using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("BuyableCat")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BuyableCat")]
[assembly: AssemblyTitle("BuyableCat")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BuyableCat
{
[BepInPlugin("BuyableCat", "BuyableCat", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
public class BuyableCat : BaseUnityPlugin
{
public class ClonedItem : Item
{
public Item original;
}
internal class Unflagger : MonoBehaviour
{
public void Awake()
{
((Object)((Component)this).gameObject).hideFlags = (HideFlags)0;
}
}
[HarmonyPatch]
internal static class Patches
{
[CompilerGenerated]
private static class <>O
{
public static HandleNamedMessageDelegate <0>__OnRequestSync;
public static HandleNamedMessageDelegate <1>__OnReceiveSync;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
public static void ServerConnect()
{
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Expected O, but got Unknown
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Expected O, but got Unknown
if (IsHost)
{
LoggerInstance.LogInfo((object)"Started hosting, using local settings");
CustomMessagingManager customMessagingManager = NetworkManager.Singleton.CustomMessagingManager;
object obj = <>O.<0>__OnRequestSync;
if (obj == null)
{
HandleNamedMessageDelegate val = OnRequestSync;
<>O.<0>__OnRequestSync = val;
obj = (object)val;
}
customMessagingManager.RegisterNamedMessageHandler("BuyableShotgun_OnRequestConfigSync", (HandleNamedMessageDelegate)obj);
UpdateShopItemPrice();
}
else
{
LoggerInstance.LogInfo((object)"Connected to server, requesting settings");
CustomMessagingManager customMessagingManager2 = NetworkManager.Singleton.CustomMessagingManager;
object obj2 = <>O.<1>__OnReceiveSync;
if (obj2 == null)
{
HandleNamedMessageDelegate val2 = OnReceiveSync;
<>O.<1>__OnReceiveSync = val2;
obj2 = (object)val2;
}
customMessagingManager2.RegisterNamedMessageHandler("BuyableShotgun_OnReceiveConfigSync", (HandleNamedMessageDelegate)obj2);
NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("BuyableShotgun_OnRequestConfigSync", 0uL, new FastBufferWriter(0, (Allocator)2, -1), (NetworkDelivery)2);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "Start")]
public static void Start()
{
LoggerInstance.LogWarning((object)"Game network manager start");
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
public static void ServerDisconnect()
{
LoggerInstance.LogInfo((object)"Server disconnect");
ShotgunPriceRemote = -1;
}
[HarmonyPatch(typeof(StartOfRound), "Awake")]
[HarmonyPostfix]
public static void StartOfRound_Awake(StartOfRound __instance)
{
CloneShotgun();
}
}
private readonly Harmony harmony = new Harmony("BuyableCat");
private static ConfigEntry<int> ShotgunPriceConfig;
internal static int ShotgunPriceRemote = -1;
private static Dictionary<string, TerminalNode> infoNodes = new Dictionary<string, TerminalNode>();
public static byte CurrentVersionByte = 1;
public static BuyableCat Instance { get; private set; } = null;
private static ManualLogSource LoggerInstance => ((BaseUnityPlugin)Instance).Logger;
public static List<Item> AllItems => Resources.FindObjectsOfTypeAll<Item>().Reverse().ToList();
public static ClonedItem ShotgunClone { get; private set; }
public static int ShotgunPriceLocal => ShotgunPriceConfig.Value;
public static int ShotgunPrice => (ShotgunPriceRemote > -1) ? ShotgunPriceRemote : ShotgunPriceLocal;
private static bool IsHost => NetworkManager.Singleton.IsHost;
private static ulong LocalClientId => NetworkManager.Singleton.LocalClientId;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Object.DontDestroyOnLoad((Object)(object)this);
Instance = this;
}
harmony.PatchAll();
ShotgunPriceConfig = ((BaseUnityPlugin)this).Config.Bind<int>("Prices", "CatPrice", 10, "Credits needed to buy a cat");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin BuyableCat is loaded with version 1.0.0!");
}
private static ClonedItem CloneNonScrap(Item original, int price)
{
ClonedItem clonedItem = ScriptableObject.CreateInstance<ClonedItem>();
Object.DontDestroyOnLoad((Object)(object)clonedItem);
clonedItem.original = original;
GameObject val = NetworkPrefabs.CloneNetworkPrefab(original.spawnPrefab, "Buyable" + ((Object)original).name);
val.AddComponent<Unflagger>();
Object.DontDestroyOnLoad((Object)(object)val);
CopyFields(original, (Item)(object)clonedItem);
val.GetComponent<GrabbableObject>().itemProperties = (Item)(object)clonedItem;
((Item)clonedItem).spawnPrefab = val;
((Object)clonedItem).name = "Buyable" + ((Object)original).name;
((Item)clonedItem).creditsWorth = price;
((Item)clonedItem).isScrap = false;
return clonedItem;
}
public static void CopyFields(Item source, Item destination)
{
FieldInfo[] fields = typeof(Item).GetFields();
FieldInfo[] array = fields;
foreach (FieldInfo fieldInfo in array)
{
fieldInfo.SetValue(destination, fieldInfo.GetValue(source));
}
}
private static TerminalNode CreateInfoNode(string name, string description)
{
if (infoNodes.ContainsKey(name))
{
return infoNodes[name];
}
TerminalNode val = ScriptableObject.CreateInstance<TerminalNode>();
Object.DontDestroyOnLoad((Object)(object)val);
val.clearPreviousText = true;
((Object)val).name = name + "InfoNode";
val.displayText = description + "\n\n";
infoNodes.Add(name, val);
return val;
}
private static void CloneShotgun()
{
Item val = ((IEnumerable<Item>)AllItems).FirstOrDefault((Func<Item, bool>)((Item item) => ((Object)item).name.Equals("CatItem")));
if (!((Object)(object)val == (Object)null) && !((Object)(object)ShotgunClone != (Object)null))
{
ShotgunClone = CloneNonScrap(val, ShotgunPrice);
AddToShop();
}
}
private static void AddToShop()
{
ClonedItem shotgunClone = ShotgunClone;
int shotgunPrice = ShotgunPrice;
Items.RegisterShopItem((Item)(object)shotgunClone, (TerminalNode)null, (TerminalNode)null, CreateInfoNode("Cat", "Needy Cat"), shotgunPrice);
LoggerInstance.LogInfo((object)$"Cat added to Shop for {ShotgunPrice} credits");
}
private static void UpdateShopItemPrice()
{
((Item)ShotgunClone).creditsWorth = ShotgunPrice;
Items.UpdateShopItemPrice((Item)(object)ShotgunClone, ShotgunPrice);
LoggerInstance.LogInfo((object)$"Cat price updated to {ShotgunPrice} credits");
}
public static void WriteData(FastBufferWriter writer)
{
((FastBufferWriter)(ref writer)).WriteByte(CurrentVersionByte);
((FastBufferWriter)(ref writer)).WriteBytes(BitConverter.GetBytes(ShotgunPriceLocal), -1, 0);
}
public static void ReadData(FastBufferReader reader)
{
byte b = default(byte);
((FastBufferReader)(ref reader)).ReadByte(ref b);
if (b == CurrentVersionByte)
{
byte[] value = new byte[4];
((FastBufferReader)(ref reader)).ReadBytes(ref value, 4, 0);
ShotgunPriceRemote = BitConverter.ToInt32(value, 0);
UpdateShopItemPrice();
LoggerInstance.LogInfo((object)"Host config set successfully");
return;
}
throw new Exception("Invalid version byte");
}
public static void OnRequestSync(ulong clientID, FastBufferReader reader)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
if (!IsHost)
{
return;
}
LoggerInstance.LogInfo((object)("Sending config to client " + clientID));
FastBufferWriter val = default(FastBufferWriter);
((FastBufferWriter)(ref val))..ctor(5, (Allocator)2, 5);
try
{
WriteData(val);
NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("BuyableShotgun_OnReceiveConfigSync", clientID, val, (NetworkDelivery)2);
}
catch (Exception arg)
{
LoggerInstance.LogError((object)$"Failed to send config: {arg}");
}
finally
{
((FastBufferWriter)(ref val)).Dispose();
}
}
public static void OnReceiveSync(ulong clientID, FastBufferReader reader)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
LoggerInstance.LogInfo((object)"Received config from host");
try
{
ReadData(reader);
}
catch (Exception arg)
{
LoggerInstance.LogError((object)$"Failed to receive config: {arg}");
ShotgunPriceRemote = -1;
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "BuyableCat";
public const string PLUGIN_NAME = "BuyableCat";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}