
You are viewing a potentially older version of this package. View Latest Version
Ho0d Pack
The coolest modpack, yo.Required mods (23)
This package requires the following packages to work.Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.2
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.1
Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.
Version:2.5.0
Adds a moai enemy with variants, a new moon, an item, and hidden secrets.
Version:1.1.5
Adds a funny little easter man to your game. Spawns outside with variants.
Version:2.3.0
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
V64 compatible! Adds over 250 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Version:2.2.6
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Version:1.3.10
A library for Lethal Company, providing a standardised way to save and load modded data.
Version:1.2.2
Allows the use of custom music for the Company Cruiser radio (also adds other QoL config settings to the radio)
Version:1.3.0
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Version:0.7.7