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Decompiled source of DreamMaskMod v1.0.1
LCDreamMaskMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LCDreamMaskMod.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LCDreamMaskMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LCDreamMaskMod")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("eaea5bc3-588e-437f-b110-3218c0c252e8")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LCDreamMaskMod { [BepInPlugin("Infecta.DreamMaskMod", "Dream Mask", "1.0.0")] public class DreamMaskModBase : BaseUnityPlugin { private const string modGUID = "Infecta.DreamMaskMod"; private const string modName = "Dream Mask"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Infecta.DreamMaskMod"); internal static AudioClip[] newSFX; private static DreamMaskModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Infecta.DreamMaskMod"); AssetBundle val = AssetBundle.LoadFromFile(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("LCDreamMaskMod.dll".ToCharArray()) + "dreammask"); mls.LogInfo((object)"Dream Mask has awaken"); newSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/mask.mp3"); harmony.PatchAll(typeof(MaskedPlayerEnemyPatch)); harmony.PatchAll(typeof(DreamMaskModBase)); } } } namespace LCDreamMaskMod.Patches { [HarmonyPatch(typeof(MaskedPlayerEnemy))] [HarmonyPatch("PlayFootstepSound")] internal class MaskedPlayerEnemyPatch { [HarmonyPatch("PlayFootstepSound")] [HarmonyPrefix] private static void dreamMaskFootstep(MaskedPlayerEnemy __instance) { AudioClip[] newSFX = DreamMaskModBase.newSFX; AudioClip clip = newSFX[0]; __instance.movementAudio.clip = clip; __instance.movementAudio.Play(); } } }