Lethal Company
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180KB
Dependency string
IamKikin-RadiumLite-1.0.0
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Required mods (41)

This package requires the following packages to work.
Displays the ingame push-to-talk icon, when detecting voice activity
Version:1.0.4
Makes eyeless mouthdogs killable with shotguns. Client-side, works in public lobbies. Vanilla damage unchanged.
Version:1.0.1
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.2
Makes you unable to get fired.
Version:1.0.1
A mod to allow players to join after the game starts.
Version:1.0.16
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Audio and MIDI library for .NET
Version:2.2.2
Provides an efficient allocation free async/await integration for Unity.
Version:2.5.0
Hides masks on Masked enemies to mimic your crew. Masked spawn naturally on all moons, set off mines, and more! For v49 and v50. Continuation of HomelessGinger's MaskedEnemyOverhaul
Version:3.3.0
Now with anti-aliasing!
Version:1.3.0
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:0.16.1
Bodies in close proximity of a haunted mask have a chance of being possessed. Fully configurable.
Version:1.0.6
V56 Compatible! Makes the Item Dropship arrive and leave faster. Any items bought while delivering but before fully landed will be added to the dropship. All settings are now configurable.
Version:1.3.0
API for adding emotes to Lethal Company
Version:1.13.3
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Version:1.3.8
Removes fall damage.
Version:1.0.1
Gives you unlimited sprinting stamina.
Version:1.0.0
[V47/V48/V49] Fixes a bug where the red screen overlay / vomit animation is not removed until you die. [V45] Fixes mimic / masked bug where you can't look around after the kill is interrupted.
Version:0.0.2
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