massive gameplay overhaul and feature-rich enhancement modpack for Lethal Company (v72), designed to level-up the co-op horror scavenging experience. Built on quality-of-life improvements, progression systems, and modded content from across the community, it aims to be the ultimate "vanilla+" experience.

Every mod in this modpack has been carefully selected and fine-tuned through configurations to deliver a balanced (and optimized) gameplay adventure. Additionally, the modpack includes exclusive custom events, with three custom moons locked in the terminal at the start of the game (which can only be unlocked by finding their corresponding logs on vanilla planets).

If you find any bugs in this modpack or are looking to give general feedback, you can find the official feedback form here!

Installation

1. Install the Latest Supported Version of Lethal Company

Make sure your base game is up to date for full compatibility.

2. Install the Modpack

Use your preferred mod manager.

3. Remove the Following Mod

Please uninstall this mod to prevent conflicts (it is an unnecessary dependency):

  • LethalSettings

4. Launch the Game & Enjoy!

You’re all set. Dive into the enhanced experience and have fun!

Note 1: if you are seeing the BepInEx console appear when launching, go to the "BepInEx.cfg" config file and under Logging.Console, set Enabled to false.

Note 2: if you are updating this modpack, it is best to do so on a new profile and refollow the full installation guide above.

Note 3: do not update any mods inside this modpack. If a mod needs updating, it will be done via the modpack itself.

↓ Information beyond this point will include spoilers ↓

Core Improvements

Expand (Spoilers)

Weather Improvements

  • New weather:
    • Snowfall
    • Blizzard
    • Heatwave
    • Solar Flare
  • Merging weather
  • Company moon weather (clear, snowfall, rain)
  • Quota-based weather difficulty scaling

Lobby Improvements

  • Increased (configurable) player count
  • Late-join support (join while in orbit)
  • Compatibility indicators

Hotbar Improvements

  • Reserved slots
  • Lightning alerts
  • Hands-free walkies/flashlights (F for Flashlights, R for Walkies)

UI Improvements

  • Visible insanity meter (purple bar above stamina)
  • Enhanced chat (scrolling, hideable)
  • Faster clock UI update rate
  • Improved voice activity indicator
  • Better paycheck UI
  • New crouching icon
  • In-game loading tips

Quality of Life and Fun Improvements

  • Emotes (Default bind: ~)
  • Toggle mute (Default bind: M)
  • Radar boosters: 2× range, teleport detection, scrap flashes
  • Belt bag and spray paint enhancements
  • Break doors with explosives/weapons
  • Sprint on ladders
  • Furniture stays unlocked after being fired
  • Clock scrap now shows the actual in-game time of day
  • Bees can no longer open doors
  • Can now recharge metal objects
  • Many bug fixes and performance improvements
  • Television can now play custom videos (place .mp4 files into the "Television Videos" folder)
  • Random elevator music (3 tracks including vanilla)
  • Replayable stingers
  • Removed ambient ship squeaks
  • New visual/audio indicators to alert the player when their jetpack may explode

Terminal Improvements

  • New terminal commands (type "other" in the ship terminal)
  • Built-in terminal clock
  • Transmit with punctuation
  • More shop items per rotation (to balance out new, modded cosmetics)

Facility Meltdown

  • Each apparatus pull now carries a 1 in 3 (or 33%) chance of meltdown (excluding certain moons)

Ship Upgrades

Expand (Spoilers)

Lategame upgrades

  • New late-game upgrades (type "lategame" in the ship terminal)

Ship Windows

  • Left, right, and door windows available for purchase (stays unlocked after being fired)

Ship Inventory

  • Store and retrieve items via a purchasable Ship Inventory upgrade

Body Cams

  • A body/head camera that displays the selected player’s first-person view on a ship monitor (very expensive)

Various Ship Improvements

  • Improved ship collision
  • More monitors displaying (balanced) game statistics
  • Interactive ship control panel (with some controls for the ship's floodlight)
  • File Cabinet can now store items
  • Dynamic occupancy sign
  • New (relatively rare) ship malfunctions

Cruiser and Dropship Improvements

  • Built-in Cruiser map, speedometer, and various QoL enhancements
  • More Cruiser radio tracks
  • Snowmen now break when hit by the Cruiser
  • Holiday-themed dropships on snowy moons

New Items

Expand (Spoilers)

Shrink Ray

  • Very expensive store item that can be used to shrink objects, monsters, and players

Wheelbarrow

  • Relatively expensive store item that can be used to carry scrap

Shopping Cart

  • Rare item that cannot be purchased and carries scrap like the Wheelbarrow

Suits

  • New (purchasable) suit colors

New scrap

Moons

Expand (Extreme Spoilers)

Wesleys Moons

Wesley's Moons

[Includes Interiors → WesleysInteriors]
Explore on Thunderstore

This modpack is built around the Wesley's Moons mod (interiors included), which completely transforms the Lethal Company experience by expanding and reimagining progression, exploration, and challenge through a vast set of moons.


Bozoros

Bozoros

[Hidden Moon 1 — Log Location: Vow]
Explore on Thunderstore

A circus-themed moon featuring custom music, weather events, enemies, mechanics, an interior, and a fireworks show.


Luigi's Mansion

Luigi's Mansion

[Hidden Moon 2 — Log Location: Rend]
Explore on Thunderstore

A haunted mansion with custom scrap... what could be lurking inside?


Atlas Abyss

Atlas Abyss

[Hidden Moon 3 — Log Location: Titan]
Explore on Thunderstore

A moon of dark secrets, jagged terrain, and carved stone said to be the homeworld of the Masked.



Rebalanced Vanilla Moons

Explore on Thunderstore

Vanilla moons have been rebalanced with new structures, fire exits, mobility, and more.


Enemies

Expand (Extreme Spoilers)

Coil-Head

[ Coil-Heads ]

Coil-Heads now slowly turn to face you, even when you’re looking directly at them. You can permanently deactivate a Coil-Head by slicing off its head with the knife dropped by the Butler—once detached from the neck, the head can be retrieved as a scrap item that can be sold to the Company. However, be careful: the more kinetic energy a Coil-Head dissipates when coming to a halt, the less volatile it becomes, and after it stops, you have only a 3–5 second window to retrieve its head before the entity explodes.


Jester

[ Jesters ]

Jesters now shake screens, slam doors, cause fear, have dynamic cranking, and open early when hit.


Barber

[ Barbers ]

Barbers have been completely remodeled and retextured, incorporating a variety of improvements.


Masked

[ Masked ]

Masked enemies now mimic a player’s appearance and voice, turning them into stealthy, deceptive predators that blend seamlessly into your team—until it’s too late.



[ Turrets ]

Turrets can now be permanently disabled by severing their wires with the knife dropped by the Butler; when struck, they enter a berserker mode before shutting down for good.


Redwood Giant

[ Mushrooms ]

Mushrooms that can infect the player with a deafening disease for 60 seconds (can spread to other players).


Redwood Giant

[ Redwood Giant ]

This towering Satyrid-Proceritas variant is a rare passive giant, more focused on hunting its own kind than humans. Though generally peaceful, its massive size makes it a trampling hazard—so admire from a distance, and stay out from underfoot.


Driftwood Giant

[ Driftwood Giant ]

An apex predator built for speed and terror, stalking the moon’s surface and preying on anything it sees—except you, though you’re far from safe. If spotted, it unleashes devastating scream, slash, or throw attacks.


Lockers

[ Lockers ]

A vision-reactive entity that hides in the dark, drawn to light and movement. While not a constant threat, its unpredictable appearances add tension and chaos, especially when paired with other enemies.


Ogopogo

[ Ogopogo ]

Aggressive aquatic predators lurking in the depths, dragging players underwater to be devoured by their young. Your only hope of survival: flee at the first warning or cling to a charged stun device.


Coil-Crabs

[ Coil-Crabs ]

Once fierce, Coil-Crabs are now harmless scavengers weakened by radiation, reduced to feeding on scraps. But don’t get too close—they're highly conductive.



[ Vermin ]

The spawn of the Ogopogo, and come out during floods or after their parent Ogo has dragged prey into their nest. Try smacking em!


Prototax

[ Prototax ]

Four-legged fungi creatures related (non-biologically) to Spore lizards. Just like spore lizards, they wander around and remain passive, though Prototax will release toxic spore clouds if damaged.


Light Eater

[ Light Eater ]

An entity that hunts and absorbs light and energy, growing stronger as it drains the environment into darkness. Once fully charged, it unleashes blinding attacks and hunts players—but overcharging stuns it, offering a brief window to strike back.


Faceless Stalker

[ Faceless Stalker ]

A tall, faceless humanoid who stalks those who collect mysterious pages scattered throughout the facility. Silent and relentless, it grows more aggressive the more pages are found.


Credits

  • Myself - the modpack creator/primary tester/creator of the custom menu theme
  • Friends who helped test the modpack
  • AlexCodesGames and Slendcorp for assets used from AdditionalSuits and Additional Suits And Prices
  • All of the talented modders who developed the mods incorporated into this modpack (they seriously deserve all of the credit!)
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