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Decompiled source of BuyableCat v2.0.4
BuyableCat.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using CSync.Extensions; using CSync.Lib; using HarmonyLib; using LethalLib.Modules; using LobbyCompatibility.Attributes; using Microsoft.CodeAnalysis; using Unity.Netcode.Components; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("iamgabriel.BuyableCat")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("2.0.4.0")] [assembly: AssemblyInformationalVersion("2.0.4")] [assembly: AssemblyProduct("BuyableCat")] [assembly: AssemblyTitle("iamgabriel.BuyableCat")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.0.4.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BuyableCat { [BepInPlugin("iamgabriel.BuyableCat", "BuyableCat", "2.0.4")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency("com.sigurd.csync", "5.0.0")] [LobbyCompatibility(/*Could not decode attribute arguments.*/)] public class BuyableCat : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("iamgabriel.BuyableCat"); internal static MyConfig Config; private static Item CatItem; public static BuyableCat Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } private void Awake() { Config = new MyConfig(((BaseUnityPlugin)this).Config); Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Loaded BuyableCat"); harmony.PatchAll(typeof(BuyableCat)); ((SyncedConfig2<MyConfig>)(object)Config).InitialSyncCompleted += delegate { Logger.LogInfo((object)"InitialSyncCompleted"); Logger.LogInfo((object)Config.CatPriceConfig.Value); Items.UpdateShopItemPrice(CatItem, Config.CatPriceConfig.Value); }; } [HarmonyPatch(typeof(StartOfRound), "Awake")] [HarmonyPostfix] [HarmonyAfter(new string[] { "Jordo.NeedyCats" })] private static void AddItemToStore(StartOfRound __instance) { Logger.LogInfo((object)"Running Patch"); List<Item> source = Resources.FindObjectsOfTypeAll<Item>().ToList(); CatItem = ((IEnumerable<Item>)source).FirstOrDefault((Func<Item, bool>)((Item item) => ((Object)item).name.Equals("CatItem") && (Object)(object)item.spawnPrefab != (Object)null)); Item val = ((IEnumerable<Item>)source).FirstOrDefault((Func<Item, bool>)((Item item) => ((Object)item).name.Equals("CatFoodItem") && (Object)(object)item.spawnPrefab != (Object)null)); if ((Object)(object)val != (Object)null) { val.itemName = "CatFood"; Items.RegisterShopItem(val, 5); Logger.LogInfo((object)("Added " + ((Object)val).name + " to store")); } else { Logger.LogError((object)"Could not find CatFoodItem"); } if ((Object)(object)CatItem != (Object)null) { NetworkTransform component = CatItem.spawnPrefab.GetComponent<NetworkTransform>(); if ((Object)(object)component != (Object)null) { component.InLocalSpace = false; component.Interpolate = true; component.SyncPositionX = true; component.SyncPositionY = true; component.SyncPositionZ = true; component.SyncRotAngleX = true; component.SyncRotAngleY = true; component.SyncRotAngleZ = true; component.SyncScaleX = false; component.SyncScaleY = false; component.SyncScaleZ = false; } Items.RegisterShopItem(CatItem, Config.CatPriceConfig.Value); Logger.LogInfo((object)("Added " + ((Object)CatItem).name + " to store")); } else { Logger.LogError((object)"Could not find CatItem"); } } } public class MyConfig : SyncedConfig2<MyConfig> { [SyncedEntryField] public SyncedEntry<int> CatPriceConfig; public MyConfig(ConfigFile cfg) : base("iamgabriel.BuyableCat") { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown //IL_0035: Expected O, but got Unknown CatPriceConfig = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, new ConfigDefinition("Prices", "Cat Price"), 50, new ConfigDescription("Credits needed to purchase a cat.", (AcceptableValueBase)null, Array.Empty<object>())); ConfigManager.Register<MyConfig>((SyncedConfig2<MyConfig>)(object)this); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "iamgabriel.BuyableCat"; public const string PLUGIN_NAME = "BuyableCat"; public const string PLUGIN_VERSION = "2.0.4"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }